Player Matchup

Achilles
Achilles
LuisSon
Achilles
Level 8
God Stats
1W - 4L
1,127 SR
Queue Stats
4W - 9L
1,145 Elo+
Solo
Merlin
Merlin
Otherside10
Merlin
Level 17
God Stats
4W - 7L
1,255 SR
Queue Stats
5W - 26L
909 Elo+
Solo
Izanami
Izanami
elfamosogridou
Izanami
Level 7
God Stats
9W - 12L
1,569 SR
Queue Stats
41W - 36L
1,356 Elo+
Solo
Team Averages
Level 11
1,317 SR
1,137 Elo+

VS

Team Averages
Level 86
1,579 SR
1,724 Elo+
Hachiman
Hachiman
Osphate
Hachiman
Level 135
God Stats
3W - 0L
1,459 SR
Queue Stats
109W - 70L
1,724 Elo+
Party 1
Agni
Agni
PutativeRibz
Agni
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 59L
1,724 Elo+
Party 1
Fenrir
Fenrir
iUnitys
Fenrir
Level 4
God Stats
4W - 3L
1,778 SR
Queue Stats
4W - 3L
1,724 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
LuisSon
Achilles
10
0 / 6 / 5
7,680
640
5,526
14,208
12,010
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
11
3 / 11 / 2
8,520
710
3,309
10,290
3,322
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 8 / 2
9,244
770
5,806
13,045
4,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Osphate
Hachiman
14
10 / 4 / 12
10,803
900
16,412
8,792
2,850
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
10 / 1 / 9
10,387
866
13,996
6,510
1,968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
iUnitys
Fenrir
11
5 / 2 / 11
8,916
743
3,069
6,588
2,493
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
57
7
Kills
25
25
Deaths
7
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Achilles
LuisSon
Achilles
0
6
5
0.42
W
Hachiman
Osphate
Hachiman
10
4
12
4
L
Merlin
3
11
2
0.36
W
10
1
9
14.5
L
4
8
2
0.63
W
Fenrir
iUnitys
Fenrir
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,641
Damage
33,477
37,543
Taken
21,890
19,756
Mitigated
7,311
4,839
Healing
5,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
LuisSon
Achilles
5,526
1,248
858
1,349
14,208
12,010
0
6,511
7,697
0
18,827
W
Hachiman
Osphate
Hachiman
16,412
8,911
0
2,789
8,792
2,850
1,835
1,197
7,595
0
57,077
L
Merlin
3,309
398
0
0
10,290
3,322
80
3,615
6,675
19,210
0
W
13,996
1,074
0
1,547
6,510
1,968
965
618
5,892
40,364
0
L
5,806
4,396
342
2,290
13,045
4,424
0
3,919
9,126
0
20,987
W
Fenrir
iUnitys
Fenrir
3,069
725
0
1,305
6,588
2,493
0
1,522
5,066
0
6,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,444
Gold Earned
30,106
89
Minions Killed
120
0
Camps Cleared
0
533,369
Distance Traveled
670,071
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,680
640
23
2
0
208,020
0
W
Hachiman
10,803
900
61
5
0
199,079
0
L
Merlin
8,520
710
22
2
0
137,340
0
W
Agni
10,387
866
56
5
0
221,585
3
L
Izanami
9,244
770
44
4
0
188,009
2
W
Fenrir
8,916
743
3
0
0
249,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role