Player Matchup

Sun Wukong
Sun Wukong
AbrahamFirula
Sun Wukong
Level 6
God Stats
0W - 1L
1,168 SR
Queue Stats
1W - 3L
1,370 Elo+
Solo
Kukulkan
Kukulkan
Jpotnian23
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
MadelBR
Neith
Level 15
God Stats
9W - 8L
1,366 SR
Queue Stats
28W - 25L
1,417 Elo+
Party 1
Hachiman
Hachiman
SecureTheMillion
Hachiman
Level 13
God Stats
0W - 3L
1,307 SR
Queue Stats
30W - 43L
1,505 Elo+
Solo
Bakasura
Bakasura
leandrooliver007
Bakasura
Level 18
God Stats
9W - 9L
1,698 SR
Queue Stats
93W - 100L
1,378 Elo+
Party 1
Team Averages
Level 11
1,408 SR
1,434 Elo+

VS

Team Averages
Level 14
1,514 SR
1,460 Elo+
Rama
Rama
GlueeStrainSmoke
Rama
Level 22
God Stats
5W - 5L
1,651 SR
Queue Stats
80W - 71L
1,517 Elo+
Solo
Mulan
Mulan
TOTALLY_SALTY
Mulan
Level 13
God Stats
11W - 12L
1,726 SR
Queue Stats
32W - 32L
1,444 Elo+
Solo
Ares
Ares
TheEpic20
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Ungankable
King Arthur
Level 7
God Stats
2W - 3L
1,194 SR
Queue Stats
17W - 28L
1,383 Elo+
Solo
Janus
Janus
here2styalive
Janus
Level 26
God Stats
2W - 5L
1,500 SR
Queue Stats
240W - 306L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AbrahamFirula
Sun Wukong
5
0 / 4 / 0
4,676
334
1,061
6,881
2,543
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kukulkan
Jpotnian23
Kukulkan
4
1 / 6 / 0
4,570
326
910
3,230
480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
MadelBR
Neith
9
0 / 7 / 3
5,758
411
6,064
8,855
2,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
0 / 8 / 0
4,967
355
2,177
8,981
1,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
3 / 6 / 1
6,544
467
5,276
9,429
2,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
18 / 2 / 3
9,644
689
14,246
11,661
4,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
6 / 0 / 5
6,768
483
3,752
4,991
1,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
7
1 / 3 / 4
5,774
412
1,770
8,460
4,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
Ungankable
King Arthur
8
1 / 0 / 4
5,953
425
2,233
5,789
2,036
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
3 / 0 / 1
7,469
534
1,854
4,599
1,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
4
Kills
29
31
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AbrahamFirula
Sun Wukong
0
4
0
0
W
18
2
3
9.75
L
Kukulkan
Jpotnian23
Kukulkan
1
6
0
0.17
L
Neith
MadelBR
Neith
0
7
3
0.21
L
0
8
0
0
W
6
0
5
8.5
W
Ares
1
3
4
1
W
King Arthur
Ungankable
King Arthur
1
0
4
3
W
3
0
1
3.5
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,488
Damage
23,855
37,376
Taken
35,500
10,169
Mitigated
14,292
5,419
Healing
11,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AbrahamFirula
Sun Wukong
1,061
291
0
1,480
6,881
2,543
0
783
6,058
0
8,185
W
14,246
12,352
0
6,639
11,661
4,291
164
491
11,045
0
58,411
L
Kukulkan
Jpotnian23
Kukulkan
910
404
0
0
3,230
480
11
76
3,154
4,254
0
L
Neith
MadelBR
Neith
6,064
3,234
0
1,335
8,855
2,651
402
671
8,184
0
24,343
L
2,177
1,613
0
1,016
8,981
1,715
0
1,073
7,908
0
10,891
W
3,752
466
0
1,782
4,991
1,838
0
148
4,748
0
20,723
W
Ares
1,770
114
0
321
8,460
4,744
223
163
7,799
8,663
0
W
King Arthur
Ungankable
King Arthur
2,233
287
0
2,294
5,789
2,036
0
0
5,779
0
17,427
W
1,854
53
0
0
4,599
1,383
826
0
4,599
49,940
0
L
5,276
4,334
0
1,588
9,429
2,780
548
909
8,448
0
17,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,515
Gold Earned
35,608
103
Minions Killed
259
0
Camps Cleared
0
976,558
Distance Traveled
1,037,520
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,676
334
9
1
0
169,256
1
W
Rama
9,644
689
75
5
0
218,017
3
L
Kukulkan
4,570
326
3
0
0
106,767
2
L
Neith
5,758
411
28
2
0
235,607
0
L
Hachiman
4,967
355
17
1
0
201,260
0
W
Mulan
6,768
483
41
3
0
203,853
0
W
Ares
5,774
412
6
0
0
259,138
0
W
King Arthur
5,953
425
32
2
0
111,092
0
W
Janus
7,469
534
105
8
0
245,420
2
L
Bakasura
6,544
467
46
3
0
263,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role