Player Matchup

Ra
Ra
Irohdragon
Ra
Level 100
God Stats
1W - 4L
1,375 SR
Queue Stats
93W - 104L
1,413 Elo+
Party 1
Sun Wukong
Sun Wukong
SoulWolf25
Sun Wukong
Level 49
God Stats
0W - 1L
1,714 SR
Queue Stats
54W - 76L
1,469 Elo+
Solo
Artemis
Artemis
SvnDayz
Artemis
Level 25
God Stats
29W - 34L
1,548 SR
Queue Stats
33W - 42L
1,444 Elo+
Party 1
Team Averages
Level 58
1,546 SR
1,442 Elo+

VS

Team Averages
Level 21
1,397 SR
1,463 Elo+
Hercules
Hercules
Akoopla
Hercules
Level 28
God Stats
6W - 5L
1,500 SR
Queue Stats
94W - 70L
1,536 Elo+
Solo
Baba Yaga
Baba Yaga
Devicksu
Baba Yaga
Level 27
God Stats
2W - 0L
1,192 SR
Queue Stats
13W - 24L
1,354 Elo+
Solo
Tiamat
Tiamat
Dr0nningen_x2x
Tiamat
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 12 / 1
15,224
662
17,898
24,856
10,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
SoulWolf25
Sun Wukong
16
2 / 5 / 5
13,204
574
11,242
27,571
27,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Artemis
SvnDayz
Artemis
14
1 / 16 / 5
12,496
543
12,969
23,667
9,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Akoopla
Hercules
20
21 / 1 / 9
18,396
800
32,955
30,386
41,786
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Baba Yaga
Devicksu
Baba Yaga
20
12 / 3 / 15
16,477
716
26,346
19,286
8,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 5 / 7
11,512
501
315
4,541
2,047

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
64
9
Kills
33
33
Deaths
9
11
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Hercules
Akoopla
Hercules
21
1
9
25.5
W
Baba Yaga
Devicksu
Baba Yaga
12
3
15
6.5
W
0
5
7
0.7
L
6
12
1
0.54
L
Sun Wukong
SoulWolf25
Sun Wukong
2
5
5
0.9
L
Artemis
SvnDayz
Artemis
1
16
5
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,109
Damage
59,616
76,094
Taken
54,213
47,705
Mitigated
52,516
12,042
Healing
17,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Akoopla
Hercules
32,955
11,382
961
11,230
30,386
41,786
1,319
8,507
20,851
21,472
69,041
W
Baba Yaga
Devicksu
Baba Yaga
26,346
1,470
0
5,025
19,286
8,683
1,741
6,527
12,331
101,011
0
W
315
244
0
467
4,541
2,047
0
2,215
2,071
1,603
0
L
17,898
1,079
2,134
5,597
24,856
10,702
412
13,116
11,740
75,648
0
L
Sun Wukong
SoulWolf25
Sun Wukong
11,242
4,691
0
2,593
27,571
27,968
406
7,983
19,588
0
47,244
L
Artemis
SvnDayz
Artemis
12,969
6,809
0
1,718
23,667
9,035
796
10,536
13,131
0
36,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,924
Gold Earned
46,385
196
Minions Killed
210
0
Camps Cleared
0
1,081,754
Distance Traveled
907,699
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
18,396
800
88
4
0
426,600
0
W
Baba Yaga
16,477
716
120
5
0
377,974
0
W
Tiamat
11,512
501
2
0
0
103,125
0
L
Ra
15,224
662
119
5
0
369,516
0
L
Sun Wukong
13,204
574
39
2
0
433,021
7
L
Artemis
12,496
543
38
2
0
279,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role