Player Matchup

Merlin
Merlin
 
Merlin
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CALAVERA PRO239
Chaac
Level 24
God Stats
3W - 4L
1,616 SR
Queue Stats
100W - 103L
1,346 Elo+
Solo
Nemesis
Nemesis
IP_CyberSxo2077
Nemesis
Level 17
God Stats
4W - 2L
1,620 SR
Queue Stats
15W - 20L
1,477 Elo+
Party 1
Athena
Athena
Jaheloski
Athena
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,462 Elo+
Party 1
Skadi
Skadi
XxAllanOmarxX
Skadi
Level 28
God Stats
19W - 26L
1,369 SR
Queue Stats
69W - 93L
1,332 Elo+
Party 1
Team Averages
Level 22
1,521 SR
1,423 Elo+

VS

Team Averages
Level 18
1,502 SR
1,407 Elo+
Cthulhu
Cthulhu
DmSwitch
Cthulhu
Level 7
God Stats
4W - 5L
1,403 SR
Queue Stats
298W - 376L
1,451 Elo+
Solo
Poseidon
Poseidon
Funkmaster7843
Poseidon
Level 21
God Stats
38W - 38L
1,606 SR
Queue Stats
186W - 198L
1,470 Elo+
Solo
Vamana
Vamana
PlayerMiro
Vamana
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Kali
Kali
codcrazy1656
Kali
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 101L
1,396 Elo+
Solo
Anhur
Anhur
trudda
Anhur
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,218 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
6 / 0 / 4
8,985
642
6,389
6,058
2,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 1 / 7
7,972
569
4,577
5,604
3,186
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
6 / 2 / 2
9,268
662
5,954
8,235
2,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
Jaheloski
Athena
13
1 / 1 / 10
8,182
584
4,287
7,852
4,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 2 / 0
7,717
551
3,456
7,400
1,700
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DmSwitch
Cthulhu
7
0 / 2 / 1
5,142
367
1,894
4,290
2,927
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Poseidon
10
2 / 4 / 1
6,695
478
5,845
7,924
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
PlayerMiro
Vamana
3
0 / 2 / 0
4,412
315
431
2,489
848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
3 / 7 / 2
6,727
481
6,065
12,156
3,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
trudda
Anhur
10
1 / 4 / 1
6,272
448
3,651
8,767
2,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
19
Kills
6
6
Deaths
19
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
0
4
8
W
5
1
7
8.5
L
Cthulhu
DmSwitch
Cthulhu
0
2
1
0.25
L
Poseidon
2
4
1
0.63
W
6
2
2
3.5
W
Athena
Jaheloski
Athena
1
1
10
6
L
Vamana
PlayerMiro
Vamana
0
2
0
0
W
1
2
0
0.5
L
3
7
2
0.57
L
Anhur
trudda
Anhur
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,663
Damage
17,886
35,149
Taken
35,626
14,626
Mitigated
11,892
12,407
Healing
6,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,389
793
0
912
6,058
2,374
1,436
1,433
4,625
52,326
0
W
4,577
1,321
624
3,457
5,604
3,186
1,573
2,752
2,852
0
23,668
L
Cthulhu
DmSwitch
Cthulhu
1,894
94
0
640
4,290
2,927
0
1,710
2,495
12,808
0
L
Poseidon
5,845
537
0
2,498
7,924
1,758
247
2,081
5,631
35,650
0
W
5,954
2,066
0
4,117
8,235
2,979
1,055
1,375
6,860
0
61,256
W
Athena
Jaheloski
Athena
4,287
1,462
0
1,224
7,852
4,387
342
2,179
5,673
24,846
0
L
Vamana
PlayerMiro
Vamana
431
79
0
30
2,489
848
0
376
2,113
0
4,276
W
3,456
1,969
0
2,073
7,400
1,700
2,239
0
7,400
0
41,084
L
6,065
3,635
0
1,840
12,156
3,783
0
3,797
8,291
0
27,228
L
Anhur
trudda
Anhur
3,651
1,461
0
994
8,767
2,576
0
2,277
6,420
0
21,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,124
Gold Earned
29,248
374
Minions Killed
185
0
Camps Cleared
0
1,402,825
Distance Traveled
876,017
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,985
642
108
8
0
256,674
2
W
Chaac
7,972
569
40
3
0
294,285
0
L
Cthulhu
5,142
367
20
1
0
175,084
2
L
Poseidon
6,695
478
66
5
0
156,505
5
W
Nemesis
9,268
662
114
8
0
292,578
1
W
Athena
8,182
584
45
3
0
313,109
6
L
Vamana
4,412
315
9
1
0
109,836
0
W
Skadi
7,717
551
67
5
0
246,179
0
L
Kali
6,727
481
49
4
0
204,044
0
L
Anhur
6,272
448
41
3
0
230,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role