Player Matchup

Neith
Neith
GridironHawk401
Neith
Level 27
God Stats
3W - 6L
1,388 SR
Queue Stats
194W - 234L
1,287 Elo+
Solo
Ne Zha
Ne Zha
TaylorGang2147
Ne Zha
Level 9
God Stats
2W - 10L
1,132 SR
Queue Stats
13W - 27L
1,171 Elo+
Party 3
Xbalanque
Xbalanque
U1225664256
Xbalanque
Level 109
God Stats
3W - 3L
1,471 SR
Queue Stats
79W - 60L
1,147 Elo+
Party 1
Tiamat
Tiamat
hdbrick
Tiamat
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 16L
1,327 Elo+
Party 3
Bellona
Bellona
uDashe
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 32
1,398 SR
1,286 Elo+

VS

Team Averages
Level 34
1,435 SR
1,505 Elo+
Horus
Horus
Arrowyhs
Horus
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Ederax
Kumbhakarna
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 24L
1,510 Elo+
Party 2
Sun Wukong
Sun Wukong
Jakeymoe
Sun Wukong
Level 17
God Stats
4W - 5L
1,273 SR
Queue Stats
26W - 26L
1,510 Elo+
Party 2
Kukulkan
Kukulkan
Liacan
Kukulkan
Level 29
God Stats
9W - 13L
1,402 SR
Queue Stats
354W - 448L
1,293 Elo+
Solo
Pele
Pele
RoyalKapra
Pele
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 7L
1,716 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 10 / 1
9,396
447
7,912
13,546
3,909
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
4 / 7 / 3
9,636
459
9,527
15,987
8,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Xbalanque
U1225664256
Xbalanque
14
2 / 6 / 1
9,149
436
10,818
13,744
4,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
hdbrick
Tiamat
16
2 / 6 / 3
9,986
476
11,275
16,349
7,852
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
uDashe
Bellona
16
2 / 7 / 2
10,443
497
12,350
18,030
13,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Arrowyhs
Horus
14
2 / 3 / 15
9,127
435
7,671
15,131
10,861
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kumbhakarna
Ederax
Kumbhakarna
15
9 / 0 / 10
10,226
487
8,988
14,721
16,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
Jakeymoe
Sun Wukong
18
9 / 3 / 6
11,660
555
14,442
16,974
13,900
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Liacan
Kukulkan
17
3 / 4 / 7
10,628
506
10,591
10,982
6,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
12 / 2 / 9
12,308
586
15,260
17,819
7,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
82
12
Kills
35
36
Deaths
12
10
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Horus
Arrowyhs
Horus
2
3
15
3.17
W
Kumbhakarna
Ederax
Kumbhakarna
9
0
10
14
L
2
10
1
0.25
W
Sun Wukong
Jakeymoe
Sun Wukong
9
3
6
4
W
Kukulkan
Liacan
Kukulkan
3
4
7
1.63
W
12
2
9
8.25
L
4
7
3
0.79
L
Xbalanque
U1225664256
Xbalanque
2
6
1
0.42
L
Tiamat
hdbrick
Tiamat
2
6
3
0.58
L
Bellona
uDashe
Bellona
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,882
Damage
56,952
77,656
Taken
75,627
37,518
Mitigated
54,929
14,628
Healing
16,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Arrowyhs
Horus
7,671
3,998
3,226
2,908
15,131
10,861
394
2,082
13,049
0
23,664
W
Kumbhakarna
Ederax
Kumbhakarna
8,988
1,555
0
732
14,721
16,373
377
2,244
12,477
36,041
0
L
7,912
3,287
0
1,042
13,546
3,909
1,603
4,113
9,046
0
39,198
W
Sun Wukong
Jakeymoe
Sun Wukong
14,442
3,818
0
1,500
16,974
13,900
1,393
406
16,568
433
66,261
W
Kukulkan
Liacan
Kukulkan
10,591
874
0
3,203
10,982
6,207
228
5,912
5,070
55,024
0
W
15,260
2,921
0
5,068
17,819
7,588
753
711
17,108
0
80,985
L
9,527
1,557
0
4,041
15,987
8,016
638
4,052
11,675
0
54,993
L
Xbalanque
U1225664256
Xbalanque
10,818
6,999
0
2,971
13,744
4,094
1,993
3,060
10,469
0
54,894
L
Tiamat
hdbrick
Tiamat
11,275
1,755
0
5,242
16,349
7,852
920
6,898
8,971
54,861
0
L
Bellona
uDashe
Bellona
12,350
3,809
0
1,332
18,030
13,647
237
497
17,483
108
62,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,610
Gold Earned
53,949
476
Minions Killed
421
0
Camps Cleared
0
1,800,230
Distance Traveled
1,862,300
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,127
435
36
2
0
380,932
0
W
Kumbhakarna
10,226
487
42
2
0
328,187
0
L
Neith
9,396
447
72
3
0
319,096
0
W
Sun Wukong
11,660
555
114
5
0
360,078
3
W
Kukulkan
10,628
506
117
6
0
370,395
2
W
Pele
12,308
586
112
5
0
422,708
1
L
Ne Zha
9,636
459
95
5
0
373,414
2
L
Xbalanque
9,149
436
79
4
0
374,990
1
L
Tiamat
9,986
476
96
5
0
344,819
0
L
Bellona
10,443
497
134
6
0
387,911
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role