Player Matchup

Nemesis
Nemesis
Idonz420
Nemesis
Level 9
God Stats
6W - 2L
1,889 SR
Queue Stats
8W - 5L
1,650 Elo+
Party 1
Jormungandr
Jormungandr
Me-P8
Jormungandr
Level 48
God Stats
3W - 3L
1,485 SR
Queue Stats
117W - 150L
1,307 Elo+
Party 3
Baron Samedi
Baron Samedi
Sun-wukongstorm
Baron Samedi
Level 19
God Stats
4W - 4L
1,550 SR
Queue Stats
64W - 71L
1,390 Elo+
Solo
Kali
Kali
Von-Strohiem
Kali
Level 126
God Stats
5W - 2L
1,446 SR
Queue Stats
231W - 218L
1,453 Elo+
Party 1
Pele
Pele
xope0
Pele
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 15L
1,429 Elo+
Party 3
Team Averages
Level 41
1,574 SR
1,446 Elo+

VS

Team Averages
Level 16
1,418 SR
1,332 Elo+
Awilix
Awilix
Alpha JuanLM
Awilix
Level 28
God Stats
1W - 2L
1,459 SR
Queue Stats
76W - 84L
1,484 Elo+
Party 2
Jormungandr
Jormungandr
DaringBasher
Jormungandr
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,076 Elo+
Solo
Anubis
Anubis
ahq1997
Anubis
Level 24
God Stats
7W - 8L
1,357 SR
Queue Stats
78W - 106L
1,377 Elo+
Solo
Cabrakan
Cabrakan
drpatatita
Cabrakan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,464 Elo+
Party 2
Guan Yu
Guan Yu
lHypedI
Guan Yu
Level 6
God Stats
2W - 5L
1,272 SR
Queue Stats
2W - 6L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Idonz420
Nemesis
20
5 / 1 / 5
14,241
491
6,842
13,573
4,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
Me-P8
Jormungandr
19
12 / 4 / 11
14,859
512
17,330
27,740
25,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
Sun-wukongstorm
Baron Samedi
20
9 / 3 / 8
14,565
502
16,149
18,841
8,301
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
28 / 0 / 5
19,136
660
34,139
23,388
10,531
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Pele
xope0
Pele
20
6 / 6 / 10
14,822
511
12,203
23,918
8,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
14
5 / 9 / 2
10,858
374
10,136
18,685
6,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jormungandr
DaringBasher
Jormungandr
16
1 / 16 / 3
10,302
355
15,448
31,269
32,392
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anubis
ahq1997
Anubis
16
2 / 16 / 3
10,743
370
10,920
22,103
9,436
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
drpatatita
Cabrakan
15
3 / 15 / 2
10,610
366
6,923
22,484
17,711
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Guan Yu
lHypedI
Guan Yu
14
1 / 4 / 0
10,055
347
3,823
14,376
14,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
22
60
Kills
12
14
Deaths
60
39
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Awilix
5
9
2
0.67
L
Jormungandr
DaringBasher
Jormungandr
1
16
3
0.16
W
Nemesis
Idonz420
Nemesis
5
1
5
7.5
W
Jormungandr
Me-P8
Jormungandr
12
4
11
4.38
W
Baron Samedi
Sun-wukongstorm
Baron Samedi
9
3
8
4.33
W
28
0
5
30.5
L
Anubis
ahq1997
Anubis
2
16
3
0.22
L
Cabrakan
drpatatita
Cabrakan
3
15
2
0.27
L
Guan Yu
lHypedI
Guan Yu
1
4
0
0.25
W
Pele
xope0
Pele
6
6
10
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,663
Damage
47,250
107,460
Taken
108,917
58,149
Mitigated
80,496
42,563
Healing
7,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
10,136
4,595
0
2,364
18,685
6,925
1,390
4,535
14,150
0
45,746
L
Jormungandr
DaringBasher
Jormungandr
15,448
3,765
0
0
31,269
32,392
288
11,339
19,930
46,232
0
W
Nemesis
Idonz420
Nemesis
6,842
3,673
0
4,833
13,573
4,923
638
3,661
9,737
0
87,392
W
Jormungandr
Me-P8
Jormungandr
17,330
5,152
0
4,832
27,740
25,940
1,326
13,210
14,299
61,217
0
W
Baron Samedi
Sun-wukongstorm
Baron Samedi
16,149
1,839
2,330
7,747
18,841
8,301
1,064
8,852
9,973
69,177
0
W
34,139
20,578
0
17,020
23,388
10,531
1,742
4,474
18,770
0
177,980
L
Anubis
ahq1997
Anubis
10,920
1,673
150
1,406
22,103
9,436
90
7,085
15,018
59,458
0
L
Cabrakan
drpatatita
Cabrakan
6,923
1,071
0
498
22,484
17,711
894
8,281
14,203
24,391
0
L
Guan Yu
lHypedI
Guan Yu
3,823
294
159
3,088
14,376
14,032
401
2,239
12,137
0
36,602
W
Pele
xope0
Pele
12,203
2,873
0
5,801
23,918
8,454
7,093
7,664
16,154
0
74,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,623
Gold Earned
52,568
580
Minions Killed
305
0
Camps Cleared
0
2,616,683
Distance Traveled
1,682,379
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
10,858
374
66
2
0
394,539
0
L
Jormungandr
10,302
355
47
2
0
349,369
2
W
Nemesis
14,241
491
109
4
0
568,206
0
W
Jormungandr
14,859
512
79
3
0
433,369
0
W
Baron Samedi
14,565
502
89
3
0
502,304
2
W
Kali
19,136
660
185
6
0
561,970
0
L
Anubis
10,743
370
84
3
0
297,789
3
L
Cabrakan
10,610
366
40
1
0
298,124
0
L
Guan Yu
10,055
347
68
2
0
342,558
0
W
Pele
14,822
511
118
4
0
550,834
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role