Player Matchup

Vamana
Vamana
 
Vamana
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Love Zenitsu
Anhur
Level 128
God Stats
2W - 1L
1,488 SR
Queue Stats
4W - 5L
1,517 Elo+
Party 1
Discordia
Discordia
RAnthony
Discordia
Level 103
God Stats
6W - 4L
1,586 SR
Queue Stats
294W - 314L
1,397 Elo+
Solo
Tiamat
Tiamat
arsgoetiawww
Tiamat
Level 20
God Stats
0W - 2L
1,382 SR
Queue Stats
4W - 10L
1,140 Elo+
Solo
Loki
Loki
swt Alty G
Loki
Level 40
God Stats
0W - 1L
1,292 SR
Queue Stats
0W - 3L
1,214 Elo+
Party 1
Team Averages
Level 83
1,450 SR
1,353 Elo+

VS

Team Averages
Level 89
1,544 SR
1,359 Elo+
Anhur
Anhur
ANTRAX2114
Anhur
Level 121
God Stats
4W - 3L
1,911 SR
Queue Stats
106W - 121L
1,430 Elo+
Party 2
Ra
Ra
FLOWER710POWER4
Ra
Level 109
God Stats
2W - 0L
1,443 SR
Queue Stats
10W - 10L
1,241 Elo+
Solo
Olorun
Olorun
Mr_SquidWard248
Olorun
Level 68
God Stats
3W - 4L
1,417 SR
Queue Stats
74W - 83L
1,424 Elo+
Party 2
Izanami
Izanami
accurateBOSS13
Izanami
Level 69
God Stats
4W - 2L
1,496 SR
Queue Stats
59W - 70L
1,302 Elo+
Party 2
Bacchus
Bacchus
grizzthehuman
Bacchus
Level 80
God Stats
4W - 4L
1,451 SR
Queue Stats
21W - 15L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
2 / 6 / 3
7,045
705
7,071
13,737
5,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 3 / 2
8,899
890
9,580
9,890
3,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
RAnthony
Discordia
16
2 / 1 / 7
8,464
846
9,775
3,848
1,376
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
12
0 / 4 / 3
6,224
622
4,002
7,368
3,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 4 / 2
5,520
552
1,329
4,312
1,249
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
14
4 / 1 / 5
8,704
870
4,137
8,661
3,114
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 0 / 7
8,297
830
5,781
4,407
1,594
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 3 / 7
8,378
838
6,322
7,190
2,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 3 / 5
8,312
831
6,358
9,435
3,032
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
13
3 / 4 / 10
8,174
817
7,485
10,426
5,998
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
52
11
Kills
18
18
Deaths
11
17
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
6
3
0.58
W
Anhur
4
1
5
6.5
W
4
0
7
7.5
L
7
3
2
2.67
W
3
3
7
2.17
L
Discordia
RAnthony
Discordia
2
1
7
5.5
W
4
3
5
2.17
L
Tiamat
0
4
3
0.38
W
Bacchus
3
4
10
2
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,757
Damage
30,083
39,155
Taken
40,119
15,666
Mitigated
16,550
6,817
Healing
10,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
7,071
3,552
282
3,235
13,737
5,475
0
8,133
5,604
0
19,417
W
Anhur
4,137
3,184
0
1,464
8,661
3,114
269
1,291
7,290
0
21,005
W
5,781
239
2,261
1,736
4,407
1,594
114
2,667
1,660
18,998
0
L
9,580
5,597
0
2,245
9,890
3,797
219
4,536
5,354
0
32,132
W
6,322
2,422
907
1,175
7,190
2,812
930
2,514
4,586
27,702
0
L
Discordia
RAnthony
Discordia
9,775
473
0
0
3,848
1,376
140
1,709
2,139
36,886
0
W
6,358
3,298
819
1,402
9,435
3,032
732
3,647
5,540
0
20,956
L
Tiamat
4,002
361
0
1,055
7,368
3,769
0
3,554
3,814
15,845
0
W
Bacchus
7,485
1,049
365
782
10,426
5,998
168
3,116
7,266
15,360
0
L
1,329
183
0
0
4,312
1,249
1
1,756
2,556
0
1,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,152
Gold Earned
41,865
205
Minions Killed
210
6
Camps Cleared
5
792,506
Distance Traveled
908,613
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,045
705
25
3
1
175,742
0
W
Anhur
8,704
870
48
5
2
171,409
1
W
Ra
8,297
830
46
5
1
215,378
0
L
Anhur
8,899
890
60
6
3
158,564
0
W
Olorun
8,378
838
59
6
0
159,090
1
L
Discordia
8,464
846
84
8
1
179,217
0
W
Izanami
8,312
831
38
4
1
163,999
2
L
Tiamat
6,224
622
34
3
1
174,268
1
W
Bacchus
8,174
817
19
2
1
198,737
4
L
Loki
5,520
552
2
0
0
104,715
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role