Player Matchup

Hel
Hel
FrenkieDeJong21
Hel
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
KoriBlade
Cabrakan
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 29L
1,536 Elo+
Party 2
Apollo
Apollo
MeddieFrercury
Apollo
Level 129
God Stats
104W - 115L
1,523 SR
Queue Stats
1,043W - 1,157L
1,473 Elo+
Solo
Ullr
Ullr
Miyukigami
Ullr
Level 27
God Stats
1W - 3L
1,561 SR
Queue Stats
49W - 43L
1,526 Elo+
Party 2
Poseidon
Poseidon
Wnchster
Poseidon
Level 121
God Stats
2W - 1L
1,576 SR
Queue Stats
74W - 79L
1,489 Elo+
Solo
Team Averages
Level 96
1,532 SR
1,505 Elo+

VS

Team Averages
Level 87
1,440 SR
1,506 Elo+
Cupid
Cupid
ChacotaMaster
Cupid
Level 99
God Stats
24W - 33L
1,123 SR
Queue Stats
47W - 68L
1,311 Elo+
Party 3
Cthulhu
Cthulhu
ElGalinhaVerde
Cthulhu
Level 144
God Stats
15W - 16L
1,334 SR
Queue Stats
379W - 385L
1,420 Elo+
Party 3
Tsukuyomi
Tsukuyomi
SawPaing
Tsukuyomi
Level 99
God Stats
19W - 6L
1,711 SR
Queue Stats
420W - 317L
1,593 Elo+
Party 1
Thoth
Thoth
TablitaPrime
Thoth
Level 27
God Stats
9W - 3L
1,534 SR
Queue Stats
249W - 172L
1,597 Elo+
Party 1
King Arthur
King Arthur
sCrisTys
King Arthur
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 14L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
7,418
530
7,186
9,902
3,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
KoriBlade
Cabrakan
10
2 / 4 / 1
6,579
470
2,932
7,193
4,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 3 / 0
6,525
466
1,489
8,268
2,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 5 / 2
6,606
472
3,678
7,622
2,474
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
Wnchster
Poseidon
12
2 / 6 / 1
7,315
523
5,300
8,567
2,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 4
6,980
499
3,646
4,101
1,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
3 / 1 / 4
6,955
497
4,407
6,635
3,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
SawPaing
Tsukuyomi
14
10 / 2 / 5
8,926
638
8,724
9,422
3,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
3 / 1 / 1
8,516
608
4,568
3,850
1,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
sCrisTys
King Arthur
15
3 / 0 / 6
8,278
591
8,401
12,489
8,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
5
Kills
23
23
Deaths
5
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
W
3
1
4
5
L
0
5
0
0
L
Cabrakan
KoriBlade
Cabrakan
2
4
1
0.63
L
0
3
0
0
L
1
5
2
0.4
W
Tsukuyomi
SawPaing
Tsukuyomi
10
2
5
6.25
W
3
1
1
3.5
L
Poseidon
Wnchster
Poseidon
2
6
1
0.42
W
King Arthur
sCrisTys
King Arthur
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,585
Damage
29,746
41,552
Taken
36,497
15,046
Mitigated
17,999
8,492
Healing
14,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,646
1,806
964
1,615
4,101
1,276
740
1,493
2,608
0
22,358
W
4,407
192
170
1,490
6,635
3,688
490
1,044
5,591
32,603
0
L
7,186
721
589
3,277
9,902
3,394
0
0
9,577
52,261
0
L
Cabrakan
KoriBlade
Cabrakan
2,932
252
0
676
7,193
4,421
0
2,329
4,864
9,869
0
L
1,489
661
0
1,490
8,268
2,451
1,610
582
7,361
0
36,537
L
3,678
1,937
0
1,324
7,622
2,474
36
1,996
5,626
0
37,562
W
Tsukuyomi
SawPaing
Tsukuyomi
8,724
2,476
0
2,980
9,422
3,406
517
4,227
5,007
0
45,889
W
4,568
77
0
850
3,850
1,286
415
2,072
1,484
53,339
0
L
Poseidon
Wnchster
Poseidon
5,300
606
0
1,136
8,567
2,306
0
3,614
4,549
38,647
0
W
King Arthur
sCrisTys
King Arthur
8,401
987
0
6,258
12,489
8,343
112
5,727
6,389
0
49,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,443
Gold Earned
39,655
346
Minions Killed
393
0
Camps Cleared
0
1,239,211
Distance Traveled
1,352,319
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
6,980
499
50
4
0
219,787
0
W
Cthulhu
6,955
497
55
4
0
263,663
1
L
Hel
7,418
530
115
8
0
245,099
1
L
Cabrakan
6,579
470
8
1
0
253,711
2
L
Apollo
6,525
466
83
6
0
244,438
0
L
Ullr
6,606
472
70
5
0
245,467
1
W
Tsukuyomi
8,926
638
80
6
0
291,034
2
W
Thoth
8,516
608
113
8
0
278,545
7
L
Poseidon
7,315
523
70
5
0
250,496
6
W
King Arthur
8,278
591
95
7
0
299,290
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role