Player Matchup

Bellona
Bellona
KILLEMCAL
Bellona
Level 45
God Stats
21W - 21L
1,336 SR
Queue Stats
334W - 329L
1,422 Elo+
Party 1
Hel
Hel
KiddGamesYT
Hel
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
211W - 184L
1,706 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Lykµ
Tsukuyomi
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
13W - 11L
1,706 Elo+
Party 1
Artemis
Artemis
inxsiteISfake
Artemis
Level 8
God Stats
2W - 1L
1,689 SR
Queue Stats
4W - 5L
1,330 Elo+
Party 1
Horus
Horus
oPxrfecT--
Horus
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,706 Elo+
Party 1
Team Averages
Level 61
1,505 SR
1,574 Elo+

VS

Team Averages
Level 80
1,680 SR
1,594 Elo+
Cthulhu
Cthulhu
Alexcuau
Cthulhu
Level 46
God Stats
26W - 18L
1,738 SR
Queue Stats
181W - 189L
1,511 Elo+
Solo
Ne Zha
Ne Zha
Fide_La_Anemica
Ne Zha
Level 22
God Stats
6W - 2L
1,799 SR
Queue Stats
24W - 10L
1,761 Elo+
Party 2
Kuzenbo
Kuzenbo
MaxBuster99
Kuzenbo
Level 45
God Stats
4W - 0L
1,904 SR
Queue Stats
136W - 144L
1,471 Elo+
Solo
Artemis
Artemis
MrBurito-
Artemis
Level 125
God Stats
4W - 1L
1,500 SR
Queue Stats
72W - 53L
1,585 Elo+
Party 2
Janus
Janus
elcerealoco
Janus
Level 160
God Stats
9W - 10L
1,458 SR
Queue Stats
333W - 271L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
KILLEMCAL
Bellona
13
1 / 5 / 3
8,624
411
7,163
16,448
8,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 5 / 3
10,059
479
6,089
12,078
4,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
Lykµ
Tsukuyomi
16
5 / 6 / 3
10,270
489
12,250
17,188
6,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Artemis
13
2 / 5 / 1
8,747
417
4,625
9,824
4,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
12
0 / 3 / 5
8,444
402
5,319
16,962
10,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alexcuau
Cthulhu
15
1 / 2 / 6
9,412
448
11,090
13,960
13,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
0 / 4 / 11
10,109
481
10,003
13,425
5,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Kuzenbo
MaxBuster99
Kuzenbo
15
3 / 0 / 9
10,216
486
6,001
14,034
14,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
MrBurito-
Artemis
15
7 / 4 / 7
9,931
473
9,943
10,228
3,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
13 / 0 / 3
13,139
626
12,567
9,551
3,744
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
60
10
Kills
24
24
Deaths
10
15
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Alexcuau
Cthulhu
1
2
6
2
W
0
4
11
1.38
L
Bellona
KILLEMCAL
Bellona
1
5
3
0.5
L
2
5
3
0.7
L
Tsukuyomi
Lykµ
Tsukuyomi
5
6
3
1.08
W
Kuzenbo
MaxBuster99
Kuzenbo
3
0
9
7.5
W
Artemis
MrBurito-
Artemis
7
4
7
2.63
W
13
0
3
14.5
L
Artemis
2
5
1
0.5
L
Horus
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,446
Damage
49,604
72,500
Taken
61,198
34,099
Mitigated
41,170
28,531
Healing
19,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Alexcuau
Cthulhu
11,090
530
97
5,294
13,960
13,847
207
1,457
12,377
46,696
0
W
10,003
1,792
0
5,780
13,425
5,348
262
1,471
11,823
0
74,126
L
Bellona
KILLEMCAL
Bellona
7,163
2,054
0
4,092
16,448
8,462
124
9,626
6,197
61
39,784
L
6,089
537
3,759
3,317
12,078
4,408
0
4,982
7,010
59,099
0
L
Tsukuyomi
Lykµ
Tsukuyomi
12,250
3,664
0
5,523
17,188
6,537
0
4,416
12,683
0
78,357
W
Kuzenbo
MaxBuster99
Kuzenbo
6,001
2,354
0
3,524
14,034
14,751
239
237
13,763
24,521
0
W
Artemis
MrBurito-
Artemis
9,943
3,509
0
3,794
10,228
3,480
2,447
0
10,228
0
59,143
W
12,567
337
0
1,224
9,551
3,744
1,056
2,470
6,857
109,062
0
L
Artemis
4,625
2,101
0
2,331
9,824
4,085
0
3,423
6,397
0
39,303
L
Horus
5,319
3,626
2,574
6,935
16,962
10,607
0
6,176
10,555
0
18,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,144
Gold Earned
52,807
439
Minions Killed
530
0
Camps Cleared
0
1,849,386
Distance Traveled
1,897,544
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,412
448
93
4
0
346,319
1
W
Ne Zha
10,109
481
108
5
0
378,056
1
L
Bellona
8,624
411
71
3
0
391,037
7
L
Hel
10,059
479
140
7
0
396,014
2
L
Tsukuyomi
10,270
489
128
6
0
378,713
5
W
Kuzenbo
10,216
486
32
2
0
379,887
4
W
Artemis
9,931
473
88
4
0
329,262
6
W
Janus
13,139
626
209
10
0
464,020
8
L
Artemis
8,747
417
70
3
0
286,854
4
L
Horus
8,444
402
30
1
0
396,768
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role