Player Matchup

Ah Puch
Ah Puch
Jo010
Ah Puch
Level 18
God Stats
2W - 6L
1,500 SR
Queue Stats
11W - 22L
1,500 Elo+
Party 2
Horus
Horus
Ordenius
Horus
Level 33
God Stats
7W - 9L
1,580 SR
Queue Stats
86W - 98L
1,515 Elo+
Party 2
Bakasura
Bakasura
SuperShank95
Bakasura
Level 9
God Stats
1W - 7L
1,434 SR
Queue Stats
83W - 102L
1,363 Elo+
Party 2
Team Averages
Level 20
1,505 SR
1,459 Elo+

VS

Team Averages
Level 40
1,621 SR
1,489 Elo+
Cthulhu
Cthulhu
LiterallyFiji
Cthulhu
Level 6
God Stats
17W - 11L
1,548 SR
Queue Stats
170W - 141L
1,452 Elo+
Party 1
Chiron
Chiron
MysticFrost37
Chiron
Level 58
God Stats
1W - 0L
1,892 SR
Queue Stats
107W - 79L
1,485 Elo+
Party 1
Janus
Janus
Scfrizzle
Janus
Level 56
God Stats
1W - 1L
1,423 SR
Queue Stats
82W - 47L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Jo010
Ah Puch
13
1 / 6 / 3
9,585
599
11,959
11,528
3,510
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
Ordenius
Horus
12
3 / 4 / 2
9,375
586
9,972
18,675
14,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bakasura
SuperShank95
Bakasura
13
1 / 5 / 4
9,370
586
7,031
12,893
4,579
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
2 / 2 / 11
11,296
706
7,087
14,978
14,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
8 / 1 / 6
12,043
753
15,527
12,705
5,452
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
Scfrizzle
Janus
14
5 / 2 / 7
10,796
675
11,581
10,860
3,951
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
5
Kills
15
15
Deaths
5
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Jo010
Ah Puch
1
6
3
0.42
W
Cthulhu
2
2
11
3.75
W
8
1
6
11
L
Horus
Ordenius
Horus
3
4
2
1
W
Janus
Scfrizzle
Janus
5
2
7
4.25
L
Bakasura
SuperShank95
Bakasura
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,962
Damage
34,195
43,096
Taken
38,543
22,855
Mitigated
23,774
6,875
Healing
15,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Jo010
Ah Puch
11,959
628
0
1,700
11,528
3,510
108
5,568
5,960
49,615
0
W
Cthulhu
7,087
465
730
4,342
14,978
14,371
35
4,821
9,611
19,598
0
W
15,527
7,356
777
4,090
12,705
5,452
1,030
3,581
8,905
0
84,084
L
Horus
Ordenius
Horus
9,972
4,607
507
1,730
18,675
14,766
0
9,080
9,595
0
23,408
W
Janus
Scfrizzle
Janus
11,581
916
0
5,108
10,860
3,951
690
3,873
6,709
43,066
0
L
Bakasura
SuperShank95
Bakasura
7,031
5,341
0
2,938
12,893
4,579
0
4,110
8,783
0
35,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,330
Gold Earned
34,135
183
Minions Killed
206
0
Camps Cleared
0
824,626
Distance Traveled
892,242
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,585
599
81
5
0
233,828
1
W
Cthulhu
11,296
706
22
1
0
290,769
1
W
Chiron
12,043
753
123
8
0
295,134
3
L
Horus
9,375
586
27
2
0
292,653
6
W
Janus
10,796
675
61
4
0
306,339
3
L
Bakasura
9,370
586
75
5
0
298,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role