Player Matchup

Fenrir
Fenrir
ChipsGoWOAH
Fenrir
Level 47
God Stats
98W - 88L
1,541 SR
Queue Stats
101W - 99L
1,491 Elo+
Party 2
Hel
Hel
Kuroashi90
Hel
Level 85
God Stats
36W - 17L
1,816 SR
Queue Stats
310W - 319L
1,484 Elo+
Party 2
Artemis
Artemis
SailorYon
Artemis
Level 88
God Stats
10W - 9L
1,527 SR
Queue Stats
326W - 331L
1,541 Elo+
Party 2
Sobek
Sobek
iRamenGuy
Sobek
Level 109
God Stats
10W - 10L
1,514 SR
Queue Stats
593W - 555L
1,497 Elo+
Party 2
Chaac
Chaac
solaneitor1979
Chaac
Level 87
God Stats
13W - 6L
1,467 SR
Queue Stats
205W - 202L
1,472 Elo+
Party 2
Team Averages
Level 83
1,573 SR
1,497 Elo+

VS

Team Averages
Level 73
1,515 SR
1,597 Elo+
King Arthur
King Arthur
Joshyboi343
King Arthur
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
135W - 187L
1,557 Elo+
Party 1
Agni
Agni
SugarOrtega
Agni
Level 100
God Stats
4W - 7L
1,247 SR
Queue Stats
916W - 1,027L
1,601 Elo+
Party 1
Danzaburou
Danzaburou
Ultraspike15
Danzaburou
Level 85
God Stats
7W - 9L
1,365 SR
Queue Stats
406W - 515L
1,564 Elo+
Party 1
Yemoja
Yemoja
berrybrick
Yemoja
Level 16
God Stats
24W - 13L
1,821 SR
Queue Stats
43W - 27L
1,660 Elo+
Party 1
Eset
Eset
divinefeces
Eset
Level 85
God Stats
50W - 42L
1,644 SR
Queue Stats
664W - 721L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
6 / 0 / 6
9,027
564
7,346
10,232
3,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

16
8 / 1 / 4
10,063
629
13,506
11,416
4,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
SailorYon
Artemis
13
1 / 3 / 2
7,837
490
10,047
7,334
2,538
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sobek
iRamenGuy
Sobek
12
0 / 2 / 8
7,949
497
3,882
15,999
14,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 0 / 2
9,922
620
7,368
12,743
10,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Joshyboi343
King Arthur
12
0 / 6 / 1
7,447
465
8,238
12,974
7,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
2 / 5 / 0
7,086
443
8,679
9,556
2,893
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Ultraspike15
Danzaburou
12
1 / 2 / 2
7,256
454
5,987
12,007
4,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
berrybrick
Yemoja
11
2 / 1 / 0
7,175
448
1,921
9,168
6,117
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
1 / 5 / 1
8,461
529
7,056
11,948
3,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
19
Kills
6
6
Deaths
19
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
0
6
9
L
King Arthur
Joshyboi343
King Arthur
0
6
1
0.08
W
8
1
4
10
W
Artemis
SailorYon
Artemis
1
3
2
0.67
L
2
5
0
0.4
L
Danzaburou
Ultraspike15
Danzaburou
1
2
2
1
L
Yemoja
berrybrick
Yemoja
2
1
0
2
L
1
5
1
0.3
W
Sobek
iRamenGuy
Sobek
0
2
8
2
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,149
Damage
31,881
57,724
Taken
55,653
36,007
Mitigated
24,314
29,719
Healing
18,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
7,346
1,404
0
2,245
10,232
3,867
660
3,322
6,910
0
50,933
L
King Arthur
Joshyboi343
King Arthur
8,238
1,484
0
2,014
12,974
7,268
0
1,906
10,573
0
43,549
W
13,506
787
4,410
7,262
11,416
4,879
197
6,761
4,630
66,680
0
W
Artemis
SailorYon
Artemis
10,047
3,744
0
1,958
7,334
2,538
2,107
1,962
5,372
0
52,834
L
8,679
419
0
2,539
9,556
2,893
0
5,066
4,087
39,479
0
L
Danzaburou
Ultraspike15
Danzaburou
5,987
1,788
0
3,245
12,007
4,259
540
2,140
9,814
0
46,391
L
Yemoja
berrybrick
Yemoja
1,921
754
3,455
2,847
9,168
6,117
313
3,030
6,062
13,389
0
L
7,056
269
282
4,418
11,948
3,777
0
4,590
7,152
59,312
0
W
Sobek
iRamenGuy
Sobek
3,882
298
0
5,856
15,999
14,455
302
4,721
11,178
18,680
0
W
7,368
1,468
0
7,988
12,743
10,268
194
890
11,417
92
64,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,798
Gold Earned
37,425
483
Minions Killed
366
0
Camps Cleared
0
1,561,255
Distance Traveled
1,372,487
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,027
564
80
5
0
353,205
2
L
King Arthur
7,447
465
88
6
0
278,625
0
W
Hel
10,063
629
135
8
0
334,305
3
W
Artemis
7,837
490
93
6
0
257,555
2
L
Agni
7,086
443
51
3
0
279,388
3
L
Danzaburou
7,256
454
75
5
0
280,273
3
L
Yemoja
7,175
448
34
2
0
247,433
2
L
Eset
8,461
529
118
7
0
286,768
2
W
Sobek
7,949
497
25
2
0
328,886
1
W
Chaac
9,922
620
150
9
0
287,304
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role