Player Matchup

Yemoja
Yemoja
ChiKnBucKet
Yemoja
Level 8
God Stats
3W - 6L
1,124 SR
Queue Stats
52W - 37L
1,683 Elo+
Party 2
Vamana
Vamana
DarkInfernoLMKA
Vamana
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
318W - 332L
1,407 Elo+
Solo
Baron Samedi
Baron Samedi
SigmalxBDA
Baron Samedi
Level 29
God Stats
11W - 10L
1,599 SR
Queue Stats
77W - 79L
1,551 Elo+
Solo
Set
Set
pipedyodad123
Set
Level 19
God Stats
35W - 19L
1,500 SR
Queue Stats
78W - 66L
1,497 Elo+
Party 2
Chernobog
Chernobog
xEthanHawkx
Chernobog
Level 8
God Stats
1W - 2L
1,689 SR
Queue Stats
47W - 39L
1,650 Elo+
Party 2
Team Averages
Level 18
1,482 SR
1,558 Elo+

VS

Team Averages
Level 10
1,578 SR
1,486 Elo+
Scylla
Scylla
DarkAngel585
Scylla
Level 13
God Stats
37W - 55L
1,557 SR
Queue Stats
70W - 91L
1,484 Elo+
Solo
King Arthur
King Arthur
EvilECP
King Arthur
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
31W - 35L
1,405 Elo+
Solo
Bacchus
Bacchus
Hambster
Bacchus
Level 8
God Stats
15W - 13L
1,586 SR
Queue Stats
22W - 22L
1,479 Elo+
Party 1
Neith
Neith
Vırtues
Neith
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Fenrir
Fenrir
tender_proceeds8
Fenrir
Level 13
God Stats
2W - 0L
1,748 SR
Queue Stats
7W - 6L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
1 / 9 / 5
8,186
431
4,801
17,164
8,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 5 / 1
8,015
422
9,388
15,988
16,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
SigmalxBDA
Baron Samedi
14
4 / 6 / 3
9,051
476
12,880
12,690
5,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 8 / 3
8,223
433
8,762
16,627
7,013
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Chernobog
xEthanHawkx
Chernobog
12
3 / 7 / 2
7,529
396
6,251
10,488
3,545
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
1 / 5 / 6
7,342
386
2,818
8,248
2,574
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
EvilECP
King Arthur
15
4 / 4 / 5
9,280
488
12,551
24,581
18,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Hambster
Bacchus
14
6 / 1 / 19
9,970
525
6,634
8,470
10,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Vırtues
Neith
17
14 / 2 / 12
11,267
593
21,078
12,400
4,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
10 / 1 / 7
10,918
575
13,821
16,701
7,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
84
13
Kills
35
35
Deaths
13
14
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
9
5
0.39
W
Scylla
1
5
6
0.8
L
4
5
1
0.9
W
King Arthur
EvilECP
King Arthur
4
4
5
1.63
W
Bacchus
Hambster
Bacchus
6
1
19
15.5
L
Baron Samedi
SigmalxBDA
Baron Samedi
4
6
3
0.92
W
Neith
Vırtues
Neith
14
2
12
10
L
1
8
3
0.31
W
10
1
7
13.5
L
Chernobog
xEthanHawkx
Chernobog
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,082
Damage
56,902
72,957
Taken
70,400
41,364
Mitigated
43,748
16,960
Healing
24,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
4,801
1,106
680
1,961
17,164
8,235
0
2,749
14,063
19,255
0
W
Scylla
2,818
281
0
308
8,248
2,574
19
2,989
5,048
23,957
0
L
9,388
2,711
0
4,811
15,988
16,782
164
1,483
14,057
0
37,399
W
King Arthur
EvilECP
King Arthur
12,551
1,129
0
9,638
24,581
18,330
78
3,841
20,090
389
49,623
W
Bacchus
Hambster
Bacchus
6,634
218
0
1,131
8,470
10,774
312
1,930
6,437
13,534
0
L
Baron Samedi
SigmalxBDA
Baron Samedi
12,880
1,057
1,121
4,256
12,690
5,789
1,444
1,381
11,144
46,517
0
W
Neith
Vırtues
Neith
21,078
13,153
0
6,166
12,400
4,603
1,799
4,627
7,605
0
72,140
L
8,762
3,693
0
4,131
16,627
7,013
0
1,511
14,951
0
57,110
W
13,821
4,896
0
6,958
16,701
7,467
0
3,573
12,758
0
73,296
L
Chernobog
xEthanHawkx
Chernobog
6,251
3,375
0
0
10,488
3,545
238
2,243
7,970
0
27,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,004
Gold Earned
48,777
318
Minions Killed
378
0
Camps Cleared
0
1,575,127
Distance Traveled
1,673,757
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,186
431
28
1
0
305,856
4
W
Scylla
7,342
386
45
2
0
321,547
2
L
Vamana
8,015
422
64
3
0
319,369
5
W
King Arthur
9,280
488
78
4
0
309,054
5
W
Bacchus
9,970
525
13
1
0
378,992
8
L
Baron Samedi
9,051
476
87
5
0
281,994
7
W
Neith
11,267
593
112
6
0
291,808
0
L
Set
8,223
433
94
5
0
325,259
1
W
Fenrir
10,918
575
130
7
0
372,356
1
L
Chernobog
7,529
396
45
2
0
342,649
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role