Player Matchup

Hou Yi
Hou Yi
Gold II
 
Hou Yi
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold II
 
Geb
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Silver I
BakedSpudTTV
Yemoja
Silver I
Level 114
God Stats
1W - 0L
1,801 SR
Queue Stats
43W - 44L
1,542 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
Yamin_BEAST
Tsukuyomi
Gold II
Level 148
God Stats
3W - 6L
1,437 SR
Queue Stats
289W - 292L
1,548 MMR
Solo
Poseidon
Poseidon
Gold II
killerstrim
Poseidon
Gold II
Level 129
God Stats
5W - 5L
1,408 SR
Queue Stats
281W - 251L
1,552 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 142
1,529 SR
1,528 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 118
1,495 SR
1,542 MMR
Cerberus
Cerberus
Gold I
 
Cerberus
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold V
BigSnare
Arachne
Gold V
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 71L
1,525 MMR
Solo
Chiron
Chiron
Gold III
UziUniversity
Chiron
Gold III
Level 142
God Stats
8W - 7L
1,505 SR
Queue Stats
130W - 139L
1,536 MMR
Solo
Janus
Janus
Gold V
Xv SHADOWvX2542
Janus
Gold V
Level 38
God Stats
1W - 3L
1,588 SR
Queue Stats
11W - 14L
1,634 MMR
Party 1
Fenrir
Fenrir
Gold I
santinomiami21
Fenrir
Gold I
Level 145
God Stats
3W - 7L
1,382 SR
Queue Stats
422W - 423L
1,515 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
2 / 1 / 3
7,214
515
7,729
10,639
3,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Geb
 
Geb
9
1 / 1 / 5
6,382
456
2,962
7,450
5,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Yemoja
13
0 / 1 / 2
7,194
514
2,599
7,337
4,549
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
Yamin_BEAST
Tsukuyomi
11
4 / 3 / 2
7,034
502
7,394
8,965
3,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Poseidon
killerstrim
Poseidon
13
7 / 2 / 3
8,160
583
10,307
6,728
2,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
TiamatScyllaSetDanzaburou

VS

Bans
CthulhuThanatosCu ChulainnApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 1 / 4
6,480
463
3,734
11,712
7,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
BigSnare
Arachne
11
2 / 2 / 1
6,793
485
5,677
9,273
3,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
2 / 2 / 1
6,455
461
4,182
6,063
1,537
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 8 / 2
5,792
414
4,052
8,956
2,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
4 / 1 / 0
8,045
575
5,972
7,592
5,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
14
Kills
8
8
Deaths
14
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
2
1
3
3.5
W
Geb
 
Geb
1
1
5
3.5
L
Cerberus
 
Cerberus
0
1
4
2
W
Yemoja
0
1
2
1
L
Arachne
BigSnare
Arachne
2
2
1
1.25
L
2
2
1
1.25
L
0
8
2
0.13
W
Tsukuyomi
Yamin_BEAST
Tsukuyomi
4
3
2
1.67
W
Poseidon
killerstrim
Poseidon
7
2
3
4.25
L
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,991
Damage
23,617
41,119
Taken
43,596
18,489
Mitigated
20,385
15,747
Healing
10,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
7,729
4,248
0
4,089
10,639
3,234
690
1,924
8,650
0
48,656
W
Geb
 
Geb
2,962
331
0
2,789
7,450
5,267
0
1,211
6,139
12,281
0
L
Cerberus
 
Cerberus
3,734
108
0
2,246
11,712
7,482
0
3,510
8,056
15,751
0
W
Yemoja
2,599
650
494
3,331
7,337
4,549
722
385
6,752
37,289
0
L
Arachne
BigSnare
Arachne
5,677
4,132
0
3,526
9,273
3,609
0
2,519
6,686
0
42,800
L
4,182
1,046
757
1,274
6,063
1,537
569
2,386
3,555
0
33,781
L
4,052
509
0
603
8,956
2,466
0
4,702
3,984
25,530
0
W
Tsukuyomi
Yamin_BEAST
Tsukuyomi
7,394
1,496
0
2,709
8,965
3,261
0
1,482
7,356
0
33,931
W
Poseidon
killerstrim
Poseidon
10,307
2,364
0
2,335
6,728
2,178
0
2,312
4,136
57,246
0
L
5,972
654
0
1,688
7,592
5,291
0
2,127
5,447
0
35,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,984
Gold Earned
33,565
356
Minions Killed
293
0
Camps Cleared
0
1,321,824
Distance Traveled
1,306,601
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,214
515
86
6
0
241,669
7
W
Geb
6,382
456
12
1
0
266,389
7
L
Cerberus
6,480
463
30
2
0
277,886
2
W
Yemoja
7,194
514
65
5
0
260,200
3
L
Arachne
6,793
485
80
6
0
250,788
2
L
Chiron
6,455
461
57
4
0
272,092
3
L
Janus
5,792
414
56
4
0
234,268
2
W
Tsukuyomi
7,034
502
72
5
0
292,112
1
W
Poseidon
8,160
583
121
9
0
261,454
3
L
Fenrir
8,045
575
70
5
0
271,567
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role