Player Matchup

Fenrir
Fenrir
Koolaid
Fenrir
Level 149
God Stats
1W - 2L
1,678 SR
Queue Stats
10W - 13L
1,548 Elo+
Party 1
Ra
Ra
KvotheTheMad
Ra
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
53W - 62L
1,515 Elo+
Party 1
Ravana
Ravana
ThatsUnf0rtunate
Ravana
Level 44
God Stats
58W - 48L
1,643 SR
Queue Stats
326W - 296L
1,646 Elo+
Solo
Apollo
Apollo
XxXspokGOKxXx
Apollo
Level 8
God Stats
7W - 11L
1,254 SR
Queue Stats
57W - 56L
1,548 Elo+
Party 1
Cthulhu
Cthulhu
fAcEb
Cthulhu
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 67L
1,548 Elo+
Party 1
Team Averages
Level 65
1,515 SR
1,561 Elo+

VS

Team Averages
Level 61
1,702 SR
1,738 Elo+
Susano
Susano
DiveThePhoenix
Susano
Level 29
God Stats
8W - 4L
1,694 SR
Queue Stats
266W - 146L
1,878 Elo+
Party 2
Khepri
Khepri
Mauzzi
Khepri
Level 159
God Stats
3W - 0L
2,007 SR
Queue Stats
300W - 182L
1,784 Elo+
Party 2
Danzaburou
Danzaburou
RubbaBubBub
Danzaburou
Level 28
God Stats
2W - 0L
1,698 SR
Queue Stats
104W - 46L
1,847 Elo+
Party 2
Bakasura
Bakasura
Superstar31
Bakasura
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
TheGodTrump
Nu Wa
Level 29
God Stats
54W - 47L
1,613 SR
Queue Stats
580W - 516L
1,680 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Koolaid
Fenrir
10
2 / 4 / 0
6,115
470
8,334
14,645
5,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 2 / 1
5,863
451
1,982
6,311
1,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 2 / 0
6,528
502
3,761
9,501
3,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 5 / 0
5,126
394
1,407
6,865
1,409
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
fAcEb
Cthulhu
8
0 / 5 / 1
5,421
417
4,552
10,142
4,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 6
7,159
551
6,229
9,341
4,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Khepri
Mauzzi
Khepri
14
4 / 0 / 3
7,967
613
8,010
7,770
7,370
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
RubbaBubBub
Danzaburou
15
5 / 0 / 4
8,862
682
9,443
8,894
3,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
Superstar31
Bakasura
11
1 / 2 / 2
6,514
501
3,729
7,808
3,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
4 / 0 / 5
7,602
585
10,124
4,685
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
3
Kills
18
18
Deaths
3
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
L
Fenrir
Koolaid
Fenrir
2
4
0
0.5
L
0
2
1
0.25
W
Khepri
Mauzzi
Khepri
4
0
3
5.5
W
Danzaburou
RubbaBubBub
Danzaburou
5
0
4
7
W
Bakasura
Superstar31
Bakasura
1
2
2
1
L
1
2
0
0.5
W
4
0
5
6.5
L
0
5
0
0
L
Cthulhu
fAcEb
Cthulhu
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,036
Damage
37,535
47,464
Taken
38,498
16,910
Mitigated
20,132
15,521
Healing
15,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,229
1,427
0
2,160
9,341
4,662
115
1,216
8,081
0
17,167
L
Fenrir
Koolaid
Fenrir
8,334
4,988
0
6,522
14,645
5,688
0
8,501
5,646
0
28,051
L
1,982
401
106
2,227
6,311
1,579
0
2,907
3,156
29,279
0
W
Khepri
Mauzzi
Khepri
8,010
1,510
0
3,562
7,770
7,370
0
0
7,770
50,286
0
W
Danzaburou
RubbaBubBub
Danzaburou
9,443
4,823
0
7,359
8,894
3,404
414
3,009
5,885
0
70,412
W
Bakasura
Superstar31
Bakasura
3,729
2,632
0
1,362
7,808
3,149
1,380
1,400
6,360
0
36,881
L
3,761
1,214
0
3,070
9,501
3,562
0
3,896
5,373
0
38,145
W
10,124
2,171
0
1,253
4,685
1,547
468
679
3,868
53,268
0
L
1,407
1,001
0
250
6,865
1,409
0
771
6,012
0
22,097
L
Cthulhu
fAcEb
Cthulhu
4,552
544
0
3,346
10,142
4,672
0
1,344
8,673
17,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,053
Gold Earned
38,104
278
Minions Killed
425
0
Camps Cleared
0
1,242,436
Distance Traveled
1,295,852
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
7,159
551
15
1
0
276,929
1
L
Fenrir
6,115
470
46
4
0
236,540
4
L
Ra
5,863
451
66
5
0
229,865
4
W
Khepri
7,967
613
102
8
0
252,428
0
W
Danzaburou
8,862
682
129
10
0
234,068
0
W
Bakasura
6,514
501
82
6
0
281,831
4
L
Ravana
6,528
502
85
7
0
261,339
7
W
Nu Wa
7,602
585
97
7
0
250,596
0
L
Apollo
5,126
394
48
4
0
264,691
0
L
Cthulhu
5,421
417
33
3
0
250,001
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role