Player Matchup

Zhong Kui
Zhong Kui
Diamond II
LonelyFawn475867
Zhong Kui
Diamond II
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 14L
2,724 MMR
Party 1
Tyr
Tyr
Platinum II
MarcsDom
Tyr
Platinum II
Level 47
God Stats
5W - 2L
1,933 SR
Queue Stats
48W - 10L
2,189 MMR
Party 1
Ymir
Ymir
Diamond III
Virgomoon
Ymir
Diamond III
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 47
1,644 SR
2,138 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,738 SR
2,114 MMR
Hades
Hades
Platinum I
CRAZYBALLS808
Hades
Platinum I
Level 146
God Stats
19W - 15L
1,871 SR
Queue Stats
128W - 131L
1,904 MMR
Party 2
Chaac
Chaac
Diamond I
DeepStroker5674
Chaac
Diamond I
Level 88
God Stats
34W - 35L
1,576 SR
Queue Stats
287W - 289L
2,241 MMR
Party 2
Ra
Ra
Diamond III
LAKLEGEND
Ra
Diamond III
Level 157
God Stats
29W - 17L
1,766 SR
Queue Stats
124W - 82L
2,196 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
13
5 / 2 / 7
9,259
772
13,768
8,067
6,463
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
7 / 2 / 5
9,401
783
10,388
11,033
9,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
11
1 / 1 / 10
8,899
742
6,628
9,914
9,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ThothAphroditeSobekSetScylla

VS

Bans
PersephoneCu ChulainnDanzaburouGuan YuCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 2
7,740
645
5,030
11,008
7,508
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 2 / 4
8,128
677
5,503
14,037
11,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
2 / 7 / 3
8,047
671
5,295
9,992
3,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
13
Kills
5
5
Deaths
13
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
1
2
4
1.5
L
2
7
3
0.5
W
Zhong Kui
5
2
7
4.25
W
7
2
5
4.75
W
Ymir
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,784
Damage
15,828
29,014
Taken
35,037
25,321
Mitigated
23,101
8,160
Healing
9,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,030
431
378
2,688
11,008
7,508
0
5,891
5,017
20,906
0
L
5,503
387
0
2,462
14,037
11,898
0
8,396
5,441
0
9,361
L
5,295
222
1,650
2,511
9,992
3,695
0
6,223
3,694
38,445
0
W
Zhong Kui
13,768
2,337
190
3,402
8,067
6,463
822
2,675
5,205
55,839
0
W
10,388
3,065
0
3,113
11,033
9,625
348
2,214
8,676
46
29,500
W
Ymir
6,628
1,131
0
1,455
9,914
9,233
109
4,977
4,765
22,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,559
Gold Earned
23,915
150
Minions Killed
122
0
Camps Cleared
0
687,750
Distance Traveled
641,179
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,740
645
41
3
0
215,040
2
L
Chaac
8,128
677
9
1
0
217,647
4
L
Ra
8,047
671
72
6
0
208,492
4
W
Zhong Kui
9,259
772
87
7
0
205,648
3
W
Tyr
9,401
783
27
2
0
252,204
4
W
Ymir
8,899
742
36
3
0
229,898
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role