Player Matchup

Tiamat
Tiamat
Bickbreaker
Tiamat
Level 25
God Stats
10W - 11L
1,500 SR
Queue Stats
501W - 495L
1,499 Elo+
Party 2
Pele
Pele
ThatsCap
Pele
Level 66
God Stats
12W - 13L
1,178 SR
Queue Stats
331W - 328L
1,484 Elo+
Party 2
Ymir
Ymir
Zac08
Ymir
Level 115
God Stats
12W - 12L
1,575 SR
Queue Stats
405W - 378L
1,450 Elo+
Party 3
Jing Wei
Jing Wei
infiiniiti
Jing Wei
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
261W - 277L
1,449 Elo+
Party 3
Scylla
Scylla
pennynixxers
Scylla
Level 77
God Stats
27W - 20L
1,404 SR
Queue Stats
559W - 530L
1,531 Elo+
Party 2
Team Averages
Level 64
1,431 SR
1,483 Elo+

VS

Team Averages
Level 44
1,559 SR
1,426 Elo+
Heimdallr
Heimdallr
Geistgng
Heimdallr
Level 40
God Stats
10W - 17L
1,391 SR
Queue Stats
170W - 200L
1,559 Elo+
Solo
Cabrakan
Cabrakan
MartoLoL
Cabrakan
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,353 Elo+
Party 1
Osiris
Osiris
MartoProCapo1
Osiris
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,405 Elo+
Party 1
Ra
Ra
Tade15
Ra
Level 22
God Stats
0W - 1L
1,773 SR
Queue Stats
8W - 12L
1,396 Elo+
Party 1
Loki
Loki
ZanitoGG
Loki
Level 104
God Stats
4W - 5L
1,630 SR
Queue Stats
29W - 41L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
1 / 0 / 0
5,924
592
4,178
2,730
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pele
9
1 / 1 / 0
5,274
527
2,437
6,331
1,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
Zac08
Ymir
9
1 / 0 / 4
5,613
561
1,724
4,433
1,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jing Wei
infiiniiti
Jing Wei
10
2 / 0 / 0
6,170
617
1,524
2,403
636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
11
2 / 0 / 1
5,713
571
2,372
2,791
987
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Geistgng
Heimdallr
10
0 / 0 / 0
5,305
531
1,584
2,989
926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
MartoLoL
Cabrakan
6
0 / 4 / 0
4,258
426
1,730
4,855
2,771
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 2 / 0
5,229
523
1,738
7,603
3,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ra
9
0 / 1 / 1
5,112
511
931
2,941
997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
10
1 / 0 / 0
5,436
544
2,907
4,995
1,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
7
Kills
1
1
Deaths
7
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tiamat
1
0
0
1
L
Heimdallr
Geistgng
Heimdallr
0
0
0
0
L
Cabrakan
MartoLoL
Cabrakan
0
4
0
0
L
0
2
0
0
L
Ra
0
1
1
0.5
W
Pele
1
1
0
1
W
Ymir
Zac08
Ymir
1
0
4
3
L
Loki
1
0
0
1
W
Jing Wei
infiiniiti
Jing Wei
2
0
0
2
W
Scylla
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,235
Damage
8,890
18,688
Taken
23,383
6,684
Mitigated
9,149
7,966
Healing
9,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
4,178
740
48
2,062
2,730
1,303
456
0
2,730
28,183
0
L
Heimdallr
Geistgng
Heimdallr
1,584
876
0
2,291
2,989
926
0
0
2,989
0
31,254
L
Cabrakan
MartoLoL
Cabrakan
1,730
268
0
503
4,855
2,771
0
2,488
2,367
6,791
0
L
1,738
343
0
3,063
7,603
3,075
0
3,389
3,739
0
23,703
L
Ra
931
0
47
690
2,941
997
0
1,403
1,538
24,631
0
W
Pele
2,437
730
0
2,251
6,331
1,855
0
390
5,909
0
33,073
W
Ymir
Zac08
Ymir
1,724
268
0
1,479
4,433
1,903
0
851
3,582
18,310
0
L
Loki
2,907
632
0
2,683
4,995
1,380
0
482
4,476
0
31,351
W
Jing Wei
infiiniiti
Jing Wei
1,524
839
0
1,044
2,403
636
0
215
2,188
0
29,909
W
Scylla
2,372
301
0
1,082
2,791
987
360
1,069
1,618
30,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,694
Gold Earned
25,340
324
Minions Killed
288
0
Camps Cleared
0
913,564
Distance Traveled
858,086
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,924
592
82
8
0
163,266
0
L
Heimdallr
5,305
531
71
7
0
153,023
0
L
Cabrakan
4,258
426
20
2
0
161,585
0
L
Osiris
5,229
523
78
8
0
153,600
0
L
Ra
5,112
511
61
6
0
162,539
2
W
Pele
5,274
527
65
7
0
195,009
2
W
Ymir
5,613
561
34
3
0
193,549
1
L
Loki
5,436
544
58
6
0
227,339
5
W
Jing Wei
6,170
617
77
8
0
191,944
2
W
Scylla
5,713
571
66
7
0
169,796
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role