Player Matchup

Fenrir
Fenrir
Diamond IV
IsaiahMoney
Fenrir
Diamond IV
Level 128
God Stats
36W - 38L
1,639 SR
Queue Stats
1,182W - 1,157L
2,063 MMR
Solo
Aphrodite
Aphrodite
Platinum I
Joly_Jolie
Aphrodite
Platinum I
Level 135
God Stats
38W - 29L
1,726 SR
Queue Stats
82W - 72L
2,000 MMR
Solo
Danzaburou
Danzaburou
Diamond V
STONE_WALL_PAUL
Danzaburou
Diamond V
Level 65
God Stats
11W - 7L
1,706 SR
Queue Stats
512W - 503L
2,026 MMR
Solo
Athena
Athena
Platinum IV
xTheWaiter
Athena
Platinum IV
Level 148
God Stats
2W - 6L
1,331 SR
Queue Stats
233W - 238L
2,019 MMR
Solo
Freya
Freya
Diamond IV
yLelouch777
Freya
Diamond IV
Level 123
God Stats
1W - 2L
1,284 SR
Queue Stats
615W - 600L
2,076 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 120
1,537 SR
2,037 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 121
1,640 SR
1,944 MMR
Bellona
Bellona
Platinum III
 
Bellona
Platinum III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond IV
Keyarga
Tsukuyomi
Diamond IV
Level 85
God Stats
9W - 2L
1,508 SR
Queue Stats
170W - 120L
2,097 MMR
Party 1
Cernunnos
Cernunnos
Diamond V
OMAR_SAINT
Cernunnos
Diamond V
Level 126
God Stats
30W - 31L
1,711 SR
Queue Stats
125W - 119L
2,044 MMR
Solo
Tiamat
Tiamat
Diamond IV
XenoRich
Tiamat
Diamond IV
Level 148
God Stats
4W - 4L
1,814 SR
Queue Stats
119W - 91L
2,062 MMR
Party 1
Geb
Geb
Diamond V
santaluciamike
Geb
Diamond V
Level 159
God Stats
29W - 23L
1,666 SR
Queue Stats
763W - 750L
2,015 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
3 / 7 / 3
10,479
456
5,299
17,767
7,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
Joly_Jolie
Aphrodite
15
0 / 7 / 3
9,606
418
5,246
16,426
12,567
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
STONE_WALL_PAUL
Danzaburou
15
4 / 9 / 2
11,041
480
13,455
22,051
6,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
xTheWaiter
Athena
8
0 / 3 / 2
7,126
310
4,016
7,783
2,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
2 / 9 / 2
9,467
412
7,837
17,266
6,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
SetApollo

VS

Bans
ScyllaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
19
4 / 0 / 12
12,766
555
7,341
15,497
15,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
Keyarga
Tsukuyomi
20
21 / 2 / 10
15,793
687
29,207
18,457
9,572
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
OMAR_SAINT
Cernunnos
19
4 / 1 / 8
13,306
579
10,481
14,047
6,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
XenoRich
Tiamat
20
4 / 2 / 15
13,859
603
11,350
10,838
9,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 4 / 15
12,611
548
3,895
21,752
19,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
95
9
Kills
35
35
Deaths
9
12
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
0
12
10
L
Fenrir
3
7
3
0.64
L
Aphrodite
Joly_Jolie
Aphrodite
0
7
3
0.21
W
Tsukuyomi
Keyarga
Tsukuyomi
21
2
10
13
W
Cernunnos
OMAR_SAINT
Cernunnos
4
1
8
8
L
Danzaburou
STONE_WALL_PAUL
Danzaburou
4
9
2
0.56
W
Tiamat
XenoRich
Tiamat
4
2
15
5.75
W
2
4
15
2.38
L
Athena
xTheWaiter
Athena
0
3
2
0.33
L
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,853
Damage
62,274
81,293
Taken
80,591
36,405
Mitigated
59,898
21,083
Healing
32,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,341
1,362
0
7,488
15,497
15,128
5,682
2,759
12,738
0
59,600
L
Fenrir
5,299
2,262
0
640
17,767
7,989
0
2,883
14,647
0
81,195
L
Aphrodite
Joly_Jolie
Aphrodite
5,246
253
2,878
6,528
16,426
12,567
0
2,313
13,745
58,300
0
W
Tsukuyomi
Keyarga
Tsukuyomi
29,207
6,982
0
8,807
18,457
9,572
797
3,575
14,882
0
130,441
W
Cernunnos
OMAR_SAINT
Cernunnos
10,481
5,676
0
6,430
14,047
6,154
9,305
3,013
11,034
0
100,508
L
Danzaburou
STONE_WALL_PAUL
Danzaburou
13,455
5,903
0
5,109
22,051
6,811
0
3,073
18,823
0
68,820
W
Tiamat
XenoRich
Tiamat
11,350
1,186
0
5,322
10,838
9,098
991
3,548
7,290
95,542
0
W
3,895
1,350
0
4,277
21,752
19,946
120
5,295
16,457
42,685
0
L
Athena
xTheWaiter
Athena
4,016
1,198
0
1,531
7,783
2,837
0
1,048
6,710
16,531
0
L
7,837
2,766
0
4,397
17,266
6,201
0
5,926
11,210
52,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,719
Gold Earned
68,335
524
Minions Killed
639
0
Camps Cleared
0
1,733,939
Distance Traveled
2,313,753
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,766
555
120
5
0
451,398
3
L
Fenrir
10,479
456
132
6
0
442,929
3
L
Aphrodite
9,606
418
115
5
0
387,606
5
W
Tsukuyomi
15,793
687
160
7
0
519,962
2
W
Cernunnos
13,306
579
145
6
0
442,301
5
L
Danzaburou
11,041
480
125
5
0
352,532
3
W
Tiamat
13,859
603
147
6
0
413,523
6
W
Geb
12,611
548
67
3
0
486,569
2
L
Athena
7,126
310
28
1
0
229,273
4
L
Freya
9,467
412
124
5
0
321,599
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role