Player Matchup

Medusa
Medusa
AmericanSkurge
Medusa
Level 49
God Stats
21W - 9L
1,708 SR
Queue Stats
214W - 202L
1,526 Elo+
Party 1
Fafnir
Fafnir
Gameovercode
Fafnir
Level 59
God Stats
22W - 6L
1,777 SR
Queue Stats
83W - 59L
1,618 Elo+
Party 1
Fenrir
Fenrir
Krumf
Fenrir
Level 80
God Stats
2W - 2L
1,689 SR
Queue Stats
92W - 67L
1,599 Elo+
Party 3
Artio
Artio
NotGondelf
Artio
Level 85
God Stats
5W - 2L
1,517 SR
Queue Stats
258W - 203L
1,563 Elo+
Party 1
Chang'e
Chang'e
TEhEPicNinjaZ
Chang'e
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 74L
1,544 Elo+
Party 3
Team Averages
Level 79
1,638 SR
1,570 Elo+

VS

Team Averages
Level 79
1,574 SR
1,595 Elo+
Janus
Janus
JoeCity
Janus
Level 155
God Stats
3W - 9L
1,528 SR
Queue Stats
337W - 307L
1,590 Elo+
Party 2
Guan Yu
Guan Yu
SaulGamer15
Guan Yu
Level 69
God Stats
14W - 12L
1,550 SR
Queue Stats
424W - 374L
1,531 Elo+
Solo
Ne Zha
Ne Zha
SlrMunCrystla
Ne Zha
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 48L
1,667 Elo+
Party 2
Khepri
Khepri
chrisisit
Khepri
Level 37
God Stats
24W - 18L
1,689 SR
Queue Stats
214W - 175L
1,614 Elo+
Party 2
Neith
Neith
moonlight2002
Neith
Level 29
God Stats
1W - 2L
1,603 SR
Queue Stats
22W - 19L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 3
5,234
523
3,636
3,342
877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fafnir
10
3 / 0 / 4
5,892
589
2,966
6,580
3,569
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
Krumf
Fenrir
12
2 / 2 / 3
6,275
628
4,184
7,534
2,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artio
11
0 / 0 / 2
5,897
590
5,360
8,826
5,349
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
11
5 / 3 / 1
6,563
656
6,524
6,493
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
JoeCity
Janus
10
5 / 3 / 0
6,085
609
4,022
5,958
1,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
SaulGamer15
Guan Yu
11
0 / 1 / 1
6,111
611
4,696
8,645
4,001
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 3 / 3
5,431
543
4,696
7,529
2,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
chrisisit
Khepri
8
0 / 2 / 2
4,978
498
1,041
4,122
1,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 2 / 2
5,121
512
2,460
5,030
1,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
11
Kills
6
6
Deaths
11
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
W
Fafnir
3
0
4
5
L
Janus
JoeCity
Janus
5
3
0
1.67
W
Fenrir
Krumf
Fenrir
2
2
3
1.75
W
Artio
0
0
2
1
L
Guan Yu
SaulGamer15
Guan Yu
0
1
1
0.5
L
1
3
3
0.83
W
Chang'e
5
3
1
1.83
L
Khepri
chrisisit
Khepri
0
2
2
0.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,670
Damage
16,915
32,775
Taken
31,284
14,222
Mitigated
11,665
16,362
Healing
8,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,636
780
0
1,180
3,342
877
454
835
2,461
0
29,114
W
Fafnir
2,966
605
247
2,944
6,580
3,569
52
532
6,048
14,290
0
L
Janus
JoeCity
Janus
4,022
701
0
130
5,958
1,885
0
3,165
2,494
26,985
0
W
Fenrir
Krumf
Fenrir
4,184
1,189
0
3,594
7,534
2,605
0
829
6,639
0
32,847
W
Artio
5,360
599
154
5,735
8,826
5,349
0
0
8,826
35,801
0
L
Guan Yu
SaulGamer15
Guan Yu
4,696
1,327
50
2,974
8,645
4,001
0
5,243
3,402
0
36,911
L
4,696
1,678
0
2,508
7,529
2,312
0
2,488
4,851
0
25,555
W
Chang'e
6,524
269
503
2,005
6,493
1,822
0
2,571
3,738
31,277
0
L
Khepri
chrisisit
Khepri
1,041
38
0
951
4,122
1,821
0
1,775
2,221
12,143
0
L
2,460
766
0
1,543
5,030
1,646
0
1,532
3,466
0
21,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,861
Gold Earned
27,726
279
Minions Killed
262
0
Camps Cleared
0
1,008,717
Distance Traveled
945,640
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,234
523
50
5
0
180,743
3
W
Fafnir
5,892
589
16
2
0
212,215
2
L
Janus
6,085
609
56
6
0
187,932
0
W
Fenrir
6,275
628
77
8
0
212,978
2
W
Artio
5,897
590
81
8
0
210,122
1
L
Guan Yu
6,111
611
88
9
0
163,510
1
L
Ne Zha
5,431
543
50
5
0
198,604
0
W
Chang'e
6,563
656
55
6
0
192,659
2
L
Khepri
4,978
498
20
2
0
220,689
1
L
Neith
5,121
512
48
5
0
174,905
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role