Player Matchup

Hun Batz
Hun Batz
DanglingWeenie
Hun Batz
Level 68
God Stats
2W - 2L
1,794 SR
Queue Stats
302W - 395L
1,384 Elo+
Solo
Sun Wukong
Sun Wukong
furby flav
Sun Wukong
Level 116
God Stats
15W - 13L
1,551 SR
Queue Stats
135W - 137L
1,404 Elo+
Solo
Baron Samedi
Baron Samedi
xQueenDaddyx
Baron Samedi
Level 83
God Stats
59W - 61L
1,606 SR
Queue Stats
346W - 396L
1,469 Elo+
Solo
Team Averages
Level 89
1,651 SR
1,419 Elo+

VS

Team Averages
Level 46
1,546 SR
1,477 Elo+
Odin
Odin
 
Odin
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
NoderGZ8141
Chiron
Level 68
God Stats
13W - 9L
1,653 SR
Queue Stats
331W - 343L
1,430 Elo+
Party 1
Zeus
Zeus
Z3UZP1k4DM3L
Zeus
Level 4
God Stats
1W - 1L
1,486 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
5 / 8 / 2
10,901
681
14,911
14,824
5,051
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
furby flav
Sun Wukong
13
1 / 3 / 4
10,033
627
9,430
13,492
12,891
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
xQueenDaddyx
Baron Samedi
14
2 / 3 / 1
9,714
607
13,641
13,259
5,411
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
3 / 1 / 9
10,666
667
7,978
19,421
14,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
14
3 / 5 / 8
10,423
651
6,844
14,455
4,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
8 / 2 / 4
11,696
731
18,197
12,623
3,627
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
8
Kills
14
14
Deaths
8
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
1
9
7.5
L
Hun Batz
5
8
2
0.75
W
Chiron
3
5
8
1.4
W
8
2
4
5
L
Sun Wukong
furby flav
Sun Wukong
1
3
4
1
L
Baron Samedi
xQueenDaddyx
Baron Samedi
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,982
Damage
33,019
41,575
Taken
46,499
23,353
Mitigated
23,095
7,411
Healing
19,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
7,978
2,483
125
8,266
19,421
14,764
0
7,284
12,137
222
29,694
L
Hun Batz
14,911
4,166
0
1,200
14,824
5,051
0
6,766
7,883
0
53,609
W
Chiron
6,844
2,977
2,142
4,870
14,455
4,704
45
4,113
10,331
0
40,822
W
18,197
4,142
0
4,068
12,623
3,627
55
2,372
10,251
63,795
0
L
Sun Wukong
furby flav
Sun Wukong
9,430
2,672
0
135
13,492
12,891
251
5,615
7,627
0
41,596
L
Baron Samedi
xQueenDaddyx
Baron Samedi
13,641
910
1,332
4,744
13,259
5,411
50
6,076
6,876
48,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,648
Gold Earned
32,785
182
Minions Killed
193
0
Camps Cleared
0
899,249
Distance Traveled
839,648
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,666
667
55
3
0
278,335
6
L
Hun Batz
10,901
681
63
4
0
291,748
1
W
Chiron
10,423
651
46
3
0
297,079
4
W
Zeus
11,696
731
92
6
0
264,234
7
L
Sun Wukong
10,033
627
60
4
0
307,315
1
L
Baron Samedi
9,714
607
59
4
0
300,186
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role