Player Matchup

Nemesis
Nemesis
MalaMadreGaming
Nemesis
Level 6
God Stats
2W - 5L
1,130 SR
Queue Stats
2W - 5L
1,305 Elo+
Solo
Izanami
Izanami
Otakusarseb
Izanami
Level 17
God Stats
24W - 25L
1,488 SR
Queue Stats
50W - 66L
1,285 Elo+
Party 1
Anubis
Anubis
Renomalandro
Anubis
Level 21
God Stats
21W - 30L
1,389 SR
Queue Stats
360W - 404L
1,334 Elo+
Party 1
Bellona
Bellona
keirark
Bellona
Level 29
God Stats
18W - 13L
1,666 SR
Queue Stats
536W - 538L
1,359 Elo+
Party 1
Kali
Kali
playboi_rain
Kali
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,378 Elo+
Solo
Team Averages
Level 20
1,435 SR
1,332 Elo+

VS

Team Averages
Level 26
1,456 SR
1,379 Elo+
King Arthur
King Arthur
Rockyroad75V
King Arthur
Level 29
God Stats
8W - 13L
1,500 SR
Queue Stats
506W - 547L
1,411 Elo+
Solo
Arachne
Arachne
SinfullS8int
Arachne
Level 22
God Stats
3W - 4L
1,382 SR
Queue Stats
36W - 42L
1,361 Elo+
Party 2
Yemoja
Yemoja
ayeebellona
Yemoja
Level 25
God Stats
4W - 5L
1,401 SR
Queue Stats
33W - 36L
1,319 Elo+
Solo
Hachiman
Hachiman
panchupas-mariss
Hachiman
Level 28
God Stats
12W - 13L
1,421 SR
Queue Stats
123W - 144L
1,400 Elo+
Solo
Sol
Sol
purplekityninja
Sol
Level 27
God Stats
22W - 23L
1,575 SR
Queue Stats
82W - 78L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 0
7,158
477
2,960
8,679
3,103
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
Otakusarseb
Izanami
11
2 / 3 / 1
6,863
458
4,000
7,830
3,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
11
2 / 5 / 4
7,067
471
8,172
9,398
5,068
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
keirark
Bellona
12
1 / 1 / 3
6,697
446
4,750
7,540
5,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
4 / 3 / 4
7,721
515
8,728
13,154
5,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Rockyroad75V
King Arthur
13
1 / 2 / 3
7,462
497
4,061
11,025
7,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
SinfullS8int
Arachne
13
5 / 5 / 4
7,795
520
8,616
14,200
4,890
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
12
1 / 1 / 4
7,456
497
4,142
7,283
5,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
2 / 2 / 3
6,872
458
4,482
8,092
2,168
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 2 / 3
7,608
507
8,084
8,951
3,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
32
12
Kills
15
16
Deaths
12
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
L
Izanami
Otakusarseb
Izanami
2
3
1
0.83
L
Anubis
2
5
4
0.8
W
King Arthur
Rockyroad75V
King Arthur
1
2
3
1.25
W
Arachne
SinfullS8int
Arachne
5
5
4
1.4
W
Yemoja
1
1
4
3
L
Bellona
keirark
Bellona
1
1
3
2.5
W
2
2
3
1.75
L
4
3
4
2
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,610
Damage
29,385
46,601
Taken
49,551
22,170
Mitigated
23,155
8,012
Healing
12,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,960
817
0
495
8,679
3,103
506
2,308
6,371
0
34,938
L
Izanami
Otakusarseb
Izanami
4,000
2,328
0
825
7,830
3,133
1,490
1,947
5,883
0
35,980
L
Anubis
8,172
433
0
2,416
9,398
5,068
625
2,378
7,020
36,319
0
W
King Arthur
Rockyroad75V
King Arthur
4,061
632
0
2,659
11,025
7,254
342
1,182
9,671
0
43,357
W
Arachne
SinfullS8int
Arachne
8,616
6,253
0
3,745
14,200
4,890
628
2,957
11,118
0
40,071
W
Yemoja
4,142
1,070
1,747
1,010
7,283
5,652
612
633
6,600
26,810
0
L
Bellona
keirark
Bellona
4,750
1,272
0
666
7,540
5,715
170
1,648
5,892
0
26,976
W
4,482
2,547
0
0
8,092
2,168
1,313
672
7,420
0
41,948
L
8,728
4,215
0
3,610
13,154
5,151
34
3,591
9,563
0
43,258
W
8,084
2,586
0
3,290
8,951
3,191
1,553
2,728
6,146
25,797
1,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,506
Gold Earned
37,193
288
Minions Killed
320
0
Camps Cleared
0
1,346,443
Distance Traveled
1,279,804
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,158
477
68
5
0
239,449
5
L
Izanami
6,863
458
61
4
0
282,502
0
L
Anubis
7,067
471
59
4
0
227,242
0
W
King Arthur
7,462
497
88
6
0
268,246
0
W
Arachne
7,795
520
73
5
0
250,483
3
W
Yemoja
7,456
497
47
3
0
241,066
0
L
Bellona
6,697
446
37
2
0
313,897
0
W
Hachiman
6,872
458
72
5
0
258,660
0
L
Kali
7,721
515
63
4
0
283,353
0
W
Sol
7,608
507
40
3
0
261,349
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role