Player Matchup

Ne Zha
Ne Zha
BlueEyedDem0n
Ne Zha
Level 109
God Stats
1W - 2L
1,543 SR
Queue Stats
144W - 170L
1,474 Elo+
Party 1
Tyr
Tyr
CARHL
Tyr
Level 111
God Stats
2W - 2L
1,636 SR
Queue Stats
165W - 151L
1,538 Elo+
Party 1
Danzaburou
Danzaburou
FreeF2R
Danzaburou
Level 108
God Stats
3W - 0L
1,678 SR
Queue Stats
31W - 34L
1,465 Elo+
Party 1
The Morrigan
The Morrigan
Giology
The Morrigan
Level 160
God Stats
2W - 1L
1,497 SR
Queue Stats
63W - 63L
1,534 Elo+
Party 1
Ymir
Ymir
KidBeans
Ymir
Level 29
God Stats
16W - 10L
1,298 SR
Queue Stats
145W - 143L
1,483 Elo+
Party 1
Team Averages
Level 103
1,530 SR
1,499 Elo+

VS

Team Averages
Level 55
1,434 SR
1,405 Elo+
Sylvanus
Sylvanus
BuckskinMink
Sylvanus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,202 Elo+
Party 3
Sol
Sol
DJames122
Sol
Level 40
God Stats
5W - 3L
1,416 SR
Queue Stats
23W - 27L
1,610 Elo+
Party 2
Ratatoskr
Ratatoskr
Nandorim
Ratatoskr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,341 Elo+
Party 3
Chronos
Chronos
Nuprahptor
Chronos
Level 69
God Stats
0W - 3L
1,255 SR
Queue Stats
2W - 7L
1,277 Elo+
Party 3
Hel
Hel
Quiv1
Hel
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 48L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 7
11,462
573
11,095
14,751
6,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tyr
CARHL
Tyr
18
2 / 2 / 6
11,640
582
9,628
20,021
11,912
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
FreeF2R
Danzaburou
17
9 / 2 / 8
11,824
591
15,411
11,829
4,588
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Morrigan
Giology
The Morrigan
20
15 / 2 / 3
13,482
674
17,734
9,103
4,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
16
2 / 0 / 15
10,673
534
4,106
10,964
9,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BuckskinMink
Sylvanus
12
1 / 7 / 1
7,799
390
7,357
14,669
9,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 6 / 1
9,645
482
5,468
11,687
3,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ratatoskr
Nandorim
Ratatoskr
16
3 / 4 / 1
9,718
486
4,397
12,839
4,917
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
Nuprahptor
Chronos
16
1 / 6 / 1
9,452
473
8,530
18,019
6,183
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hel
Quiv1
Hel
15
1 / 9 / 1
9,286
464
12,011
17,946
8,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
13
32
Kills
8
8
Deaths
32
39
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
L
Sylvanus
BuckskinMink
Sylvanus
1
7
1
0.21
W
Tyr
CARHL
Tyr
2
2
6
2.5
L
2
6
1
0.42
W
Danzaburou
FreeF2R
Danzaburou
9
2
8
6.5
W
The Morrigan
Giology
The Morrigan
15
2
3
8.25
W
Ymir
2
0
15
9.5
L
Ratatoskr
Nandorim
Ratatoskr
3
4
1
0.88
L
Chronos
Nuprahptor
Chronos
1
6
1
0.25
L
Hel
Quiv1
Hel
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,974
Damage
37,763
66,668
Taken
75,160
36,496
Mitigated
32,889
24,761
Healing
16,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,095
3,003
0
7,647
14,751
6,556
3,904
5,199
9,427
0
88,719
L
Sylvanus
BuckskinMink
Sylvanus
7,357
2,207
1,421
1,837
14,669
9,836
121
3,986
10,683
19,755
3,667
W
Tyr
CARHL
Tyr
9,628
2,035
0
7,468
20,021
11,912
728
9,380
10,641
0
63,941
L
5,468
1,754
0
810
11,687
3,831
0
3,795
7,892
46,776
2,008
W
Danzaburou
FreeF2R
Danzaburou
15,411
8,854
0
4,056
11,829
4,588
459
8,086
3,330
0
88,559
W
The Morrigan
Giology
The Morrigan
17,734
3,218
0
2,324
9,103
4,425
0
3,281
5,822
102,515
13,457
W
Ymir
4,106
952
0
3,266
10,964
9,015
145
5,927
4,787
22,810
0
L
Ratatoskr
Nandorim
Ratatoskr
4,397
1,506
0
0
12,839
4,917
0
2,187
10,652
0
69,607
L
Chronos
Nuprahptor
Chronos
8,530
4,545
0
4,674
18,019
6,183
1,144
2,418
15,601
55,497
0
L
Hel
Quiv1
Hel
12,011
932
2,366
5,280
17,946
8,122
288
3,420
14,526
55,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,081
Gold Earned
45,900
621
Minions Killed
474
0
Camps Cleared
0
1,890,827
Distance Traveled
1,663,026
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,462
573
141
7
0
397,381
1
L
Sylvanus
7,799
390
26
1
0
307,624
5
W
Tyr
11,640
582
121
6
0
390,434
5
L
Sol
9,645
482
103
5
0
364,574
5
W
Danzaburou
11,824
591
146
7
0
364,288
3
W
The Morrigan
13,482
674
182
9
0
359,246
2
W
Ymir
10,673
534
31
2
0
379,478
2
L
Ratatoskr
9,718
486
115
6
0
360,947
0
L
Chronos
9,452
473
125
6
0
309,239
6
L
Hel
9,286
464
105
5
0
320,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role