Player Matchup

Kukulkan
Kukulkan
SoulSnake72
Kukulkan
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,625 Elo+
Party 1
Hades
Hades
USS LGBTQ
Hades
Level 24
God Stats
4W - 1L
1,705 SR
Queue Stats
74W - 67L
1,514 Elo+
Party 1
Chang'e
Chang'e
cyberexsnail
Chang'e
Level 5
God Stats
1W - 2L
1,811 SR
Queue Stats
1W - 5L
1,578 Elo+
Solo
Hel
Hel
mattiej
Hel
Level 28
God Stats
1W - 3L
1,318 SR
Queue Stats
120W - 111L
1,491 Elo+
Party 1
Scylla
Scylla
pineapplebiddies
Scylla
Level 8
God Stats
5W - 8L
1,133 SR
Queue Stats
22W - 27L
1,527 Elo+
Solo
Team Averages
Level 16
1,494 SR
1,547 Elo+

VS

Team Averages
Level 16
1,611 SR
1,553 Elo+
Zeus
Zeus
DrZaiusAmadeus
Zeus
Level 17
God Stats
7W - 2L
1,849 SR
Queue Stats
530W - 276L
1,596 Elo+
Party 2
Cerberus
Cerberus
Jaguar12
Cerberus
Level 17
God Stats
22W - 7L
1,627 SR
Queue Stats
411W - 186L
1,644 Elo+
Party 2
Neith
Neith
MrFahQ2U
Neith
Level 19
God Stats
36W - 33L
1,568 SR
Queue Stats
203W - 176L
1,546 Elo+
Solo
Tyr
Tyr
iAmSylent
Tyr
Level 19
God Stats
26W - 16L
1,538 SR
Queue Stats
195W - 189L
1,481 Elo+
Solo
Discordia
Discordia
mattdcj
Discordia
Level 10
God Stats
16W - 12L
1,472 SR
Queue Stats
131W - 122L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
SoulSnake72
Kukulkan
18
1 / 8 / 11
11,582
891
8,200
21,883
6,551
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hades
USS LGBTQ
Hades
19
4 / 12 / 11
12,713
978
18,182
33,104
14,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
cyberexsnail
Chang'e
19
2 / 10 / 11
12,285
945
12,714
24,527
8,191
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hel
18
1 / 8 / 9
11,197
861
8,745
24,277
7,821
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
11 / 4 / 3
14,316
1,101
20,139
16,501
4,858
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

142

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 9 / 15
13,944
1,073
24,056
14,414
5,899
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cerberus
Jaguar12
Cerberus
20
13 / 0 / 22
14,792
1,138
25,608
22,950
51,036
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
MrFahQ2U
Neith
20
4 / 3 / 18
12,810
985
13,735
11,974
4,544
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
4 / 4 / 24
13,145
1,011
14,729
15,599
20,307
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
mattdcj
Discordia
20
9 / 3 / 24
14,086
1,084
36,641
10,854
3,883
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
145
19
Kills
42
42
Deaths
19
45
Assists
103
Player
Kills
Deaths
Assists
KDA
W
12
9
15
2.17
W
Cerberus
Jaguar12
Cerberus
13
0
22
24
W
Neith
MrFahQ2U
Neith
4
3
18
4.33
L
Kukulkan
SoulSnake72
Kukulkan
1
8
11
0.81
L
Hades
USS LGBTQ
Hades
4
12
11
0.79
L
Chang'e
cyberexsnail
Chang'e
2
10
11
0.75
W
4
4
24
4
W
Discordia
mattdcj
Discordia
9
3
24
7
L
Hel
1
8
9
0.69
L
11
4
3
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,980
Damage
114,769
120,292
Taken
75,791
42,076
Mitigated
85,669
35,525
Healing
15,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,056
4,200
0
0
14,414
5,899
0
13,409
1,005
42,287
0
W
Cerberus
Jaguar12
Cerberus
25,608
1,385
0
8,964
22,950
51,036
0
18,605
4,345
42,116
0
W
Neith
MrFahQ2U
Neith
13,735
4,793
0
3,455
11,974
4,544
0
11,413
561
0
40,186
L
Kukulkan
SoulSnake72
Kukulkan
8,200
2,090
0
0
21,883
6,551
0
18,670
3,213
26,825
0
L
Hades
USS LGBTQ
Hades
18,182
2,615
72
2,678
33,104
14,655
0
22,595
10,509
38,871
0
L
Chang'e
cyberexsnail
Chang'e
12,714
1,214
8,813
4,935
24,527
8,191
0
14,929
9,598
32,350
0
W
14,729
1,604
0
1,346
15,599
20,307
0
14,803
796
0
22,987
W
Discordia
mattdcj
Discordia
36,641
1,517
0
1,250
10,854
3,883
0
9,750
1,104
72,973
0
L
Hel
8,745
1,365
10,910
6,916
24,277
7,821
0
16,003
8,274
24,310
0
L
20,139
2,728
0
1,201
16,501
4,858
0
14,108
2,393
51,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,093
Gold Earned
68,777
234
Minions Killed
266
3
Camps Cleared
4
1,036,821
Distance Traveled
1,084,226
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,944
1,073
37
3
0
181,740
0
W
Cerberus
14,792
1,138
40
3
2
223,604
1
W
Neith
12,810
985
66
5
1
175,614
0
L
Kukulkan
11,582
891
46
4
2
182,916
0
L
Hades
12,713
978
47
4
1
188,143
0
L
Chang'e
12,285
945
37
3
0
239,368
1
W
Tyr
13,145
1,011
21
2
1
246,525
0
W
Discordia
14,086
1,084
102
8
0
256,743
0
L
Hel
11,197
861
25
2
0
211,982
0
L
Scylla
14,316
1,101
79
6
0
214,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role