Player Matchup

Danzaburou
Danzaburou
Benimaru--san97
Danzaburou
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Party 2
Odin
Odin
Tough_Eagle
Odin
Level 123
God Stats
1W - 0L
1,454 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
viniscaramella
Merlin
Level 66
God Stats
5W - 8L
1,392 SR
Queue Stats
96W - 146L
1,279 Elo+
Solo
Team Averages
Level 98
1,449 SR
1,426 Elo+

VS

Team Averages
Level 82
1,499 SR
1,506 Elo+
Fenrir
Fenrir
ANUBISTUDIOS
Fenrir
Level 47
God Stats
10W - 21L
1,242 SR
Queue Stats
193W - 234L
1,384 Elo+
Solo
Baron Samedi
Baron Samedi
danecore1
Baron Samedi
Level 75
God Stats
18W - 18L
1,592 SR
Queue Stats
280W - 334L
1,553 Elo+
Party 1
Cerberus
Cerberus
sonbeelzebub
Cerberus
Level 124
God Stats
2W - 2L
1,664 SR
Queue Stats
355W - 361L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Benimaru--san97
Danzaburou
17
7 / 5 / 1
13,522
712
12,378
15,851
5,167
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 5
11,414
601
6,750
15,970
13,405
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 7 / 6
10,870
572
9,536
14,309
3,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 3 / 4
10,349
545
5,395
9,875
4,632
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baron Samedi
danecore1
Baron Samedi
16
5 / 4 / 7
12,073
635
12,502
13,103
7,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
sonbeelzebub
Cerberus
18
7 / 1 / 8
13,517
711
19,845
21,117
22,874
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
8
Kills
14
15
Deaths
8
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
3
4
1.33
W
Danzaburou
Benimaru--san97
Danzaburou
7
5
1
1.5
W
1
3
5
1.17
L
Baron Samedi
danecore1
Baron Samedi
5
4
7
2.13
L
Cerberus
sonbeelzebub
Cerberus
7
1
8
11
W
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,664
Damage
37,742
46,130
Taken
44,095
22,004
Mitigated
34,756
8,592
Healing
13,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,395
1,274
0
1,952
9,875
4,632
26
2,780
7,095
0
19,309
W
Danzaburou
Benimaru--san97
Danzaburou
12,378
5,767
0
3,872
15,851
5,167
3,314
9,462
6,389
0
92,970
W
6,750
775
641
3,023
15,970
13,405
113
11,485
4,485
2,491
12,202
L
Baron Samedi
danecore1
Baron Samedi
12,502
952
1,334
2,179
13,103
7,250
950
3,706
9,397
52,869
0
L
Cerberus
sonbeelzebub
Cerberus
19,845
1,096
0
7,861
21,117
22,874
240
4,378
16,739
95,989
0
W
9,536
236
0
1,056
14,309
3,432
121
11,456
2,853
31,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,806
Gold Earned
35,939
199
Minions Killed
294
0
Camps Cleared
0
952,716
Distance Traveled
906,386
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,349
545
19
1
0
206,938
2
W
Danzaburou
13,522
712
121
6
0
288,047
3
W
Odin
11,414
601
19
1
0
346,744
0
L
Baron Samedi
12,073
635
84
4
0
313,251
1
L
Cerberus
13,517
711
191
10
0
386,197
1
W
Merlin
10,870
572
59
3
0
317,925
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role