Player Matchup

Chiron
Chiron
Allindin
Chiron
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
54W - 75L
1,528 Elo+
Party 1
Bacchus
Bacchus
CamJam87
Bacchus
Level 88
God Stats
4W - 4L
1,893 SR
Queue Stats
56W - 72L
1,574 Elo+
Party 1
Odin
Odin
Sasuke32412
Odin
Level 49
God Stats
5W - 3L
1,675 SR
Queue Stats
147W - 172L
1,459 Elo+
Party 1
Rama
Rama
Sucker_punchers
Rama
Level 31
God Stats
1W - 1L
1,688 SR
Queue Stats
134W - 178L
1,475 Elo+
Solo
Fenrir
Fenrir
slavecream
Fenrir
Level 29
God Stats
23W - 28L
1,512 SR
Queue Stats
155W - 181L
1,478 Elo+
Party 1
Team Averages
Level 42
1,654 SR
1,503 Elo+

VS

Team Averages
Level 54
1,526 SR
1,463 Elo+
Fenrir
Fenrir
Euranthion
Fenrir
Level 88
God Stats
2W - 3L
1,449 SR
Queue Stats
20W - 16L
1,546 Elo+
Party 3
Ra
Ra
RGG-_-TheKidJxyB
Ra
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
333W - 377L
1,349 Elo+
Solo
King Arthur
King Arthur
Switchadilis
King Arthur
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,546 Elo+
Party 3
Cerberus
Cerberus
Trippy_BMO
Cerberus
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,338 Elo+
Party 2
Skadi
Skadi
zIKrypTiiC-
Skadi
Level 104
God Stats
23W - 7L
1,682 SR
Queue Stats
240W - 207L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Allindin
Chiron
12
1 / 5 / 6
7,573
505
5,590
9,903
3,293
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
CamJam87
Bacchus
11
4 / 3 / 9
8,145
543
6,028
11,431
10,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 2 / 3
7,385
492
6,042
7,289
5,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
1 / 4 / 2
6,844
456
3,334
5,861
1,640
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
slavecream
Fenrir
11
8 / 3 / 3
7,765
518
8,430
8,715
3,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Euranthion
Fenrir
13
9 / 2 / 4
8,387
559
8,825
10,293
4,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 3 / 1
6,982
465
4,624
8,062
2,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Switchadilis
King Arthur
12
1 / 1 / 4
6,924
462
2,697
7,758
3,938
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
Trippy_BMO
Cerberus
12
4 / 6 / 6
7,290
486
4,626
10,546
5,516
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 5 / 5
7,365
491
4,415
9,093
2,879
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
37
17
Kills
17
17
Deaths
17
23
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chiron
Allindin
Chiron
1
5
6
0.8
L
Bacchus
CamJam87
Bacchus
4
3
9
2.83
W
Fenrir
Euranthion
Fenrir
9
2
4
5.5
W
1
3
1
0.5
L
3
2
3
2.25
L
1
4
2
0.5
W
King Arthur
Switchadilis
King Arthur
1
1
4
3
W
Cerberus
Trippy_BMO
Cerberus
4
6
6
1.17
L
Fenrir
slavecream
Fenrir
8
3
3
3.17
W
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,424
Damage
25,187
43,199
Taken
45,752
24,012
Mitigated
19,067
9,198
Healing
10,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Allindin
Chiron
5,590
3,135
421
3,324
9,903
3,293
1,839
3,058
6,718
0
42,519
L
Bacchus
CamJam87
Bacchus
6,028
787
0
2,083
11,431
10,577
671
1,680
9,690
28,563
0
W
Fenrir
Euranthion
Fenrir
8,825
2,473
0
3,325
10,293
4,011
0
133
10,110
0
35,627
W
4,624
279
136
2,271
8,062
2,723
723
1,559
6,353
33,972
0
L
6,042
1,808
0
1,412
7,289
5,280
241
1,352
5,827
0
25,438
L
3,334
2,952
111
246
5,861
1,640
1,251
1,025
4,784
0
23,790
W
King Arthur
Switchadilis
King Arthur
2,697
271
0
1,789
7,758
3,938
422
564
6,975
0
20,888
W
Cerberus
Trippy_BMO
Cerberus
4,626
538
0
1,809
10,546
5,516
0
1,852
8,694
26,190
0
L
Fenrir
slavecream
Fenrir
8,430
3,389
0
1,601
8,715
3,222
394
1,665
6,930
0
21,369
W
4,415
1,870
0
1,092
9,093
2,879
1,102
1,920
7,123
0
43,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,712
Gold Earned
36,948
264
Minions Killed
282
0
Camps Cleared
0
1,358,823
Distance Traveled
1,448,299
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,573
505
91
6
0
234,059
0
L
Bacchus
8,145
543
40
3
0
285,732
2
W
Fenrir
8,387
559
60
4
0
336,068
5
W
Ra
6,982
465
63
4
0
261,349
2
L
Odin
7,385
492
48
3
0
287,840
1
L
Rama
6,844
456
59
4
0
269,976
1
W
King Arthur
6,924
462
25
2
0
304,260
3
W
Cerberus
7,290
486
55
4
0
305,849
4
L
Fenrir
7,765
518
26
2
0
281,216
0
W
Skadi
7,365
491
79
5
0
240,773
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role