Player Matchup

Anhur
Anhur
brycehat1738
Anhur
Level 63
God Stats
15W - 23L
1,489 SR
Queue Stats
108W - 90L
1,428 Elo+
Solo
Fenrir
Fenrir
mcdavid123
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,197 Elo+
Party 1
Geb
Geb
mrjosephsmith
Geb
Level 131
God Stats
3W - 9L
1,622 SR
Queue Stats
192W - 189L
1,336 Elo+
Solo
Hercules
Hercules
zDonJuan-
Hercules
Level 54
God Stats
0W - 1L
1,533 SR
Queue Stats
1W - 11L
1,083 Elo+
Party 1
Hel
Hel
zEXPEDITIOUSLYz
Hel
Level 66
God Stats
0W - 1L
1,326 SR
Queue Stats
10W - 14L
1,309 Elo+
Party 1
Team Averages
Level 66
1,494 SR
1,270 Elo+

VS

Team Averages
Level 81
1,526 SR
1,360 Elo+
Pele
Pele
NIBBLERTHELEGEND
Pele
Level 77
God Stats
8W - 0L
1,894 SR
Queue Stats
39W - 30L
1,466 Elo+
Party 2
Tiamat
Tiamat
Xan3000
Tiamat
Level 98
God Stats
50W - 30L
1,534 SR
Queue Stats
61W - 51L
1,397 Elo+
Solo
Chaac
Chaac
bails_88
Chaac
Level 111
God Stats
8W - 3L
1,657 SR
Queue Stats
75W - 88L
1,408 Elo+
Party 2
Cthulhu
Cthulhu
juvalminott
Cthulhu
Level 57
God Stats
2W - 0L
1,264 SR
Queue Stats
33W - 25L
1,108 Elo+
Solo
Hachiman
Hachiman
spitslushie
Hachiman
Level 64
God Stats
11W - 13L
1,283 SR
Queue Stats
163W - 187L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 6 / 2
8,817
882
8,527
14,414
5,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
mcdavid123
Fenrir
10
0 / 6 / 1
5,688
569
2,102
8,552
5,027
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mace

Mace

+10
Physical Power

Breastplate

Breastplate

+20
Physical Protection

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
1 / 6 / 3
6,948
695
3,842
11,899
8,075
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
zDonJuan-
Hercules
12
0 / 4 / 6
6,730
673
4,518
12,351
7,995
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 4 / 4
8,025
803
7,444
8,971
3,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 6
8,614
861
3,926
6,999
3,938
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
Xan3000
Tiamat
15
6 / 1 / 10
9,217
922
9,827
6,224
5,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
bails_88
Chaac
14
5 / 0 / 9
9,244
924
7,632
8,591
8,695
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
juvalminott
Cthulhu
14
3 / 3 / 19
9,575
958
11,247
9,463
9,274
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hachiman
spitslushie
Hachiman
15
8 / 1 / 11
9,681
968
9,694
7,306
2,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
81
7
Kills
26
26
Deaths
8
16
Assists
55
Player
Kills
Deaths
Assists
KDA
W
4
3
6
2.33
W
Tiamat
Xan3000
Tiamat
6
1
10
11
W
Chaac
bails_88
Chaac
5
0
9
9.5
L
5
6
2
1
W
Cthulhu
juvalminott
Cthulhu
3
3
19
4.17
L
Fenrir
mcdavid123
Fenrir
0
6
1
0.08
L
1
6
3
0.42
W
Hachiman
spitslushie
Hachiman
8
1
11
13.5
L
Hercules
zDonJuan-
Hercules
0
4
6
0.75
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,433
Damage
42,326
56,187
Taken
38,583
30,040
Mitigated
29,473
11,525
Healing
8,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,926
976
0
598
6,999
3,938
2,035
1,333
5,666
0
26,907
W
Tiamat
Xan3000
Tiamat
9,827
1,325
0
2,328
6,224
5,062
396
1,044
5,003
21,544
0
W
Chaac
bails_88
Chaac
7,632
1,192
0
3,171
8,591
8,695
703
3,195
5,396
0
26,897
L
8,527
3,283
0
1,526
14,414
5,502
26
4,621
9,669
0
24,300
W
Cthulhu
juvalminott
Cthulhu
11,247
731
0
0
9,463
9,274
0
3,309
6,064
19,462
0
L
Fenrir
mcdavid123
Fenrir
2,102
650
0
148
8,552
5,027
0
2,222
6,210
0
5,327
L
3,842
49
553
784
11,899
8,075
1
5,217
6,410
15,007
0
W
Hachiman
spitslushie
Hachiman
9,694
6,176
0
2,384
7,306
2,504
436
2,600
4,631
0
18,252
L
Hercules
zDonJuan-
Hercules
4,518
1,284
0
2,607
12,351
7,995
0
4,864
7,307
0
8,410
L
7,444
58
2,830
3,077
8,971
3,441
0
3,378
5,367
34,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,208
Gold Earned
46,331
149
Minions Killed
165
4
Camps Cleared
7
874,594
Distance Traveled
985,519
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,614
861
51
5
4
183,197
3
W
Tiamat
9,217
922
41
4
2
202,325
4
W
Chaac
9,244
924
36
4
1
213,069
5
L
Anhur
8,817
882
45
5
0
164,158
1
W
Cthulhu
9,575
958
20
2
0
201,712
2
L
Fenrir
5,688
569
3
0
1
150,180
1
L
Geb
6,948
695
12
1
0
187,305
0
W
Hachiman
9,681
968
17
2
0
185,216
0
L
Hercules
6,730
673
12
1
0
187,025
0
L
Hel
8,025
803
77
8
3
185,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role