Player Matchup

Amaterasu
Amaterasu
Chaoludo
Amaterasu
Level 144
God Stats
29W - 13L
1,814 SR
Queue Stats
314W - 238L
1,746 Elo+
Party 2
Kukulkan
Kukulkan
Garratheer
Kukulkan
Level 160
God Stats
1W - 1L
1,542 SR
Queue Stats
326W - 239L
1,704 Elo+
Party 2
Thanatos
Thanatos
MrSimpYourGirls
Thanatos
Level 36
God Stats
3W - 1L
1,333 SR
Queue Stats
191W - 108L
1,729 Elo+
Party 2
Danzaburou
Danzaburou
Oshijam2007
Danzaburou
Level 29
God Stats
2W - 5L
1,220 SR
Queue Stats
43W - 45L
1,191 Elo+
Party 4
Discordia
Discordia
Squidnugget499
Discordia
Level 68
God Stats
24W - 23L
1,506 SR
Queue Stats
513W - 435L
1,429 Elo+
Party 4
Team Averages
Level 87
1,483 SR
1,560 Elo+

VS

Team Averages
Level 71
1,454 SR
1,496 Elo+
Loki
Loki
PheoTheLegend
Loki
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 34L
1,600 Elo+
Party 1
Cthulhu
Cthulhu
Rpetteys
Cthulhu
Level 89
God Stats
10W - 7L
1,640 SR
Queue Stats
104W - 95L
1,604 Elo+
Party 1
Sol
Sol
pialuwed
Sol
Level 24
God Stats
157W - 145L
1,461 SR
Queue Stats
182W - 187L
1,375 Elo+
Party 3
Cerberus
Cerberus
prockguns
Cerberus
Level 130
God Stats
20W - 32L
1,470 SR
Queue Stats
140W - 155L
1,449 Elo+
Party 3
Nu Wa
Nu Wa
titansworldx-man
Nu Wa
Level 65
God Stats
0W - 4L
1,197 SR
Queue Stats
46W - 39L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Chaoludo
Amaterasu
14
3 / 1 / 14
9,480
527
11,801
15,346
11,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kukulkan
Garratheer
Kukulkan
18
10 / 2 / 2
11,065
615
15,062
8,822
2,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
15
7 / 4 / 6
9,489
527
8,967
13,227
4,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Oshijam2007
Danzaburou
14
2 / 3 / 2
8,752
486
5,339
11,449
3,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
Squidnugget499
Discordia
14
3 / 4 / 4
8,614
479
5,689
8,962
2,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 3
8,504
472
6,671
10,710
3,473
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Rpetteys
Cthulhu
13
3 / 6 / 3
8,683
482
7,569
16,123
10,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
1 / 4 / 1
8,313
462
4,342
11,605
2,961
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cerberus
prockguns
Cerberus
14
1 / 8 / 2
8,079
449
5,732
17,485
14,420
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
4 / 3 / 5
8,870
493
14,248
8,903
2,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
28
25
Kills
14
14
Deaths
25
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Chaoludo
Amaterasu
3
1
14
10
W
Kukulkan
Garratheer
Kukulkan
10
2
2
5.5
W
Thanatos
7
4
6
2.5
W
Danzaburou
Oshijam2007
Danzaburou
2
3
2
1
L
5
4
3
1.63
L
Cthulhu
Rpetteys
Cthulhu
3
6
3
0.75
W
Discordia
Squidnugget499
Discordia
3
4
4
1.25
L
1
4
1
0.38
L
Cerberus
prockguns
Cerberus
1
8
2
0.25
L
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,858
Damage
38,562
57,806
Taken
64,826
25,000
Mitigated
33,675
23,335
Healing
16,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Chaoludo
Amaterasu
11,801
5,573
0
8,610
15,346
11,411
0
8,152
7,194
0
43,711
W
Kukulkan
Garratheer
Kukulkan
15,062
1,556
0
286
8,822
2,688
0
6,724
2,098
78,841
0
W
Thanatos
8,967
3,254
0
11,283
13,227
4,447
108
4,875
8,352
0
54,564
W
Danzaburou
Oshijam2007
Danzaburou
5,339
1,195
87
3,069
11,449
3,904
816
5,548
5,901
0
48,298
L
6,671
1,460
0
4,244
10,710
3,473
0
2,482
8,107
0
39,886
L
Cthulhu
Rpetteys
Cthulhu
7,569
1,000
135
2,456
16,123
10,124
0
3,591
12,314
37,358
0
W
Discordia
Squidnugget499
Discordia
5,689
496
0
0
8,962
2,550
300
6,592
2,370
45,987
0
L
4,342
1,904
0
4,959
11,605
2,961
1,284
0
11,605
55,782
0
L
Cerberus
prockguns
Cerberus
5,732
241
0
4,271
17,485
14,420
0
8,527
8,516
47,404
0
L
14,248
2,842
0
490
8,903
2,697
0
5,146
3,533
42,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,400
Gold Earned
42,449
500
Minions Killed
454
0
Camps Cleared
0
1,699,679
Distance Traveled
1,590,457
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,480
527
63
4
0
394,099
6
W
Kukulkan
11,065
615
173
10
0
335,460
4
W
Thanatos
9,489
527
82
5
0
331,701
3
W
Danzaburou
8,752
486
92
5
0
330,300
1
L
Loki
8,504
472
76
4
0
358,591
3
L
Cthulhu
8,683
482
35
2
0
357,892
9
W
Discordia
8,614
479
90
5
0
308,119
4
L
Sol
8,313
462
106
6
0
277,583
1
L
Cerberus
8,079
449
155
9
0
280,392
1
L
Nu Wa
8,870
493
82
5
0
315,999
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role