Player Matchup

Sylvanus
Sylvanus
Goodbat12
Sylvanus
Level 130
God Stats
17W - 13L
1,668 SR
Queue Stats
328W - 320L
1,533 Elo+
Party 1
Anubis
Anubis
KnaveRain
Anubis
Level 34
God Stats
4W - 4L
1,599 SR
Queue Stats
144W - 126L
1,532 Elo+
Party 1
Bakasura
Bakasura
Lempo78
Bakasura
Level 29
God Stats
1W - 2L
1,337 SR
Queue Stats
20W - 13L
1,693 Elo+
Party 1
Team Averages
Level 64
1,535 SR
1,586 Elo+

VS

Team Averages
Level 46
1,640 SR
1,571 Elo+
Cthulhu
Cthulhu
Crakall
Cthulhu
Level 41
God Stats
17W - 15L
1,498 SR
Queue Stats
171W - 167L
1,583 Elo+
Party 2
He Bo
He Bo
Fuzzywumpuhs
He Bo
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 71L
1,539 Elo+
Party 2
Medusa
Medusa
Kehbb
Medusa
Level 68
God Stats
10W - 2L
1,921 SR
Queue Stats
225W - 230L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Goodbat12
Sylvanus
14
4 / 6 / 7
12,660
666
10,112
26,713
24,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
KnaveRain
Anubis
15
1 / 8 / 9
11,305
595
15,974
19,967
11,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Lempo78
Bakasura
16
10 / 10 / 3
14,289
752
16,630
24,709
13,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Crakall
Cthulhu
17
6 / 3 / 14
14,478
762
19,305
25,207
30,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
1 / 9 / 10
11,606
611
7,811
13,313
3,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Kehbb
Medusa
19
16 / 3 / 7
15,097
795
24,457
15,325
5,856
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
54
15
Kills
23
24
Deaths
15
19
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Crakall
Cthulhu
6
3
14
4.33
W
1
9
10
0.67
L
Sylvanus
Goodbat12
Sylvanus
4
6
7
1.25
W
Medusa
Kehbb
Medusa
16
3
7
6.5
L
Anubis
KnaveRain
Anubis
1
8
9
0.69
L
Bakasura
Lempo78
Bakasura
10
10
3
1.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,716
Damage
51,573
71,389
Taken
53,845
48,899
Mitigated
39,754
34,013
Healing
12,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Crakall
Cthulhu
19,305
1,545
401
5,614
25,207
30,607
775
12,170
10,772
56,858
0
W
7,811
1,060
0
1,662
13,313
3,291
214
6,147
6,296
25,140
0
L
Sylvanus
Goodbat12
Sylvanus
10,112
1,432
6,914
13,379
26,713
24,383
737
10,414
16,299
25,052
0
W
Medusa
Kehbb
Medusa
24,457
16,996
0
5,113
15,325
5,856
2,332
6,876
7,631
0
78,086
L
Anubis
KnaveRain
Anubis
15,974
2,444
0
7,287
19,967
11,104
372
9,481
10,486
56,240
0
L
Bakasura
Lempo78
Bakasura
16,630
11,535
0
6,433
24,709
13,412
332
8,135
16,574
0
59,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,254
Gold Earned
41,181
181
Minions Killed
205
0
Camps Cleared
0
912,409
Distance Traveled
1,000,278
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,478
762
55
3
0
368,272
0
W
He Bo
11,606
611
32
2
0
275,938
0
L
Sylvanus
12,660
666
22
1
0
313,037
11
W
Medusa
15,097
795
118
6
0
356,068
0
L
Anubis
11,305
595
89
5
0
258,059
2
L
Bakasura
14,289
752
70
4
0
341,313
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role