Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
DimmerWolf63957_
Sol
Level 29
God Stats
24W - 22L
1,446 SR
Queue Stats
331W - 396L
1,377 Elo+
Party 1
King Arthur
King Arthur
Sakuraneko335
King Arthur
Level 46
God Stats
109W - 107L
1,459 SR
Queue Stats
548W - 572L
1,365 Elo+
Party 1
Cthulhu
Cthulhu
darkzexalking
Cthulhu
Level 29
God Stats
21W - 20L
1,806 SR
Queue Stats
390W - 449L
1,464 Elo+
Party 1
Skadi
Skadi
outdoor577hyena
Skadi
Level 17
God Stats
4W - 4L
1,565 SR
Queue Stats
37W - 41L
1,499 Elo+
Party 1
Team Averages
Level 34
1,555 SR
1,441 Elo+

VS

Team Averages
Level 52
1,478 SR
1,473 Elo+
Artemis
Artemis
DubD3
Artemis
Level 25
God Stats
6W - 6L
1,556 SR
Queue Stats
20W - 25L
1,394 Elo+
Party 2
Ra
Ra
HungryApex
Ra
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 35L
1,383 Elo+
Party 3
Ares
Ares
REYTLATOANI
Ares
Level 82
God Stats
5W - 4L
1,198 SR
Queue Stats
100W - 112L
1,539 Elo+
Party 3
King Arthur
King Arthur
TheWeebishTiger
King Arthur
Level 18
God Stats
13W - 16L
1,638 SR
Queue Stats
32W - 48L
1,407 Elo+
Party 2
Ne Zha
Ne Zha
weasel1400
Ne Zha
Level 108
God Stats
11W - 12L
1,500 SR
Queue Stats
145W - 143L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
19
12 / 7 / 1
12,842
535
12,412
21,459
9,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 8 / 4
10,974
457
13,953
23,067
8,303
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Sakuraneko335
King Arthur
17
2 / 6 / 1
11,475
478
9,898
17,963
16,476
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
12
2 / 9 / 2
8,619
359
6,371
17,043
15,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
0 / 11 / 4
9,745
406
7,580
17,293
5,706
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DubD3
Artemis
20
14 / 2 / 15
13,725
572
18,942
11,769
5,684
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
7 / 3 / 10
13,798
575
12,923
15,735
7,093
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
8 / 4 / 24
13,896
579
13,662
25,363
29,208
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
TheWeebishTiger
King Arthur
19
5 / 3 / 10
12,037
502
10,032
17,175
13,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ne Zha
weasel1400
Ne Zha
20
7 / 5 / 20
14,429
601
15,614
19,003
9,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
120
17
Kills
41
41
Deaths
17
12
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
12
7
1
1.79
L
1
8
4
0.38
W
Artemis
DubD3
Artemis
14
2
15
10.75
W
7
3
10
4
W
8
4
24
5
L
King Arthur
Sakuraneko335
King Arthur
2
6
1
0.42
W
King Arthur
TheWeebishTiger
King Arthur
5
3
10
3.33
L
Cthulhu
2
9
2
0.33
L
0
11
4
0.18
W
Ne Zha
weasel1400
Ne Zha
7
5
20
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,214
Damage
71,173
96,825
Taken
89,045
55,884
Mitigated
64,231
14,119
Healing
39,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
12,412
3,625
0
4,746
21,459
9,950
779
3,043
18,231
0
82,851
L
13,953
4,330
0
7,745
23,067
8,303
834
9,543
13,237
73,726
0
W
Artemis
DubD3
Artemis
18,942
12,051
0
6,853
11,769
5,684
5,896
3,220
8,449
0
83,260
W
12,923
1,933
4,414
8,404
15,735
7,093
2,497
6,007
9,728
99,159
0
W
13,662
790
0
4,808
25,363
29,208
986
8,875
16,163
46,874
0
L
King Arthur
Sakuraneko335
King Arthur
9,898
1,472
0
0
17,963
16,476
2
4,269
13,329
0
75,413
W
King Arthur
TheWeebishTiger
King Arthur
10,032
810
0
7,294
17,175
13,235
904
1,662
14,929
0
55,293
L
Cthulhu
6,371
501
159
1,075
17,043
15,449
228
4,511
12,478
30,529
0
L
7,580
3,362
0
394
17,293
5,706
595
4,989
12,302
0
56,645
W
Ne Zha
weasel1400
Ne Zha
15,614
6,755
0
8,083
19,003
9,011
1,244
3,510
15,418
0
99,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,655
Gold Earned
67,885
543
Minions Killed
566
0
Camps Cleared
0
1,947,521
Distance Traveled
2,313,800
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
12,842
535
129
5
0
389,840
1
L
Sol
10,974
457
126
5
0
387,802
6
W
Artemis
13,725
572
104
4
0
415,070
3
W
Ra
13,798
575
180
8
0
496,029
4
W
Ares
13,896
579
58
2
0
478,896
5
L
King Arthur
11,475
478
144
6
0
417,228
9
W
King Arthur
12,037
502
91
4
0
402,592
3
L
Cthulhu
8,619
359
35
1
0
373,247
1
L
Skadi
9,745
406
109
5
0
379,404
0
W
Ne Zha
14,429
601
133
6
0
521,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role