Player Matchup

Anhur
Anhur
GabiWiki890
Anhur
Level 160
God Stats
49W - 33L
1,636 SR
Queue Stats
232W - 222L
1,539 Elo+
Solo
Fenrir
Fenrir
Janito302
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Norfaren
Mercury
Level 147
God Stats
3W - 1L
1,518 SR
Queue Stats
114W - 132L
1,525 Elo+
Solo
Sylvanus
Sylvanus
Waffl33
Sylvanus
Level 139
God Stats
3W - 2L
1,286 SR
Queue Stats
96W - 59L
1,550 Elo+
Party 1
Sobek
Sobek
basti633
Sobek
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 138
1,488 SR
1,523 Elo+

VS

Team Averages
Level 128
1,600 SR
1,554 Elo+
Ra
Ra
Darksidekawaii
Ra
Level 131
God Stats
0W - 6L
1,108 SR
Queue Stats
105W - 121L
1,472 Elo+
Solo
Tiamat
Tiamat
MozzarellaLight
Tiamat
Level 160
God Stats
58W - 23L
1,942 SR
Queue Stats
529W - 265L
1,734 Elo+
Party 2
Hachiman
Hachiman
ReibergShot
Hachiman
Level 142
God Stats
14W - 13L
1,546 SR
Queue Stats
230W - 262L
1,564 Elo+
Solo
Athena
Athena
Venenø
Athena
Level 139
God Stats
28W - 15L
1,904 SR
Queue Stats
413W - 259L
1,500 Elo+
Party 2
Ratatoskr
Ratatoskr
ɨSleipnirɨ
Ratatoskr
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 1
7,590
633
5,005
6,715
1,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Janito302
Fenrir
11
2 / 5 / 2
6,443
537
3,012
8,441
3,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Mercury
Norfaren
Mercury
13
5 / 3 / 2
7,708
642
7,273
8,778
2,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Waffl33
Sylvanus
11
2 / 4 / 2
6,721
560
5,376
10,143
4,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
basti633
Sobek
10
3 / 2 / 3
6,603
550
3,376
6,534
4,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 5
7,293
608
5,118
7,936
3,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
2 / 4 / 1
6,578
548
6,645
8,657
4,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
ReibergShot
Hachiman
12
1 / 2 / 2
6,742
562
3,153
5,724
1,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
Venenø
Athena
10
2 / 3 / 6
6,494
541
3,909
9,046
6,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ratatoskr
ɨSleipnirɨ
Ratatoskr
13
7 / 3 / 2
7,687
641
5,916
7,655
3,113
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
32
16
Kills
16
16
Deaths
16
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
4
4
5
1.63
W
4
2
1
2.25
W
Fenrir
Janito302
Fenrir
2
5
2
0.6
L
2
4
1
0.63
W
Mercury
Norfaren
Mercury
5
3
2
2
L
Hachiman
ReibergShot
Hachiman
1
2
2
1
L
Athena
Venenø
Athena
2
3
6
1.67
W
Sylvanus
Waffl33
Sylvanus
2
4
2
0.75
W
Sobek
basti633
Sobek
3
2
3
2.25
L
Ratatoskr
ɨSleipnirɨ
Ratatoskr
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,042
Damage
24,741
40,611
Taken
39,018
17,671
Mitigated
18,038
10,585
Healing
9,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,118
933
339
2,869
7,936
3,018
943
746
7,190
40,705
0
W
5,005
2,670
0
2,129
6,715
1,969
738
1,122
5,593
0
48,290
W
Fenrir
Janito302
Fenrir
3,012
748
0
1,896
8,441
3,611
0
3,272
5,061
0
26,380
L
6,645
1,178
0
2,003
8,657
4,713
332
4,164
4,493
37,750
0
W
Mercury
Norfaren
Mercury
7,273
4,742
0
250
8,778
2,970
0
2,194
6,480
0
50,323
L
Hachiman
ReibergShot
Hachiman
3,153
1,474
0
2,754
5,724
1,129
0
670
5,054
0
38,664
L
Athena
Venenø
Athena
3,909
1,443
0
1,288
9,046
6,065
116
1,621
7,425
16,730
0
W
Sylvanus
Waffl33
Sylvanus
5,376
1,918
258
3,674
10,143
4,696
294
7,115
2,970
33,104
6,192
W
Sobek
basti633
Sobek
3,376
515
0
2,378
6,534
4,425
0
1,653
4,835
17,608
0
L
Ratatoskr
ɨSleipnirɨ
Ratatoskr
5,916
2,205
0
102
7,655
3,113
0
1,090
6,565
0
40,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,065
Gold Earned
34,794
370
Minions Killed
348
0
Camps Cleared
0
1,096,327
Distance Traveled
1,147,576
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,293
608
83
7
0
236,123
1
W
Anhur
7,590
633
101
8
0
216,553
4
W
Fenrir
6,443
537
58
5
0
222,033
3
L
Tiamat
6,578
548
82
7
0
194,391
0
W
Mercury
7,708
642
99
8
0
266,838
4
L
Hachiman
6,742
562
88
7
0
217,943
5
L
Athena
6,494
541
18
2
0
254,797
7
W
Sylvanus
6,721
560
86
7
0
182,861
1
W
Sobek
6,603
550
26
2
0
208,042
3
L
Ratatoskr
7,687
641
77
6
0
244,322
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role