Player Matchup

King Arthur
King Arthur
GRALLIBOAR
King Arthur
Level 48
God Stats
10W - 17L
1,488 SR
Queue Stats
259W - 292L
1,513 Elo+
Party 1
Agni
Agni
Goallova
Agni
Level 101
God Stats
12W - 15L
1,661 SR
Queue Stats
564W - 547L
1,543 Elo+
Party 1
Ymir
Ymir
Krimance
Ymir
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 27L
1,500 Elo+
Party 3
Cupid
Cupid
PlutoTheNinth
Cupid
Level 48
God Stats
17W - 15L
1,608 SR
Queue Stats
191W - 208L
1,508 Elo+
Party 1
Da Ji
Da Ji
byohzrd
Da Ji
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
328W - 305L
1,462 Elo+
Party 3
Team Averages
Level 54
1,551 SR
1,505 Elo+

VS

Team Averages
Level 91
1,455 SR
1,500 Elo+
Amaterasu
Amaterasu
AGted
Amaterasu
Level 44
God Stats
2W - 6L
1,294 SR
Queue Stats
530W - 504L
1,483 Elo+
Solo
Ah Puch
Ah Puch
SockMoney
Ah Puch
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 90L
1,473 Elo+
Party 2
Thanatos
Thanatos
Zombie Nardere
Thanatos
Level 109
God Stats
12W - 24L
1,317 SR
Queue Stats
94W - 108L
1,483 Elo+
Party 2
Olorun
Olorun
Zombie Yandere
Olorun
Level 148
God Stats
1W - 1L
1,765 SR
Queue Stats
523W - 461L
1,526 Elo+
Party 2
Ymir
Ymir
timithetooth
Ymir
Level 120
God Stats
4W - 13L
1,397 SR
Queue Stats
139W - 125L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GRALLIBOAR
King Arthur
10
2 / 1 / 0
5,594
559
4,441
8,246
3,607
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Agni
10
2 / 0 / 1
5,715
572
3,821
3,802
1,009
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
6
0 / 4 / 4
4,597
460
1,687
7,494
3,249
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
1 / 4 / 5
4,868
487
3,100
5,691
1,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Da Ji
byohzrd
Da Ji
12
8 / 2 / 1
6,859
686
4,084
7,507
2,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AGted
Amaterasu
10
1 / 3 / 0
5,565
557
4,607
6,918
5,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Boots

Boots

+6%
Movement Speed

Ah Puch
SockMoney
Ah Puch
9
1 / 3 / 1
5,584
558
3,807
4,145
1,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Thanatos
8
3 / 3 / 2
5,642
564
2,522
6,610
1,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
4 / 2 / 3
5,851
585
4,041
5,482
1,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
2 / 3 / 7
5,830
583
3,819
7,408
3,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
24
13
Kills
11
11
Deaths
14
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
AGted
Amaterasu
1
3
0
0.33
W
King Arthur
GRALLIBOAR
King Arthur
2
1
0
2
W
Agni
2
0
1
2.5
W
Ymir
0
4
4
0.5
W
1
4
5
0.88
L
Ah Puch
SockMoney
Ah Puch
1
3
1
0.5
L
Thanatos
3
3
2
1.33
L
4
2
3
2.75
W
Da Ji
byohzrd
Da Ji
8
2
1
4.25
L
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,133
Damage
18,796
32,740
Taken
30,563
12,021
Mitigated
14,162
11,574
Healing
10,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
AGted
Amaterasu
4,607
1,308
0
2,661
6,918
5,682
0
0
6,918
0
26,613
W
King Arthur
GRALLIBOAR
King Arthur
4,441
292
0
3,076
8,246
3,607
90
0
8,246
0
28,450
W
Agni
3,821
128
0
893
3,802
1,009
0
2,192
1,610
31,178
0
W
Ymir
1,687
363
0
1,615
7,494
3,249
0
4,591
2,640
9,492
0
W
3,100
1,246
1,064
1,614
5,691
1,717
155
2,917
2,644
0
18,282
L
Ah Puch
SockMoney
Ah Puch
3,807
272
0
748
4,145
1,289
0
2,586
1,559
29,235
0
L
Thanatos
2,522
611
0
4,485
6,610
1,990
0
1,496
5,114
0
18,644
L
4,041
1,548
218
1,945
5,482
1,724
322
448
5,034
25,924
0
W
Da Ji
byohzrd
Da Ji
4,084
1,523
0
3,312
7,507
2,439
0
1,574
5,933
0
34,603
L
3,819
619
0
821
7,408
3,477
52
978
6,430
16,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,633
Gold Earned
28,472
252
Minions Killed
218
0
Camps Cleared
0
955,478
Distance Traveled
874,275
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,565
557
58
6
0
154,782
1
W
King Arthur
5,594
559
56
6
0
202,493
0
W
Agni
5,715
572
74
7
0
210,653
2
W
Ymir
4,597
460
12
1
0
180,786
3
W
Cupid
4,868
487
35
4
0
172,711
3
L
Ah Puch
5,584
558
54
5
0
168,250
1
L
Thanatos
5,642
564
37
4
0
198,771
2
L
Olorun
5,851
585
50
5
0
167,353
1
W
Da Ji
6,859
686
75
8
0
188,835
3
L
Ymir
5,830
583
19
2
0
185,119
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role