Player Matchup

Fenrir
Fenrir
Clowning11
Fenrir
Level 25
God Stats
0W - 4L
1,500 SR
Queue Stats
212W - 204L
1,518 Elo+
Party 2
Vamana
Vamana
ItaIgorot
Vamana
Level 43
God Stats
5W - 6L
1,467 SR
Queue Stats
142W - 141L
1,537 Elo+
Party 2
Khepri
Khepri
Kethal
Khepri
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Medusa
Medusa
MisterJane
Medusa
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Thoth
Thoth
Mockruji
Thoth
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Team Averages
Level 42
1,493 SR
1,511 Elo+

VS

Team Averages
Level 74
1,795 SR
1,553 Elo+
Bakasura
Bakasura
Kokawko Shnawko
Bakasura
Level 129
God Stats
6W - 2L
1,912 SR
Queue Stats
747W - 700L
1,548 Elo+
Party 1
Guan Yu
Guan Yu
PainfulScreech
Guan Yu
Level 37
God Stats
5W - 2L
1,965 SR
Queue Stats
294W - 281L
1,576 Elo+
Solo
Danzaburou
Danzaburou
Steveatron1
Danzaburou
Level 47
God Stats
57W - 48L
1,629 SR
Queue Stats
66W - 60L
1,552 Elo+
Party 1
Tiamat
Tiamat
TheExgoblin
Tiamat
Level 129
God Stats
18W - 13L
1,552 SR
Queue Stats
656W - 597L
1,556 Elo+
Party 1
Ymir
Ymir
deagol
Ymir
Level 27
God Stats
13W - 5L
1,919 SR
Queue Stats
28W - 20L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Clowning11
Fenrir
14
2 / 8 / 3
8,396
494
6,422
15,512
5,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
ItaIgorot
Vamana
13
2 / 2 / 0
7,709
453
8,823
11,213
6,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
Kethal
Khepri
9
1 / 6 / 4
6,952
409
2,731
11,420
6,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
MisterJane
Medusa
11
3 / 7 / 3
7,378
434
7,714
11,103
4,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thoth
Mockruji
Thoth
10
0 / 4 / 0
6,422
378
4,998
7,661
2,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
6 / 2 / 2
9,824
578
5,137
14,207
5,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
5 / 3 / 7
9,970
586
8,781
14,600
16,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
Steveatron1
Danzaburou
16
4 / 1 / 6
10,347
609
5,854
6,475
2,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
16
10 / 2 / 9
11,143
655
16,918
14,523
10,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ymir
deagol
Ymir
14
2 / 2 / 12
9,395
553
8,278
8,259
7,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
63
8
Kills
27
27
Deaths
10
10
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Clowning11
Fenrir
2
8
3
0.44
L
Vamana
ItaIgorot
Vamana
2
2
0
1
L
Khepri
Kethal
Khepri
1
6
4
0.5
W
Bakasura
6
2
2
3.5
L
Medusa
MisterJane
Medusa
3
7
3
0.64
L
Thoth
Mockruji
Thoth
0
4
0
0
W
5
3
7
2.83
W
Danzaburou
Steveatron1
Danzaburou
4
1
6
7
W
Tiamat
10
2
9
7.25
W
Ymir
deagol
Ymir
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,688
Damage
44,968
56,909
Taken
58,064
23,942
Mitigated
42,242
11,770
Healing
25,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Clowning11
Fenrir
6,422
1,406
0
4,299
15,512
5,330
0
4,362
10,134
0
47,784
L
Vamana
ItaIgorot
Vamana
8,823
5,176
0
3,966
11,213
6,084
0
3,184
7,316
0
38,877
L
Khepri
Kethal
Khepri
2,731
674
0
1,245
11,420
6,101
0
6,745
4,433
8,274
0
W
Bakasura
5,137
3,127
0
3,668
14,207
5,896
976
537
13,582
0
59,919
L
Medusa
MisterJane
Medusa
7,714
4,410
0
1,190
11,103
4,035
0
4,711
5,785
0
32,220
L
Thoth
Mockruji
Thoth
4,998
173
0
1,070
7,661
2,392
0
5,203
2,062
27,155
0
W
8,781
1,449
2,983
7,171
14,600
16,393
808
792
13,700
0
47,957
W
Danzaburou
Steveatron1
Danzaburou
5,854
2,230
0
1,351
6,475
2,218
5,003
926
5,506
0
67,788
W
Tiamat
16,918
1,478
386
8,378
14,523
10,034
1,194
3,031
11,105
67,337
0
W
Ymir
deagol
Ymir
8,278
1,280
0
1,927
8,259
7,701
510
1,762
6,442
24,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,857
Gold Earned
50,679
293
Minions Killed
470
0
Camps Cleared
0
1,560,324
Distance Traveled
1,686,859
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,396
494
87
5
0
316,399
3
L
Vamana
7,709
453
82
5
0
353,211
3
L
Khepri
6,952
409
15
1
0
285,110
2
W
Bakasura
9,824
578
107
6
0
370,337
0
L
Medusa
7,378
434
46
3
0
287,959
5
L
Thoth
6,422
378
63
4
0
317,645
7
W
Guan Yu
9,970
586
101
6
0
317,893
7
W
Danzaburou
10,347
609
124
7
0
305,671
3
W
Tiamat
11,143
655
117
7
0
347,743
2
W
Ymir
9,395
553
21
1
0
345,215
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role