Player Matchup

Fenrir
Fenrir
Ban356
Fenrir
Level 158
God Stats
5W - 0L
1,246 SR
Queue Stats
147W - 61L
1,735 Elo+
Party 1
Discordia
Discordia
FoRetRoLL
Discordia
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
JesusL
Mercury
Level 145
God Stats
5W - 2L
1,825 SR
Queue Stats
40W - 30L
1,660 Elo+
Party 1
Team Averages
Level 143
1,524 SR
1,632 Elo+

VS

Team Averages
Level 79
1,602 SR
1,476 Elo+
Sun Wukong
Sun Wukong
Marlborinho
Sun Wukong
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Thayco
Discordia
Level 128
God Stats
6W - 10L
1,757 SR
Queue Stats
11W - 14L
1,572 Elo+
Solo
Olorun
Olorun
darkness2309
Olorun
Level 39
God Stats
2W - 3L
1,550 SR
Queue Stats
59W - 72L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ban356
Fenrir
11
3 / 3 / 7
7,979
798
5,935
9,156
6,054
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Discordia
FoRetRoLL
Discordia
13
9 / 3 / 5
9,370
937
13,536
5,780
2,002
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
JesusL
Mercury
13
7 / 3 / 8
9,190
919
9,401
9,634
3,476
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Marlborinho
Sun Wukong
11
6 / 5 / 3
8,442
844
6,472
12,205
10,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Discordia
Thayco
Discordia
9
1 / 7 / 6
7,095
710
6,461
8,026
2,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Olorun
11
2 / 7 / 4
7,759
776
4,137
11,861
4,395
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
19
Kills
9
9
Deaths
19
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Ban356
Fenrir
3
3
7
2.17
W
Discordia
FoRetRoLL
Discordia
9
3
5
3.83
W
Mercury
JesusL
Mercury
7
3
8
3.67
L
Sun Wukong
Marlborinho
Sun Wukong
6
5
3
1.5
L
Discordia
Thayco
Discordia
1
7
6
0.57
L
Olorun
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,872
Damage
17,070
24,570
Taken
32,092
11,532
Mitigated
17,500
4,083
Healing
7,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Ban356
Fenrir
5,935
1,948
0
3,021
9,156
6,054
340
4,111
4,814
0
26,480
W
Discordia
FoRetRoLL
Discordia
13,536
1,515
0
592
5,780
2,002
240
2,582
3,016
34,842
0
W
Mercury
JesusL
Mercury
9,401
6,249
0
470
9,634
3,476
29
3,413
5,959
0
35,061
L
Sun Wukong
Marlborinho
Sun Wukong
6,472
1,264
0
2,971
12,205
10,416
0
6,487
5,718
0
15,050
L
Discordia
Thayco
Discordia
6,461
357
0
585
8,026
2,689
81
2,247
5,779
22,012
0
L
Olorun
4,137
2,336
235
3,479
11,861
4,395
120
4,822
7,039
13,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,539
Gold Earned
23,296
132
Minions Killed
82
0
Camps Cleared
0
599,766
Distance Traveled
484,064
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,979
798
26
3
0
189,588
1
W
Discordia
9,370
937
53
5
0
186,369
1
W
Mercury
9,190
919
53
5
0
223,809
0
L
Sun Wukong
8,442
844
15
2
0
199,656
0
L
Discordia
7,095
710
51
5
0
143,829
5
L
Olorun
7,759
776
16
2
0
140,579
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role