Player Matchup

Rama
Rama
DulcitoDuce
Rama
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 41L
1,344 Elo+
Solo
Nike
Nike
NeatChutoy808
Nike
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,253 Elo+
Party 1
Sol
Sol
NotForgotten626
Sol
Level 101
God Stats
0W - 1L
1,199 SR
Queue Stats
2W - 7L
1,177 Elo+
Party 1
Team Averages
Level 88
1,400 SR
1,258 Elo+

VS

Team Averages
Level 78
1,425 SR
1,512 Elo+
Cerberus
Cerberus
PitcherBoyz
Cerberus
Level 44
God Stats
5W - 2L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
RaretheLegend
Danzaburou
Level 123
God Stats
22W - 18L
1,527 SR
Queue Stats
221W - 182L
1,559 Elo+
Solo
Hun Batz
Hun Batz
le coolest cat
Hun Batz
Level 67
God Stats
1W - 2L
1,248 SR
Queue Stats
12W - 13L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
6,171
617
4,955
7,562
2,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 7 / 0
6,393
639
2,718
10,542
5,603
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 2 / 0
6,479
648
4,587
4,998
1,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
PitcherBoyz
Cerberus
11
7 / 1 / 7
8,724
872
4,934
6,985
5,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
RaretheLegend
Danzaburou
11
2 / 0 / 8
7,633
763
6,820
5,520
1,872
Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hun Batz
11
5 / 0 / 9
7,848
785
6,667
7,422
4,539
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
38
1
Kills
14
14
Deaths
1
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
0
7
0
0
L
1
2
0
0.5
W
Cerberus
PitcherBoyz
Cerberus
7
1
7
10.5
W
Danzaburou
RaretheLegend
Danzaburou
2
0
8
6
W
Hun Batz
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,260
Damage
18,421
23,102
Taken
19,927
9,139
Mitigated
12,171
3,847
Healing
7,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,955
3,734
0
705
7,562
2,139
222
1,863
5,699
0
17,217
L
2,718
386
631
377
10,542
5,603
0
2,664
7,878
0
10,677
L
4,587
426
306
1,828
4,998
1,397
0
471
4,527
21,130
0
W
Cerberus
PitcherBoyz
Cerberus
4,934
190
0
3,629
6,985
5,760
65
1,942
4,731
17,865
0
W
Danzaburou
RaretheLegend
Danzaburou
6,820
3,132
0
2,582
5,520
1,872
660
1,050
4,368
0
32,265
W
Hun Batz
6,667
1,858
0
1,365
7,422
4,539
285
1,119
6,169
0
28,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,043
Gold Earned
24,205
91
Minions Killed
127
0
Camps Cleared
0
491,626
Distance Traveled
526,543
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,171
617
31
3
0
159,480
1
L
Nike
6,393
639
23
2
0
163,292
0
L
Sol
6,479
648
37
4
0
168,854
1
W
Cerberus
8,724
872
40
4
0
170,140
0
W
Danzaburou
7,633
763
57
6
0
179,402
1
W
Hun Batz
7,848
785
30
3
0
177,001
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role