Player Matchup

Fenrir
Fenrir
Silver I
CarryingM8
Fenrir
Silver I
Level 38
God Stats
3W - 2L
1,820 SR
Queue Stats
54W - 71L
1,593 MMR
Party 3
Heimdallr
Heimdallr
Gold I
Modelers
Heimdallr
Gold I
Level 66
God Stats
4W - 2L
1,950 SR
Queue Stats
72W - 78L
1,772 MMR
Party 3
Tiamat
Tiamat
Gold I
Thee_Royal1
Tiamat
Gold I
Level 157
God Stats
9W - 10L
1,636 SR
Queue Stats
329W - 325L
1,613 MMR
Party 1
Guan Yu
Guan Yu
Gold V
Vanguards Oath
Guan Yu
Gold V
Level 33
God Stats
4W - 1L
1,720 SR
Queue Stats
37W - 23L
1,692 MMR
Solo
Chang'e
Chang'e
Platinum III
VooDoo iVy
Chang'e
Platinum III
Level 104
God Stats
5W - 4L
1,353 SR
Queue Stats
141W - 136L
1,748 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 80
1,696 SR
1,684 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 143
1,631 SR
1,683 MMR
Chaac
Chaac
Platinum IV
C10 I Raul
Chaac
Platinum IV
Level 146
God Stats
75W - 49L
1,718 SR
Queue Stats
878W - 871L
1,693 MMR
Party 2
Ao Kuang
Ao Kuang
Gold II
Caioca Motos
Ao Kuang
Gold II
Level 145
God Stats
13W - 8L
1,803 SR
Queue Stats
113W - 108L
1,680 MMR
Party 2
Cupid
Cupid
Gold II
ColombianCaviar
Cupid
Gold II
Level 153
God Stats
14W - 9L
1,760 SR
Queue Stats
316W - 320L
1,687 MMR
Solo
Baba Yaga
Baba Yaga
Gold I
Ulixexx17
Baba Yaga
Gold I
Level 127
God Stats
0W - 3L
1,373 SR
Queue Stats
400W - 394L
1,669 MMR
Solo
Sylvanus
Sylvanus
Gold III
lts Arrow
Sylvanus
Gold III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 27L
1,687 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CarryingM8
Fenrir
20
14 / 5 / 9
16,411
586
21,318
25,609
17,914
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heimdallr
Modelers
Heimdallr
20
7 / 3 / 12
16,220
579
22,650
23,619
9,972
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
20
5 / 1 / 14
14,479
517
15,546
20,372
26,119
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
1 / 2 / 13
15,095
539
13,383
23,964
35,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
VooDoo iVy
Chang'e
20
8 / 0 / 12
15,324
547
16,077
20,842
11,710
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
SetDanzaburouScyllaCu ChulainnNemesis

VS

Bans
ApolloCthulhuTsukuyomiKing ArthurJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
19
2 / 5 / 2
13,256
473
17,297
29,201
25,730
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ao Kuang
Caioca Motos
Ao Kuang
20
5 / 9 / 2
13,207
472
10,254
27,662
12,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
2 / 8 / 4
12,986
464
11,756
23,835
10,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
Ulixexx17
Baba Yaga
20
1 / 6 / 3
12,712
454
12,518
16,263
8,991
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sylvanus
lts Arrow
Sylvanus
17
1 / 7 / 5
11,022
394
9,412
22,735
25,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
27
35
Kills
11
11
Deaths
35
60
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chaac
2
5
2
0.6
L
Ao Kuang
Caioca Motos
Ao Kuang
5
9
2
0.67
W
Fenrir
CarryingM8
Fenrir
14
5
9
3.7
L
2
8
4
0.5
W
Heimdallr
Modelers
Heimdallr
7
3
12
4.33
W
Tiamat
5
1
14
12
L
Baba Yaga
Ulixexx17
Baba Yaga
1
6
3
0.42
W
1
2
13
3.75
W
Chang'e
VooDoo iVy
Chang'e
8
0
12
14
L
Sylvanus
lts Arrow
Sylvanus
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,974
Damage
61,237
114,406
Taken
119,696
101,113
Mitigated
82,939
64,721
Healing
34,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
17,297
3,098
0
9,680
29,201
25,730
63
5,500
23,621
5,483
87,334
L
Ao Kuang
Caioca Motos
Ao Kuang
10,254
2,523
0
6,708
27,662
12,150
0
8,323
19,259
92,717
0
W
Fenrir
CarryingM8
Fenrir
21,318
5,947
0
8,750
25,609
17,914
3,283
9,025
16,559
0
128,232
L
11,756
5,932
159
7,917
23,835
10,148
1,161
3,488
20,343
0
93,824
W
Heimdallr
Modelers
Heimdallr
22,650
9,837
0
5,979
23,619
9,972
5,184
7,171
16,423
0
135,819
W
Tiamat
15,546
657
965
10,069
20,372
26,119
1,160
8,133
12,239
79,657
0
L
Baba Yaga
Ulixexx17
Baba Yaga
12,518
519
300
3,688
16,263
8,991
0
4,455
11,808
100,279
0
W
13,383
1,883
3,522
12,046
23,964
35,398
1,306
5,598
18,366
407
94,063
W
Chang'e
VooDoo iVy
Chang'e
16,077
1,134
10,003
13,387
20,842
11,710
1,551
6,918
13,924
111,124
0
L
Sylvanus
lts Arrow
Sylvanus
9,412
2,569
2,002
4,357
22,735
25,920
310
10,252
12,483
48,859
12,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,529
Gold Earned
63,183
837
Minions Killed
704
0
Camps Cleared
0
2,848,165
Distance Traveled
2,517,072
29
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
13,256
473
162
6
0
536,742
3
L
Ao Kuang
13,207
472
139
5
0
516,498
7
W
Fenrir
16,411
586
145
5
0
579,914
2
L
Cupid
12,986
464
145
5
0
453,434
2
W
Heimdallr
16,220
579
197
7
0
552,168
3
W
Tiamat
14,479
517
142
5
0
549,166
6
L
Baba Yaga
12,712
454
169
6
0
518,816
6
W
Guan Yu
15,095
539
199
7
0
593,375
13
W
Chang'e
15,324
547
154
6
0
573,542
5
L
Sylvanus
11,022
394
89
3
0
491,582
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role