Player Matchup

Hercules
Hercules
Ovarina
Hercules
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
337W - 346L
1,548 Elo+
Party 2
Hades
Hades
PrimalGr33d
Hades
Level 149
God Stats
3W - 5L
1,439 SR
Queue Stats
237W - 231L
1,588 Elo+
Party 2
Anhur
Anhur
Prolapsed
Anhur
Level 116
God Stats
9W - 19L
1,373 SR
Queue Stats
120W - 141L
1,350 Elo+
Solo
Janus
Janus
ShallowCreak
Janus
Level 75
God Stats
2W - 1L
1,840 SR
Queue Stats
110W - 97L
1,525 Elo+
Party 2
Nemesis
Nemesis
TheBlackRift
Nemesis
Level 135
God Stats
18W - 9L
1,487 SR
Queue Stats
39W - 40L
1,448 Elo+
Solo
Team Averages
Level 115
1,528 SR
1,492 Elo+

VS

Team Averages
Level 107
1,489 SR
1,511 Elo+
Hachiman
Hachiman
DivineVampyr
Hachiman
Level 138
God Stats
0W - 5L
1,209 SR
Queue Stats
281W - 270L
1,551 Elo+
Solo
Bellona
Bellona
Dwellmaker
Bellona
Level 79
God Stats
3W - 3L
1,524 SR
Queue Stats
137W - 118L
1,568 Elo+
Party 1
Serqet
Serqet
Studhusky
Serqet
Level 155
God Stats
1W - 5L
1,495 SR
Queue Stats
409W - 412L
1,546 Elo+
Solo
Tiamat
Tiamat
ViewtifulGx
Tiamat
Level 80
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 6L
1,296 Elo+
Solo
Izanami
Izanami
la leche8
Izanami
Level 82
God Stats
48W - 27L
1,720 SR
Queue Stats
327W - 304L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ovarina
Hercules
9
1 / 0 / 5
5,734
573
1,385
6,215
2,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
5 / 1 / 1
7,266
727
5,104
9,485
4,697
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Prolapsed
Anhur
10
2 / 3 / 3
5,901
590
5,240
7,892
2,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
5 / 2 / 5
6,627
663
4,139
4,433
1,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
TheBlackRift
Nemesis
12
7 / 0 / 3
6,946
695
5,409
6,181
1,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DivineVampyr
Hachiman
10
2 / 4 / 1
5,597
560
6,575
7,125
1,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Dwellmaker
Bellona
9
0 / 4 / 0
5,186
519
5,068
7,189
4,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Serqet
Studhusky
Serqet
10
3 / 2 / 0
6,099
610
2,977
6,252
1,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
8
0 / 8 / 4
5,160
516
4,061
7,261
3,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
la leche8
Izanami
6
1 / 2 / 1
4,524
452
2,716
4,400
1,056
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
20
Kills
6
6
Deaths
20
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
DivineVampyr
Hachiman
2
4
1
0.63
L
Bellona
Dwellmaker
Bellona
0
4
0
0
W
Hercules
Ovarina
Hercules
1
0
5
3.5
W
5
1
1
5.5
W
Anhur
Prolapsed
Anhur
2
3
3
1.17
W
5
2
5
3.75
L
Serqet
Studhusky
Serqet
3
2
0
1.5
W
Nemesis
TheBlackRift
Nemesis
7
0
3
8.5
L
Tiamat
0
8
4
0.25
L
Izanami
la leche8
Izanami
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,277
Damage
21,397
34,206
Taken
32,227
12,698
Mitigated
12,122
14,268
Healing
7,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
DivineVampyr
Hachiman
6,575
3,282
0
2,135
7,125
1,943
0
340
6,743
0
26,491
L
Bellona
Dwellmaker
Bellona
5,068
2,357
0
1,950
7,189
4,065
0
4,307
2,874
0
27,273
W
Hercules
Ovarina
Hercules
1,385
722
0
2,768
6,215
2,961
87
868
5,347
0
13,097
W
5,104
733
32
6,479
9,485
4,697
427
305
9,006
40,153
0
W
Anhur
Prolapsed
Anhur
5,240
2,881
0
2,791
7,892
2,073
0
303
7,589
0
30,175
W
4,139
317
0
750
4,433
1,201
419
1,517
2,549
26,769
0
L
Serqet
Studhusky
Serqet
2,977
544
0
2,675
6,252
1,930
0
1,529
4,687
0
25,573
W
Nemesis
TheBlackRift
Nemesis
5,409
3,458
0
1,448
6,181
1,766
0
1,068
5,113
0
39,599
L
Tiamat
4,061
479
0
449
7,261
3,128
0
1,958
5,159
13,913
0
L
Izanami
la leche8
Izanami
2,716
2,159
0
618
4,400
1,056
0
827
3,521
0
13,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,474
Gold Earned
26,566
319
Minions Killed
227
0
Camps Cleared
0
937,631
Distance Traveled
863,294
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,597
560
53
5
0
172,027
1
L
Bellona
5,186
519
62
6
0
185,831
1
W
Hercules
5,734
573
26
3
0
204,130
1
W
Hades
7,266
727
99
10
0
172,487
3
W
Anhur
5,901
590
64
6
0
169,726
0
W
Janus
6,627
663
56
6
0
159,585
0
L
Serqet
6,099
610
61
6
0
203,044
1
W
Nemesis
6,946
695
74
7
0
231,703
4
L
Tiamat
5,160
516
27
3
0
174,366
0
L
Izanami
4,524
452
24
2
0
128,026
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role