Player Matchup

Anhur
Anhur
 
Anhur
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BennettBMW
Anubis
Level 25
God Stats
2W - 1L
1,296 SR
Queue Stats
12W - 8L
1,590 Elo+
Solo
Sol
Sol
Conjurous
Sol
Level 18
God Stats
1W - 7L
1,374 SR
Queue Stats
3W - 9L
1,159 Elo+
Solo
Nemesis
Nemesis
SlimeTime9228
Nemesis
Level 28
God Stats
7W - 9L
1,329 SR
Queue Stats
78W - 72L
1,437 Elo+
Solo
Fafnir
Fafnir
chris4curling2
Fafnir
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 27L
1,851 Elo+
Solo
Team Averages
Level 21
1,400 SR
1,507 Elo+

VS

Team Averages
Level 15
1,411 SR
1,682 Elo+
Heimdallr
Heimdallr
AJx17
Heimdallr
Level 16
God Stats
0W - 1L
1,307 SR
Queue Stats
19W - 25L
1,859 Elo+
Party 1
Nu Wa
Nu Wa
DADDYLARGELEGS
Nu Wa
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,859 Elo+
Party 1
Fenrir
Fenrir
NOKER438
Fenrir
Level 17
God Stats
2W - 3L
1,546 SR
Queue Stats
14W - 13L
1,623 Elo+
Solo
Nemesis
Nemesis
Osyrift
Nemesis
Level 6
God Stats
3W - 3L
1,199 SR
Queue Stats
62W - 71L
1,660 Elo+
Party 1
Baron Samedi
Baron Samedi
XxCorreBergiiixX
Baron Samedi
Level 17
God Stats
9W - 8L
1,500 SR
Queue Stats
127W - 111L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
7 / 1 / 3
6,204
620
5,425
6,670
1,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
BennettBMW
Anubis
10
2 / 1 / 3
6,173
617
2,091
3,831
1,522
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
4 / 2 / 2
5,908
591
4,679
5,979
1,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
9
4 / 0 / 7
5,883
588
2,836
4,955
1,171
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
6 / 1 / 7
6,889
689
4,667
6,240
4,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AJx17
Heimdallr
6
0 / 6 / 1
4,256
426
4,194
6,956
1,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 6 / 0
4,390
439
3,681
4,582
814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
NOKER438
Fenrir
7
2 / 3 / 1
4,871
487
2,890
6,361
1,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Osyrift
Nemesis
5
1 / 5 / 1
4,180
418
1,573
5,370
889
Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Baron Samedi
XxCorreBergiiixX
Baron Samedi
10
2 / 3 / 1
5,635
564
3,310
6,475
2,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
23
Kills
5
5
Deaths
23
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
7
1
3
8.5
L
Heimdallr
AJx17
Heimdallr
0
6
1
0.08
W
Anubis
BennettBMW
Anubis
2
1
3
3.5
W
4
2
2
2.5
L
0
6
0
0
L
Fenrir
NOKER438
Fenrir
2
3
1
0.83
L
Nemesis
Osyrift
Nemesis
1
5
1
0.3
W
Nemesis
4
0
7
7.5
L
Baron Samedi
XxCorreBergiiixX
Baron Samedi
2
3
1
0.83
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,698
Damage
15,648
27,675
Taken
29,744
10,365
Mitigated
7,641
12,923
Healing
6,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,425
2,767
0
3,919
6,670
1,779
669
881
5,701
0
29,569
L
Heimdallr
AJx17
Heimdallr
4,194
2,176
0
924
6,956
1,541
195
2,238
4,718
0
14,785
W
Anubis
BennettBMW
Anubis
2,091
88
0
2,042
3,831
1,522
687
1,724
1,943
33,094
0
W
4,679
2,069
0
2,558
5,979
1,661
738
2,667
3,250
21,421
0
L
3,681
605
0
10
4,582
814
0
2,688
1,894
14,751
0
L
Fenrir
NOKER438
Fenrir
2,890
1,091
0
2,161
6,361
1,700
300
1,651
4,710
0
13,426
L
Nemesis
Osyrift
Nemesis
1,573
657
0
937
5,370
889
0
1,366
4,004
0
7,295
W
Nemesis
2,836
1,325
0
1,183
4,955
1,171
713
737
4,150
0
15,072
L
Baron Samedi
XxCorreBergiiixX
Baron Samedi
3,310
635
0
2,583
6,475
2,697
403
3,494
2,981
22,840
0
W
4,667
971
0
3,221
6,240
4,232
0
552
5,640
14,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,057
Gold Earned
23,332
217
Minions Killed
130
0
Camps Cleared
0
938,679
Distance Traveled
786,424
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,204
620
64
6
0
178,793
1
L
Heimdallr
4,256
426
26
3
0
158,192
2
W
Anubis
6,173
617
68
7
0
167,106
2
W
Sol
5,908
591
39
4
0
186,898
0
L
Nu Wa
4,390
439
25
3
0
137,493
1
L
Fenrir
4,871
487
31
3
0
136,483
2
L
Nemesis
4,180
418
10
1
0
180,451
0
W
Nemesis
5,883
588
28
3
0
202,955
3
L
Baron Samedi
5,635
564
38
4
0
173,805
1
W
Fafnir
6,889
689
18
2
0
202,927
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role