Player Matchup

Merlin
Merlin
Crosiiee
Merlin
Level 27
God Stats
7W - 8L
1,508 SR
Queue Stats
136W - 154L
1,382 Elo+
Party 3
Khepri
Khepri
H7HL
Khepri
Level 29
God Stats
26W - 29L
1,374 SR
Queue Stats
410W - 387L
1,528 Elo+
Solo
Chaac
Chaac
IsCarter
Chaac
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 19L
1,232 Elo+
Party 2
Bakasura
Bakasura
TechDecker
Bakasura
Level 33
God Stats
9W - 12L
1,671 SR
Queue Stats
426W - 473L
1,392 Elo+
Party 3
Hachiman
Hachiman
vblastoise
Hachiman
Level 9
God Stats
1W - 2L
1,161 SR
Queue Stats
4W - 10L
1,085 Elo+
Party 2
Team Averages
Level 25
1,443 SR
1,324 Elo+

VS

Team Averages
Level 22
1,578 SR
1,385 Elo+
Olorun
Olorun
DaBombGee
Olorun
Level 22
God Stats
20W - 21L
1,423 SR
Queue Stats
136W - 126L
1,369 Elo+
Party 1
Vamana
Vamana
Elder7K
Vamana
Level 18
God Stats
1W - 4L
1,405 SR
Queue Stats
50W - 64L
1,398 Elo+
Solo
Arachne
Arachne
Fusebomb09
Arachne
Level 29
God Stats
5W - 5L
1,598 SR
Queue Stats
154W - 188L
1,341 Elo+
Solo
Izanami
Izanami
Luismi141414
Izanami
Level 27
God Stats
3W - 2L
1,698 SR
Queue Stats
98W - 97L
1,393 Elo+
Solo
Ymir
Ymir
NfgBwg
Ymir
Level 16
God Stats
3W - 1L
1,767 SR
Queue Stats
39W - 25L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Crosiiee
Merlin
17
4 / 2 / 9
10,608
505
19,995
6,787
2,903
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
H7HL
Khepri
17
4 / 1 / 18
11,346
540
11,086
16,567
18,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chaac
IsCarter
Chaac
17
3 / 4 / 0
11,116
529
12,090
17,271
17,378
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bakasura
TechDecker
Bakasura
18
7 / 4 / 4
11,435
545
12,350
18,625
8,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hachiman
vblastoise
Hachiman
17
10 / 4 / 9
10,929
520
23,461
14,323
7,036
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DaBombGee
Olorun
14
2 / 6 / 3
9,574
456
12,106
18,421
6,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
Elder7K
Vamana
18
5 / 4 / 0
11,264
536
8,981
16,795
10,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
Fusebomb09
Arachne
16
6 / 5 / 5
10,675
508
12,365
19,843
9,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
Luismi141414
Izanami
13
0 / 7 / 3
8,490
404
9,584
21,950
7,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
NfgBwg
Ymir
12
1 / 7 / 2
7,464
355
5,542
22,323
15,656
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
27
28
Kills
14
15
Deaths
29
40
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
Crosiiee
Merlin
4
2
9
4.25
L
Olorun
DaBombGee
Olorun
2
6
3
0.58
L
Vamana
Elder7K
Vamana
5
4
0
1.25
L
Arachne
Fusebomb09
Arachne
6
5
5
1.7
W
Khepri
H7HL
Khepri
4
1
18
13
W
Chaac
IsCarter
Chaac
3
4
0
0.75
L
Izanami
Luismi141414
Izanami
0
7
3
0.21
L
Ymir
NfgBwg
Ymir
1
7
2
0.29
W
Bakasura
TechDecker
Bakasura
7
4
4
2.25
W
Hachiman
vblastoise
Hachiman
10
4
9
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,982
Damage
48,578
73,573
Taken
99,332
53,631
Mitigated
50,205
17,601
Healing
21,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Crosiiee
Merlin
19,995
720
864
652
6,787
2,903
742
1,280
5,507
65,151
0
L
Olorun
DaBombGee
Olorun
12,106
4,556
775
7,289
18,421
6,986
922
8,837
9,154
53,923
0
L
Vamana
Elder7K
Vamana
8,981
4,504
0
1,936
16,795
10,847
1,605
3,529
12,902
0
58,908
L
Arachne
Fusebomb09
Arachne
12,365
8,476
0
6,995
19,843
9,534
0
4,090
15,436
0
70,798
W
Khepri
H7HL
Khepri
11,086
1,466
1,293
2,667
16,567
18,032
354
4,235
12,332
49,196
0
W
Chaac
IsCarter
Chaac
12,090
3,165
0
3,555
17,271
17,378
1,585
766
16,505
0
67,003
L
Izanami
Luismi141414
Izanami
9,584
6,419
0
4,230
21,950
7,182
0
6,934
14,936
0
69,202
L
Ymir
NfgBwg
Ymir
5,542
587
0
250
22,323
15,656
96
7,691
14,389
17,664
0
W
Bakasura
TechDecker
Bakasura
12,350
8,390
0
8,070
18,625
8,282
1,148
4,975
13,650
0
70,428
W
Hachiman
vblastoise
Hachiman
23,461
17,022
0
500
14,323
7,036
2,506
6,392
7,931
0
62,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,434
Gold Earned
47,467
492
Minions Killed
455
0
Camps Cleared
0
1,976,415
Distance Traveled
1,904,122
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,608
505
94
4
0
383,689
3
L
Olorun
9,574
456
95
5
0
357,269
5
L
Vamana
11,264
536
115
5
0
357,405
1
L
Arachne
10,675
508
100
5
0
471,549
1
W
Khepri
11,346
540
62
3
0
398,083
1
W
Chaac
11,116
529
120
6
0
380,569
2
L
Izanami
8,490
404
124
6
0
370,225
2
L
Ymir
7,464
355
21
1
0
347,674
1
W
Bakasura
11,435
545
125
6
0
445,900
5
W
Hachiman
10,929
520
91
4
0
368,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role