Player Matchup

Ne Zha
Ne Zha
AnDrAyUsPrEsToN
Ne Zha
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,519 Elo+
Party 2
Guan Yu
Guan Yu
DannyDevitos
Guan Yu
Level 114
God Stats
14W - 2L
1,836 SR
Queue Stats
192W - 111L
1,626 Elo+
Party 3
Merlin
Merlin
HugswithKisses
Merlin
Level 6
God Stats
5W - 7L
1,390 SR
Queue Stats
14W - 14L
1,399 Elo+
Party 2
Kukulkan
Kukulkan
bearmnan
Kukulkan
Level 24
God Stats
3W - 0L
1,620 SR
Queue Stats
121W - 52L
1,637 Elo+
Party 3
King Arthur
King Arthur
geyboi42069
King Arthur
Level 12
God Stats
2W - 2L
1,505 SR
Queue Stats
42W - 7L
1,954 Elo+
Party 3
Team Averages
Level 57
1,570 SR
1,627 Elo+

VS

Team Averages
Level 28
1,567 SR
1,556 Elo+
Scylla
Scylla
 
Scylla
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Anolani
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 222L
1,454 Elo+
Solo
Chang'e
Chang'e
The Guii
Chang'e
Level 65
God Stats
14W - 5L
1,693 SR
Queue Stats
36W - 25L
1,661 Elo+
Party 1
Hel
Hel
Zabimaru_69
Hel
Level 8
God Stats
4W - 7L
1,525 SR
Queue Stats
19W - 21L
1,598 Elo+
Party 1
Merlin
Merlin
grizzlyjew
Merlin
Level 18
God Stats
5W - 8L
1,618 SR
Queue Stats
20W - 27L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 13
9,638
1,071
7,636
8,440
6,728
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Guan Yu
DannyDevitos
Guan Yu
16
9 / 3 / 11
10,597
1,177
15,093
13,455
14,821
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
3 / 0 / 17
9,666
1,074
7,047
3,498
1,955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
bearmnan
Kukulkan
15
1 / 1 / 13
9,385
1,043
9,889
4,876
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
geyboi42069
King Arthur
17
9 / 0 / 11
11,000
1,222
14,587
10,018
7,553
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

322

VS

Team 2 Tickets

144

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
0 / 0 / 0
5,920
658
0
0
0
15
0 / 8 / 2
8,465
941
6,648
13,721
4,130
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
The Guii
Chang'e
15
5 / 5 / 1
10,091
1,121
9,759
16,530
4,989
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 10 / 5
9,180
1,020
5,396
15,558
4,985
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
grizzlyjew
Merlin
15
1 / 3 / 2
8,936
993
7,945
11,237
4,107
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
16
26
Kills
6
6
Deaths
26
65
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
0
0
0
W
4
2
13
5.25
L
0
8
2
0.13
W
Guan Yu
DannyDevitos
Guan Yu
9
3
11
4.83
W
3
0
17
11.5
L
Chang'e
The Guii
Chang'e
5
5
1
1.1
L
0
10
5
0.25
W
Kukulkan
bearmnan
Kukulkan
1
1
13
7.5
W
King Arthur
geyboi42069
King Arthur
9
0
11
14.5
L
Merlin
grizzlyjew
Merlin
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,252
Damage
29,748
40,287
Taken
57,046
32,787
Mitigated
18,211
7,205
Healing
8,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
0
0
0
0
0
0
0
0
0
0
0
W
7,636
1,436
0
682
8,440
6,728
0
5,275
3,165
0
16,683
L
6,648
479
319
409
13,721
4,130
0
2,736
10,537
23,917
0
W
Guan Yu
DannyDevitos
Guan Yu
15,093
3,762
1,104
2,966
13,455
14,821
0
10,959
2,496
0
27,098
W
7,047
96
0
0
3,498
1,955
0
3,166
332
20,758
0
L
Chang'e
The Guii
Chang'e
9,759
422
1,235
2,415
16,530
4,989
0
5,651
10,257
19,280
0
L
5,396
1,144
1,841
2,083
15,558
4,985
0
4,988
10,404
17,655
0
W
Kukulkan
bearmnan
Kukulkan
9,889
1,021
0
495
4,876
1,730
0
3,741
1,135
23,725
0
W
King Arthur
geyboi42069
King Arthur
14,587
2,548
0
1,958
10,018
7,553
0
6,607
2,886
0
35,186
L
Merlin
grizzlyjew
Merlin
7,945
524
0
0
11,237
4,107
0
2,847
8,216
29,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,286
Gold Earned
42,592
172
Minions Killed
135
9
Camps Cleared
3
935,365
Distance Traveled
648,469
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,920
658
0
0
0
0
0
W
Ne Zha
9,638
1,071
22
2
0
172,024
0
L
Ra
8,465
941
32
4
1
165,832
0
W
Guan Yu
10,597
1,177
25
3
2
196,562
0
W
Merlin
9,666
1,074
33
4
0
181,997
0
L
Chang'e
10,091
1,121
15
2
1
171,272
1
L
Hel
9,180
1,020
28
3
0
150,853
1
W
Kukulkan
9,385
1,043
47
5
1
172,464
0
W
King Arthur
11,000
1,222
45
5
6
212,318
1
L
Merlin
8,936
993
60
7
1
160,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role