Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Loki
Loki
Jatome
Loki
Level 96
God Stats
9W - 4L
1,766 SR
Queue Stats
257W - 247L
1,558 Elo+
Party 1
Chaac
Chaac
KeiLuv
Chaac
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
TheSamSamTag003
Ra
Level 78
God Stats
37W - 34L
1,610 SR
Queue Stats
267W - 258L
1,551 Elo+
Party 1
Ymir
Ymir
antoman77
Ymir
Level 61
God Stats
4W - 6L
1,545 SR
Queue Stats
122W - 138L
1,530 Elo+
Party 1
Team Averages
Level 80
1,584 SR
1,528 Elo+

VS

Team Averages
Level 77
1,420 SR
1,390 Elo+
Yemoja
Yemoja
SSbluethebunny
Yemoja
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 18L
1,280 Elo+
Party 2
Mercury
Mercury
SneakyLucio
Mercury
Level 88
God Stats
0W - 2L
1,298 SR
Queue Stats
5W - 9L
1,447 Elo+
Party 2
Vamana
Vamana
WingedSins
Vamana
Level 89
God Stats
1W - 2L
1,470 SR
Queue Stats
3W - 5L
1,418 Elo+
Party 2
Skadi
Skadi
delanour
Skadi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,438 Elo+
Party 2
The Morrigan
The Morrigan
foxicus1
The Morrigan
Level 35
God Stats
12W - 15L
1,330 SR
Queue Stats
207W - 219L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
5 / 1 / 2
6,436
644
4,829
5,232
1,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Loki
Jatome
Loki
10
6 / 0 / 4
6,217
622
3,948
4,870
1,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
KeiLuv
Chaac
12
2 / 0 / 0
6,514
651
5,266
4,765
2,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
4 / 1 / 4
6,978
698
4,625
4,143
1,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
7
1 / 1 / 7
5,349
535
2,608
5,338
3,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 2
4,213
421
1,394
6,328
2,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
SneakyLucio
Mercury
8
2 / 5 / 1
5,337
534
3,972
8,658
2,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Vamana
WingedSins
Vamana
10
0 / 1 / 0
5,309
531
1,837
6,342
3,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

Skadi
delanour
Skadi
6
0 / 6 / 1
4,217
422
3,156
5,928
1,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

The Morrigan
foxicus1
The Morrigan
9
1 / 3 / 1
5,129
513
2,805
4,362
1,242
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
18
Kills
3
3
Deaths
18
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
5
1
2
6
W
Loki
Jatome
Loki
6
0
4
8
W
Chaac
KeiLuv
Chaac
2
0
0
2
L
0
3
2
0.33
L
Mercury
SneakyLucio
Mercury
2
5
1
0.5
W
4
1
4
6
L
Vamana
WingedSins
Vamana
0
1
0
0
W
Ymir
1
1
7
4.5
L
Skadi
delanour
Skadi
0
6
1
0.08
L
The Morrigan
foxicus1
The Morrigan
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,276
Damage
13,164
24,348
Taken
31,618
10,807
Mitigated
11,523
12,115
Healing
8,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
4,829
1,849
0
2,826
5,232
1,553
433
428
4,804
0
42,910
W
Loki
Jatome
Loki
3,948
1,103
0
3,002
4,870
1,265
411
466
4,404
0
24,851
W
Chaac
KeiLuv
Chaac
5,266
768
0
3,410
4,765
2,925
0
110
4,655
0
35,414
L
1,394
330
252
1,678
6,328
2,795
0
1,842
4,440
5,019
0
L
Mercury
SneakyLucio
Mercury
3,972
1,608
0
3,195
8,658
2,479
0
1,552
6,945
0
23,147
W
4,625
735
257
1,684
4,143
1,406
322
1,560
2,583
36,623
0
L
Vamana
WingedSins
Vamana
1,837
676
0
1,919
6,342
3,791
0
384
5,608
0
24,466
W
Ymir
2,608
251
0
936
5,338
3,658
270
1,465
3,873
5,917
0
L
Skadi
delanour
Skadi
3,156
1,637
0
274
5,928
1,216
0
957
4,961
0
10,857
L
The Morrigan
foxicus1
The Morrigan
2,805
415
0
1,140
4,362
1,242
0
2,084
1,953
24,135
170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,494
Gold Earned
24,205
294
Minions Killed
189
0
Camps Cleared
0
986,636
Distance Traveled
954,789
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,436
644
78
8
0
188,407
1
W
Loki
6,217
622
51
5
0
219,384
0
W
Chaac
6,514
651
76
8
0
194,691
4
L
Yemoja
4,213
421
8
1
0
200,633
1
L
Mercury
5,337
534
47
5
0
205,370
2
W
Ra
6,978
698
82
8
0
190,134
0
L
Vamana
5,309
531
59
6
0
177,051
0
W
Ymir
5,349
535
7
1
0
194,020
1
L
Skadi
4,217
422
28
3
0
179,544
1
L
The Morrigan
5,129
513
47
5
0
192,191
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role