Player Matchup

Vamana
Vamana
AmenoZickZack
Vamana
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,297 Elo+
Solo
Baron Samedi
Baron Samedi
Billius19
Baron Samedi
Level 18
God Stats
6W - 3L
1,773 SR
Queue Stats
47W - 58L
1,425 Elo+
Solo
Hachiman
Hachiman
Crysis Acid123
Hachiman
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
175W - 164L
1,626 Elo+
Solo
Cabrakan
Cabrakan
Muguywara
Cabrakan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ReactSenpai
Fenrir
Level 14
God Stats
4W - 5L
1,544 SR
Queue Stats
61W - 48L
1,522 Elo+
Solo
Team Averages
Level 19
1,563 SR
1,474 Elo+

VS

Team Averages
Level 20
1,658 SR
1,489 Elo+
Janus
Janus
Fafalele
Janus
Level 25
God Stats
4W - 3L
1,723 SR
Queue Stats
93W - 76L
1,437 Elo+
Solo
Cu Chulainn
Cu Chulainn
Jakyyz
Cu Chulainn
Level 23
God Stats
28W - 12L
1,749 SR
Queue Stats
52W - 39L
1,604 Elo+
Party 1
Tsukuyomi
Tsukuyomi
KronaMex
Tsukuyomi
Level 16
God Stats
4W - 0L
1,500 SR
Queue Stats
107W - 93L
1,419 Elo+
Solo
Ares
Ares
MillenniumKid
Ares
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 121L
1,553 Elo+
Party 1
Anhur
Anhur
SERAGELDDIN
Anhur
Level 7
God Stats
6W - 2L
1,818 SR
Queue Stats
8W - 8L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 0
5,849
390
1,660
11,220
4,954
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Baron Samedi
Billius19
Baron Samedi
13
2 / 5 / 7
7,975
532
5,905
9,513
4,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
13
2 / 1 / 3
7,344
490
6,061
8,782
2,763
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
Muguywara
Cabrakan
10
1 / 6 / 3
6,628
442
3,655
11,624
9,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
15
14 / 2 / 1
9,680
645
12,221
11,548
5,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Fafalele
Janus
10
1 / 9 / 2
6,911
461
3,902
8,836
2,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cu Chulainn
Jakyyz
Cu Chulainn
18
15 / 1 / 0
11,294
753
13,596
10,786
9,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
KronaMex
Tsukuyomi
12
4 / 5 / 6
7,940
529
8,241
12,183
4,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 0 / 9
8,096
540
8,492
10,222
7,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
1 / 4 / 2
7,729
515
2,759
8,948
2,710
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
41
19
Kills
22
22
Deaths
19
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
L
Baron Samedi
Billius19
Baron Samedi
2
5
7
1.1
L
Hachiman
2
1
3
3.5
W
Janus
Fafalele
Janus
1
9
2
0.22
W
Cu Chulainn
Jakyyz
Cu Chulainn
15
1
0
15
W
Tsukuyomi
KronaMex
Tsukuyomi
4
5
6
1.4
W
1
0
9
5.5
L
Cabrakan
Muguywara
Cabrakan
1
6
3
0.42
L
Fenrir
14
2
1
7.25
W
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,502
Damage
36,990
52,687
Taken
50,975
27,134
Mitigated
27,432
16,728
Healing
9,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,660
863
199
1,241
11,220
4,954
0
865
10,032
0
23,986
L
Baron Samedi
Billius19
Baron Samedi
5,905
235
653
2,530
9,513
4,316
169
3,686
5,644
36,425
0
L
Hachiman
6,061
2,085
0
5,100
8,782
2,763
315
2,457
6,250
0
46,449
W
Janus
Fafalele
Janus
3,902
514
0
60
8,836
2,232
378
1,983
6,655
31,539
0
W
Cu Chulainn
Jakyyz
Cu Chulainn
13,596
2,691
0
4,018
10,786
9,660
254
1,516
9,186
7,011
66,455
W
Tsukuyomi
KronaMex
Tsukuyomi
8,241
2,496
0
2,832
12,183
4,940
772
1,970
10,075
0
41,738
W
8,492
625
0
1,037
10,222
7,890
216
2,646
7,502
21,546
0
L
Cabrakan
Muguywara
Cabrakan
3,655
245
0
1,226
11,624
9,931
35
3,433
8,086
14,804
0
L
Fenrir
12,221
4,172
0
5,779
11,548
5,170
267
3,759
7,704
0
53,396
W
2,759
1,462
0
1,851
8,948
2,710
3,839
917
7,997
0
45,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,476
Gold Earned
41,970
320
Minions Killed
390
0
Camps Cleared
0
1,297,777
Distance Traveled
1,376,217
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,849
390
47
3
0
248,453
0
L
Baron Samedi
7,975
532
78
5
0
253,021
3
L
Hachiman
7,344
490
85
6
0
245,356
5
W
Janus
6,911
461
63
4
0
237,550
3
W
Cu Chulainn
11,294
753
142
9
0
293,613
2
W
Tsukuyomi
7,940
529
65
4
0
302,991
0
W
Ares
8,096
540
22
1
0
297,491
5
L
Cabrakan
6,628
442
26
2
0
248,175
3
L
Fenrir
9,680
645
84
6
0
302,772
2
W
Anhur
7,729
515
98
7
0
244,572
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role