Player Matchup

Izanami
Izanami
Clowning11
Izanami
Level 24
God Stats
19W - 17L
1,524 SR
Queue Stats
212W - 204L
1,520 Elo+
Party 3
Vamana
Vamana
ItaIgorot
Vamana
Level 42
God Stats
5W - 6L
1,573 SR
Queue Stats
142W - 141L
1,553 Elo+
Party 3
Eset
Eset
LiterallyNeith
Eset
Level 68
God Stats
20W - 30L
1,215 SR
Queue Stats
341W - 380L
1,456 Elo+
Party 2
Cerberus
Cerberus
Propein
Cerberus
Level 48
God Stats
53W - 84L
1,497 SR
Queue Stats
69W - 119L
1,458 Elo+
Party 2
Awilix
Awilix
ThePrettyBunny
Awilix
Level 93
God Stats
22W - 32L
1,556 SR
Queue Stats
317W - 374L
1,500 Elo+
Party 2
Team Averages
Level 55
1,473 SR
1,497 Elo+

VS

Team Averages
Level 58
1,645 SR
1,490 Elo+
Ares
Ares
Bickbreaker
Ares
Level 25
God Stats
46W - 38L
1,626 SR
Queue Stats
501W - 495L
1,503 Elo+
Party 1
Eset
Eset
ThatsCap
Eset
Level 65
God Stats
3W - 7L
1,458 SR
Queue Stats
331W - 328L
1,486 Elo+
Party 1
Cabrakan
Cabrakan
drippinsweat
Cabrakan
Level 81
God Stats
14W - 6L
1,836 SR
Queue Stats
440W - 437L
1,535 Elo+
Party 1
Rama
Rama
fabianer
Rama
Level 42
God Stats
5W - 5L
1,500 SR
Queue Stats
105W - 134L
1,383 Elo+
Solo
Mercury
Mercury
pennynixxers
Mercury
Level 77
God Stats
27W - 18L
1,803 SR
Queue Stats
559W - 530L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Clowning11
Izanami
5
0 / 2 / 0
3,036
607
2,470
3,444
792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Vamana
ItaIgorot
Vamana
4
0 / 2 / 0
2,846
569
701
2,453
829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Boots

Boots

+6%
Movement Speed

5
0 / 3 / 0
3,153
631
1,205
3,365
945
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cerberus
Propein
Cerberus
5
0 / 1 / 0
3,292
658
1,311
3,069
965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

4
0 / 4 / 0
3,100
620
958
4,698
1,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 2
3,343
669
1,919
3,351
988
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Eset
7
6 / 0 / 3
4,780
956
3,897
1,944
524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cabrakan
drippinsweat
Cabrakan
7
3 / 0 / 1
4,101
820
2,061
1,818
887
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

Rama
5
1 / 0 / 2
3,505
701
1,809
3,292
683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mercury
pennynixxers
Mercury
6
1 / 0 / 7
4,046
809
1,833
2,731
719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
12
12
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
Izanami
Clowning11
Izanami
0
2
0
0
L
Vamana
ItaIgorot
Vamana
0
2
0
0
L
0
3
0
0
L
Cerberus
Propein
Cerberus
0
1
0
0
W
Eset
6
0
3
7.5
L
0
4
0
0
W
Cabrakan
drippinsweat
Cabrakan
3
0
1
3.5
W
Rama
1
0
2
2
W
Mercury
pennynixxers
Mercury
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,645
Damage
11,519
17,029
Taken
13,136
4,755
Mitigated
3,801
5,001
Healing
6,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,919
76
305
1,087
3,351
988
80
681
2,670
7,089
0
L
Izanami
Clowning11
Izanami
2,470
1,963
0
1,234
3,444
792
0
1,300
2,116
0
15,221
L
Vamana
ItaIgorot
Vamana
701
238
0
210
2,453
829
0
1,695
728
0
5,744
L
1,205
147
0
720
3,365
945
0
2,053
1,102
11,121
0
L
Cerberus
Propein
Cerberus
1,311
100
222
1,518
3,069
965
0
1,023
2,046
5,434
0
W
Eset
3,897
289
0
1,020
1,944
524
0
922
1,022
16,379
0
L
958
250
0
1,097
4,698
1,224
0
1,464
3,160
0
9,783
W
Cabrakan
drippinsweat
Cabrakan
2,061
165
0
616
1,818
887
0
0
1,818
14,538
0
W
Rama
1,809
1,537
0
1,691
3,292
683
216
630
2,662
0
13,989
W
Mercury
pennynixxers
Mercury
1,833
1,107
0
1,700
2,731
719
0
283
2,448
0
13,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,427
Gold Earned
19,775
89
Minions Killed
147
0
Camps Cleared
0
480,950
Distance Traveled
522,835
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
3,343
669
6
1
0
112,641
0
L
Izanami
3,036
607
27
5
0
94,648
2
L
Vamana
2,846
569
8
2
0
78,863
0
L
Eset
3,153
631
16
3
0
91,037
1
L
Cerberus
3,292
658
13
3
0
104,553
3
W
Eset
4,780
956
32
6
0
110,017
1
L
Awilix
3,100
620
25
5
0
111,849
1
W
Cabrakan
4,101
820
37
7
0
95,470
2
W
Rama
3,505
701
34
7
0
90,140
2
W
Mercury
4,046
809
38
8
0
114,567
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role