Player Matchup

Bellona
Bellona
AzahothicGojira
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sol
Sol
Shujukun
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Achilles
Achilles
keepiteven
Achilles
Level 29
God Stats
17W - 26L
1,221 SR
Queue Stats
372W - 417L
1,428 Elo+
Solo
Osiris
Osiris
lmlopus
Osiris
Level 29
God Stats
5W - 3L
1,495 SR
Queue Stats
67W - 48L
1,480 Elo+
Solo
Rama
Rama
vineetshourya
Rama
Level 28
God Stats
1W - 2L
1,715 SR
Queue Stats
112W - 89L
1,429 Elo+
Solo
Team Averages
Level 18
1,486 SR
1,467 Elo+

VS

Team Averages
Level 11
1,449 SR
1,362 Elo+
Thor
Thor
DixonCider69x
Thor
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
34W - 28L
1,413 Elo+
Party 1
Cabrakan
Cabrakan
IflyMortal
Cabrakan
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 20L
1,413 Elo+
Party 1
Tiamat
Tiamat
MetalManOmega
Tiamat
Level 28
God Stats
30W - 29L
1,458 SR
Queue Stats
86W - 98L
1,335 Elo+
Solo
Heimdallr
Heimdallr
Pedr1nFT1
Heimdallr
Level 9
God Stats
4W - 3L
1,287 SR
Queue Stats
114W - 95L
1,150 Elo+
Solo
Hercules
Hercules
sa322
Hercules
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,823
403
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

5
1 / 3 / 1
3,572
510
826
2,301
695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
keepiteven
Achilles
6
0 / 0 / 0
3,631
519
1,724
3,666
1,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Osiris
lmlopus
Osiris
7
1 / 1 / 0
4,122
589
1,207
4,800
1,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 2 / 0
3,741
534
1,219
3,511
707
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 1
4,466
638
1,716
2,953
743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cabrakan
IflyMortal
Cabrakan
6
1 / 1 / 1
4,379
626
2,661
3,549
1,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
2 / 1 / 1
4,669
667
1,446
2,116
1,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Heimdallr
Pedr1nFT1
Heimdallr
8
2 / 0 / 0
4,596
657
2,686
2,270
669
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Hercules
sa322
Hercules
4
0 / 2 / 1
3,292
470
41
3,170
1,065

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
10
2
Kills
6
6
Deaths
4
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
1
0
1
1.5
W
Cabrakan
IflyMortal
Cabrakan
1
1
1
1.5
W
2
1
1
2.5
W
Heimdallr
Pedr1nFT1
Heimdallr
2
0
0
2
L
1
3
1
0.5
L
Achilles
keepiteven
Achilles
0
0
0
0
L
Osiris
lmlopus
Osiris
1
1
0
1
W
Hercules
sa322
Hercules
0
2
1
0.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,976
Damage
8,550
14,278
Taken
14,058
4,796
Mitigated
5,288
5,499
Healing
4,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
1,716
653
0
1,012
2,953
743
0
55
2,898
0
16,738
W
Cabrakan
IflyMortal
Cabrakan
2,661
505
0
471
3,549
1,803
0
0
3,453
9,736
0
W
1,446
157
123
910
2,116
1,008
356
342
1,774
15,631
0
W
Heimdallr
Pedr1nFT1
Heimdallr
2,686
941
0
1,142
2,270
669
0
0
2,195
0
20,852
L
826
395
0
239
2,301
695
0
1,446
855
4,636
239
L
Achilles
keepiteven
Achilles
1,724
193
0
2,050
3,666
1,437
0
478
3,188
0
11,256
L
Osiris
lmlopus
Osiris
1,207
631
0
1,774
4,800
1,957
194
1,701
3,099
0
12,758
W
Hercules
sa322
Hercules
41
41
0
614
3,170
1,065
228
377
2,768
0
1,602
L
1,219
1,115
111
1,325
3,511
707
0
482
3,029
0
15,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,889
Gold Earned
21,402
103
Minions Killed
132
0
Camps Cleared
0
505,423
Distance Traveled
653,944
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
2,823
403
0
0
0
156
1
W
Thor
4,466
638
47
7
0
146,246
1
W
Cabrakan
4,379
626
16
2
0
142,498
1
W
Tiamat
4,669
667
31
4
0
102,720
0
W
Heimdallr
4,596
657
35
5
0
126,895
1
L
Sol
3,572
510
14
2
0
75,620
0
L
Achilles
3,631
519
19
3
0
157,960
2
L
Osiris
4,122
589
32
5
0
118,157
0
W
Hercules
3,292
470
3
0
0
135,585
1
L
Rama
3,741
534
38
5
0
153,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role