Player Matchup

Merlin
Merlin
Charmanlos
Merlin
Level 71
God Stats
11W - 22L
1,517 SR
Queue Stats
354W - 405L
1,394 Elo+
Party 1
Loki
Loki
D0nBigPaPa
Loki
Level 64
God Stats
4W - 12L
1,399 SR
Queue Stats
198W - 254L
1,332 Elo+
Party 1
Neith
Neith
Kitty_Furyxox
Neith
Level 56
God Stats
50W - 62L
1,401 SR
Queue Stats
89W - 138L
1,336 Elo+
Party 1
Geb
Geb
Swissmissmahpizz
Geb
Level 48
God Stats
0W - 1L
1,443 SR
Queue Stats
53W - 101L
1,422 Elo+
Party 1
King Arthur
King Arthur
iambored666
King Arthur
Level 48
God Stats
34W - 49L
1,405 SR
Queue Stats
308W - 430L
1,334 Elo+
Party 1
Team Averages
Level 57
1,433 SR
1,364 Elo+

VS

Team Averages
Level 45
1,532 SR
1,413 Elo+
Agni
Agni
CRIMSONFCKR77
Agni
Level 68
God Stats
11W - 3L
1,645 SR
Queue Stats
70W - 54L
1,546 Elo+
Party 2
Danzaburou
Danzaburou
FriedMilk7630
Danzaburou
Level 32
God Stats
2W - 0L
1,611 SR
Queue Stats
50W - 92L
1,356 Elo+
Party 3
Ao Kuang
Ao Kuang
LilSkully40
Ao Kuang
Level 69
God Stats
3W - 2L
1,444 SR
Queue Stats
186W - 245L
1,390 Elo+
Party 3
Kali
Kali
LunarP3nguin
Kali
Level 36
God Stats
28W - 18L
1,458 SR
Queue Stats
155W - 165L
1,273 Elo+
Solo
Yemoja
Yemoja
Memo_Licious
Yemoja
Level 22
God Stats
6W - 2L
1,500 SR
Queue Stats
11W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Charmanlos
Merlin
13
0 / 5 / 0
7,865
492
4,758
8,254
3,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
1 / 5 / 0
7,411
463
4,768
10,679
3,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 3 / 0
7,623
476
5,739
8,303
2,507
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
0 / 3 / 0
6,441
403
3,827
11,638
5,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
iambored666
King Arthur
13
0 / 5 / 0
7,519
470
6,459
12,603
6,490
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 3
9,196
575
10,826
6,153
2,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
FriedMilk7630
Danzaburou
12
1 / 1 / 1
7,167
448
3,987
9,723
3,554
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ao Kuang
LilSkully40
Ao Kuang
14
3 / 2 / 5
8,230
514
4,982
15,726
5,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
8 / 0 / 4
9,941
621
10,040
13,139
9,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Yemoja
12
1 / 1 / 0
7,302
456
2,252
4,407
2,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
3
Kills
20
21
Deaths
4
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
7
0
3
8.5
L
Merlin
Charmanlos
Merlin
0
5
0
0
L
1
5
0
0.2
W
Danzaburou
FriedMilk7630
Danzaburou
1
1
1
1.5
L
2
3
0
0.67
W
Ao Kuang
LilSkully40
Ao Kuang
3
2
5
2.75
W
8
0
4
10
W
Yemoja
1
1
0
1
L
0
3
0
0
L
King Arthur
iambored666
King Arthur
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,551
Damage
32,087
51,477
Taken
49,148
21,160
Mitigated
22,735
13,294
Healing
22,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,826
1,347
0
1,859
6,153
2,194
788
3,031
3,122
53,881
0
L
Merlin
Charmanlos
Merlin
4,758
385
0
1,323
8,254
3,438
938
6,380
1,535
50,446
0
L
4,768
1,396
0
3,353
10,679
3,117
0
1,214
9,403
0
41,618
W
Danzaburou
FriedMilk7630
Danzaburou
3,987
2,268
0
5,016
9,723
3,554
1,197
1,129
8,594
0
48,161
L
5,739
2,115
222
2,531
8,303
2,507
840
3,752
4,457
0
42,504
W
Ao Kuang
LilSkully40
Ao Kuang
4,982
1,618
0
7,881
15,726
5,832
0
2,875
12,851
55,536
0
W
10,040
4,392
0
5,702
13,139
9,018
142
364
12,775
0
63,735
W
Yemoja
2,252
524
880
935
4,407
2,137
723
1,186
3,221
18,127
0
L
3,827
646
576
3,093
11,638
5,608
180
4,449
7,047
16,869
0
L
King Arthur
iambored666
King Arthur
6,459
853
0
2,196
12,603
6,490
340
1,592
10,975
0
43,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,859
Gold Earned
41,836
382
Minions Killed
400
0
Camps Cleared
0
1,472,167
Distance Traveled
1,421,582
33
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,196
575
115
7
0
309,601
3
L
Merlin
7,865
492
101
6
0
271,641
8
L
Loki
7,411
463
74
5
0
279,172
8
W
Danzaburou
7,167
448
66
4
0
205,521
5
L
Neith
7,623
476
97
6
0
284,134
2
W
Ao Kuang
8,230
514
80
5
0
323,766
1
W
Kali
9,941
621
103
6
0
286,173
3
W
Yemoja
7,302
456
36
2
0
296,521
0
L
Geb
6,441
403
16
1
0
318,812
10
L
King Arthur
7,519
470
94
6
0
318,408
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role