Player Matchup

Tyr
Tyr
AustincV
Tyr
Level 121
God Stats
9W - 1L
1,771 SR
Queue Stats
24W - 8L
1,882 Elo+
Party 3
Jing Wei
Jing Wei
Awolopop
Jing Wei
Level 29
God Stats
7W - 0L
2,030 SR
Queue Stats
19W - 6L
1,871 Elo+
Party 3
Izanami
Izanami
BenchedcV
Izanami
Level 93
God Stats
1W - 0L
1,743 SR
Queue Stats
22W - 10L
1,882 Elo+
Party 3
Scylla
Scylla
InfinitycV
Scylla
Level 127
God Stats
3W - 1L
1,689 SR
Queue Stats
28W - 12L
1,882 Elo+
Party 3
Sylvanus
Sylvanus
The Last Harpy
Sylvanus
Level 141
God Stats
1W - 0L
1,690 SR
Queue Stats
17W - 6L
1,882 Elo+
Party 3
Team Averages
Level 102
1,785 SR
1,880 Elo+

VS

Team Averages
Level 49
1,495 SR
1,518 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Imagicmike
Neith
Level 15
God Stats
0W - 2L
1,508 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Kali
Kali
ItsMeApproved21
Kali
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,615 Elo+
Party 2
Scylla
Scylla
Salocin0013
Scylla
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
soulofdead
Anubis
Level 17
God Stats
0W - 1L
1,467 SR
Queue Stats
4W - 3L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 12
9,343
934
5,941
10,227
8,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
Awolopop
Jing Wei
13
0 / 0 / 15
7,661
766
5,993
5,284
2,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
BenchedcV
Izanami
15
7 / 0 / 7
9,436
944
4,710
5,397
2,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
InfinitycV
Scylla
15
8 / 1 / 6
9,410
941
10,663
4,533
1,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
14
2 / 1 / 8
8,187
819
4,307
11,697
8,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
1 / 4 / 2
6,499
650
7,297
11,114
8,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
12
1 / 3 / 1
6,443
644
3,230
5,268
1,547
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 6 / 1
5,671
567
2,503
9,016
3,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
13
1 / 4 / 0
6,596
660
2,979
5,740
1,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
soulofdead
Anubis
12
0 / 4 / 2
6,127
613
3,809
6,524
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
9
21
Kills
3
3
Deaths
21
48
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
4
2
0.5
W
4
1
12
10
W
Jing Wei
Awolopop
Jing Wei
0
0
15
7.5
W
Izanami
BenchedcV
Izanami
7
0
7
10.5
L
Neith
1
3
1
0.5
W
Scylla
InfinitycV
Scylla
8
1
6
11
L
0
6
1
0.08
L
Scylla
1
4
0
0.25
W
Sylvanus
2
1
8
6
L
Anubis
soulofdead
Anubis
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,614
Damage
19,818
37,138
Taken
37,662
22,875
Mitigated
17,317
18,784
Healing
4,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
7,297
1,666
0
775
11,114
8,520
0
4,343
6,657
0
15,688
W
5,941
384
0
3,932
10,227
8,558
554
1,900
7,980
0
16,494
W
Jing Wei
Awolopop
Jing Wei
5,993
4,085
0
2,667
5,284
2,038
585
1,575
3,632
0
20,408
W
Izanami
BenchedcV
Izanami
4,710
2,586
0
2,832
5,397
2,229
4,714
631
4,654
0
29,718
L
Neith
3,230
1,178
0
948
5,268
1,547
0
1,806
3,378
0
12,972
W
Scylla
InfinitycV
Scylla
10,663
443
0
1,005
4,533
1,649
386
510
4,023
32,505
0
L
2,503
717
0
1,104
9,016
3,214
0
3,035
5,869
0
9,751
L
Scylla
2,979
316
0
1,000
5,740
1,606
0
2,733
2,893
21,054
0
W
Sylvanus
4,307
982
2,697
5,651
11,697
8,401
94
2,133
9,134
17,581
0
L
Anubis
soulofdead
Anubis
3,809
152
0
195
6,524
2,430
0
2,671
3,817
12,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,037
Gold Earned
31,336
238
Minions Killed
153
10
Camps Cleared
3
958,689
Distance Traveled
784,777
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,499
650
30
3
1
158,814
1
W
Tyr
9,343
934
16
2
3
189,772
0
W
Jing Wei
7,661
766
43
4
1
221,082
0
W
Izanami
9,436
944
76
8
2
181,894
3
L
Neith
6,443
644
31
3
0
139,427
0
W
Scylla
9,410
941
67
7
3
185,148
1
L
Kali
5,671
567
14
1
0
166,304
0
L
Scylla
6,596
660
50
5
2
162,537
3
W
Sylvanus
8,187
819
36
4
1
180,793
4
L
Anubis
6,127
613
28
3
0
157,695
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role