Player Matchup

Ares
Ares
Gold V
Aresthegod
Ares
Gold V
Level 130
God Stats
2W - 1L
1,601 SR
Queue Stats
14W - 18L
1,283 MMR
Solo
Janus
Janus
Silver II
FtsbOhemio
Janus
Silver II
Level 41
God Stats
6W - 7L
1,712 SR
Queue Stats
185W - 176L
1,324 MMR
Solo
Danzaburou
Danzaburou
Silver I
MyTastyMango
Danzaburou
Silver I
Level 82
God Stats
19W - 13L
1,724 SR
Queue Stats
70W - 75L
1,363 MMR
Solo
Mulan
Mulan
Silver V
RG1012
Mulan
Silver V
Level 66
God Stats
2W - 5L
1,420 SR
Queue Stats
17W - 27L
1,229 MMR
Solo
Athena
Athena
Gold V
damiannicolas
Athena
Gold V
Level 121
God Stats
5W - 3L
1,465 SR
Queue Stats
258W - 272L
1,251 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 88
1,585 SR
1,290 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 105
1,476 SR
1,330 MMR
Loki
Loki
Bronze III
Absolutex32
Loki
Bronze III
Level 132
God Stats
0W - 1L
1,606 SR
Queue Stats
12W - 34L
1,318 MMR
Solo
Tiamat
Tiamat
Silver IV
Diabahl
Tiamat
Silver IV
Level 46
God Stats
1W - 2L
1,532 SR
Queue Stats
24W - 33L
1,216 MMR
Solo
Ra
Ra
Silver I
Roskineitor
Ra
Silver I
Level 74
God Stats
2W - 6L
1,205 SR
Queue Stats
56W - 68L
1,319 MMR
Solo
Anhur
Anhur
Silver I
Zer0Kimisaki
Anhur
Silver I
Level 117
God Stats
1W - 4L
1,535 SR
Queue Stats
177W - 190L
1,298 MMR
Solo
Geb
Geb
Gold IV
kingofdarkness7
Geb
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 4
5,736
574
2,201
4,059
1,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
11
1 / 0 / 4
6,218
622
3,609
2,547
798
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
MyTastyMango
Danzaburou
11
4 / 0 / 1
6,729
673
4,122
3,935
1,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mulan
RG1012
Mulan
10
3 / 0 / 0
5,809
581
4,918
5,749
2,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
3 / 0 / 1
6,168
617
2,664
6,080
3,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
SetCthulhuCu ChulainnTsukuyomiScylla

VS

Bans
ApolloCupidGuan YuKumbhakarnaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,578
458
2,251
6,170
1,637
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
Diabahl
Tiamat
9
0 / 2 / 0
4,866
487
2,525
5,754
3,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 4 / 0
4,634
463
2,065
4,873
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
0 / 3 / 0
4,968
497
2,359
4,738
1,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 1 / 0
4,500
450
803
4,968
1,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
13
Kills
0
0
Deaths
13
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
2
0
4
4
L
Tiamat
Diabahl
Tiamat
0
2
0
0
W
Janus
1
0
4
3
W
Danzaburou
MyTastyMango
Danzaburou
4
0
1
4.5
W
Mulan
RG1012
Mulan
3
0
0
3
L
0
4
0
0
L
0
3
0
0
W
3
0
1
3.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,514
Damage
10,003
22,370
Taken
26,503
9,942
Mitigated
9,225
10,571
Healing
5,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,251
83
0
540
6,170
1,637
0
2,206
3,964
0
22,889
W
2,201
74
0
1,629
4,059
1,524
139
431
3,628
14,723
0
L
Tiamat
Diabahl
Tiamat
2,525
722
0
2,438
5,754
3,054
216
263
5,191
18,340
0
W
Janus
3,609
410
0
1,016
2,547
798
111
1,387
1,028
39,436
0
W
Danzaburou
MyTastyMango
Danzaburou
4,122
2,387
0
2,253
3,935
1,134
992
234
3,701
0
33,895
W
Mulan
RG1012
Mulan
4,918
872
0
2,114
5,749
2,995
704
2,351
3,124
0
22,536
L
2,065
87
65
1,146
4,873
1,655
0
4,060
788
17,944
0
L
2,359
756
0
270
4,738
1,093
0
775
3,963
0
28,081
W
2,664
882
0
3,559
6,080
3,491
32
526
5,496
36,774
0
L
803
170
0
1,434
4,968
1,786
0
1,170
3,798
10,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,660
Gold Earned
23,546
303
Minions Killed
231
0
Camps Cleared
0
990,646
Distance Traveled
872,781
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,578
458
58
6
0
190,833
1
W
Ares
5,736
574
20
2
0
201,998
4
L
Tiamat
4,866
487
45
5
0
156,746
2
W
Janus
6,218
622
82
8
0
178,817
3
W
Danzaburou
6,729
673
72
7
0
200,069
4
W
Mulan
5,809
581
45
5
0
180,557
3
L
Ra
4,634
463
54
5
0
165,645
3
L
Anhur
4,968
497
60
6
0
159,184
2
W
Athena
6,168
617
84
8
0
229,205
4
L
Geb
4,500
450
14
1
0
200,373
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role