Player Matchup

King Arthur
King Arthur
CrashBenedikt
King Arthur
Level 27
God Stats
80W - 74L
1,557 SR
Queue Stats
126W - 117L
1,557 Elo+
Solo
Yemoja
Yemoja
Fonzi13
Yemoja
Level 17
God Stats
3W - 0L
1,842 SR
Queue Stats
329W - 370L
1,379 Elo+
Solo
Janus
Janus
Madness66000
Janus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 85L
1,620 Elo+
Solo
Loki
Loki
Ruudysnipes69
Loki
Level 22
God Stats
28W - 21L
1,476 SR
Queue Stats
63W - 57L
1,375 Elo+
Party 1
Danzaburou
Danzaburou
lakkopip1
Danzaburou
Level 21
God Stats
31W - 30L
1,472 SR
Queue Stats
131W - 141L
1,309 Elo+
Party 1
Team Averages
Level 23
1,569 SR
1,448 Elo+

VS

Team Averages
Level 10
1,477 SR
1,265 Elo+
Mulan
Mulan
Ghoost_Snow
Mulan
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,103 Elo+
Party 2
Sylvanus
Sylvanus
HandsomeBandits
Sylvanus
Level 29
God Stats
14W - 27L
1,386 SR
Queue Stats
274W - 343L
1,352 Elo+
Solo
Bellona
Bellona
Kenza_Snow
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,103 Elo+
Party 2
Artemis
Artemis
kevinbm02
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,666 Elo+
Solo
Bastet
Bastet
oscaruu_snow
Bastet
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 8L
1,103 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CrashBenedikt
King Arthur
10
4 / 0 / 5
6,330
528
4,170
6,305
2,666
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Yemoja
Fonzi13
Yemoja
7
0 / 0 / 2
4,830
403
1,362
1,219
420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
8 / 2 / 5
7,535
628
11,149
6,673
1,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
7 / 2 / 5
7,197
600
5,539
6,410
1,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
lakkopip1
Danzaburou
9
5 / 3 / 7
6,772
564
6,405
5,236
1,480
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
6,200
517
3,455
8,136
3,051
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
8
3 / 4 / 1
6,227
519
2,015
8,628
4,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
Kenza_Snow
Bellona
9
1 / 6 / 3
5,408
451
2,306
8,257
4,397
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
kevinbm02
Artemis
9
0 / 4 / 3
5,379
448
4,311
6,776
2,079
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bastet
7
1 / 6 / 2
4,949
412
2,380
6,403
1,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
24
Kills
7
7
Deaths
24
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CrashBenedikt
King Arthur
4
0
5
6.5
W
Yemoja
Fonzi13
Yemoja
0
0
2
1
L
2
4
1
0.63
L
Sylvanus
3
4
1
0.88
L
Bellona
Kenza_Snow
Bellona
1
6
3
0.42
W
8
2
5
5.25
W
7
2
5
4.75
L
Artemis
kevinbm02
Artemis
0
4
3
0.38
W
Danzaburou
lakkopip1
Danzaburou
5
3
7
2.83
L
Bastet
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,625
Damage
14,467
25,843
Taken
38,200
8,319
Mitigated
16,021
8,101
Healing
7,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CrashBenedikt
King Arthur
4,170
551
0
2,190
6,305
2,666
0
465
5,840
0
27,353
W
Yemoja
Fonzi13
Yemoja
1,362
183
51
107
1,219
420
0
127
1,092
8,135
0
L
3,455
1,050
0
435
8,136
3,051
0
3,437
4,427
0
20,582
L
Sylvanus
2,015
411
1,508
3,323
8,628
4,861
457
3,391
5,101
10,339
0
L
Bellona
Kenza_Snow
Bellona
2,306
659
0
588
8,257
4,397
27
2,533
5,606
0
13,176
W
11,149
838
0
1,498
6,673
1,806
160
566
6,107
47,011
0
W
5,539
1,154
246
2,944
6,410
1,947
144
341
6,069
0
35,764
L
Artemis
kevinbm02
Artemis
4,311
1,615
0
1,492
6,776
2,079
549
1,034
5,710
0
26,318
W
Danzaburou
lakkopip1
Danzaburou
6,405
2,613
159
906
5,236
1,480
746
516
4,720
0
21,758
L
Bastet
2,380
894
0
61
6,403
1,633
128
1,458
4,845
0
8,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,664
Gold Earned
28,163
267
Minions Killed
160
0
Camps Cleared
0
1,042,101
Distance Traveled
1,034,598
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,330
528
59
5
0
222,409
1
W
Yemoja
4,830
403
16
1
0
125,789
0
L
Mulan
6,200
517
49
4
0
185,659
0
L
Sylvanus
6,227
519
13
1
0
195,659
0
L
Bellona
5,408
451
28
2
0
243,844
2
W
Janus
7,535
628
92
8
0
240,008
3
W
Loki
7,197
600
62
5
0
267,228
0
L
Artemis
5,379
448
51
4
0
196,039
0
W
Danzaburou
6,772
564
38
3
0
186,667
0
L
Bastet
4,949
412
19
2
0
213,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role