Player Matchup

Arachne
Arachne
Natiba
Arachne
Level 26
God Stats
10W - 11L
1,569 SR
Queue Stats
258W - 329L
1,317 Elo+
Party 1
Pele
Pele
S2Dark_SlayerS2
Pele
Level 23
God Stats
4W - 2L
1,500 SR
Queue Stats
817W - 864L
1,429 Elo+
Solo
Bacchus
Bacchus
babuindi
Bacchus
Level 28
God Stats
2W - 4L
1,262 SR
Queue Stats
56W - 92L
1,338 Elo+
Party 1
Raijin
Raijin
bryanpe
Raijin
Level 32
God Stats
2W - 2L
1,458 SR
Queue Stats
57W - 58L
1,409 Elo+
Party 3
Neith
Neith
everton0237
Neith
Level 25
God Stats
4W - 1L
1,796 SR
Queue Stats
40W - 47L
1,378 Elo+
Party 3
Team Averages
Level 27
1,517 SR
1,374 Elo+

VS

Team Averages
Level 16
1,410 SR
1,269 Elo+
Thanatos
Thanatos
Alexjara811
Thanatos
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,217 Elo+
Party 2
Rama
Rama
Eu-Sou-Bataman
Rama
Level 29
God Stats
2W - 5L
1,500 SR
Queue Stats
220W - 258L
1,364 Elo+
Solo
Mercury
Mercury
KissLand96
Mercury
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,217 Elo+
Party 2
Baba Yaga
Baba Yaga
NomaKi²
Baba Yaga
Level 15
God Stats
1W - 6L
1,276 SR
Queue Stats
3W - 8L
1,293 Elo+
Solo
Ares
Ares
wtla
Ares
Level 18
God Stats
2W - 5L
1,275 SR
Queue Stats
10W - 20L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Natiba
Arachne
14
13 / 1 / 3
9,040
603
9,624
8,763
3,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

13
2 / 2 / 0
7,649
510
5,353
8,413
3,133
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
babuindi
Bacchus
11
4 / 3 / 12
7,920
528
4,462
10,379
7,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
bryanpe
Raijin
12
2 / 1 / 5
7,707
514
6,387
4,903
1,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
8 / 4 / 5
8,312
554
7,980
8,594
3,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Alexjara811
Thanatos
11
2 / 4 / 4
7,144
476
3,684
10,634
3,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 5 / 2
5,043
336
3,069
4,384
1,160
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mercury
KissLand96
Mercury
11
5 / 6 / 2
7,157
477
7,069
10,675
3,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baba Yaga
NomaKi²
Baba Yaga
12
2 / 2 / 1
7,467
498
5,541
7,421
2,753
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ares
wtla
Ares
10
2 / 12 / 1
6,416
428
3,556
15,632
9,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
21
29
Kills
11
11
Deaths
29
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Alexjara811
Thanatos
2
4
4
1
L
0
5
2
0.2
L
Mercury
KissLand96
Mercury
5
6
2
1
W
Arachne
Natiba
Arachne
13
1
3
14.5
L
Baba Yaga
NomaKi²
Baba Yaga
2
2
1
1.25
W
2
2
0
1
W
Bacchus
babuindi
Bacchus
4
3
12
3.33
W
Raijin
bryanpe
Raijin
2
1
5
4.5
W
8
4
5
2.63
L
Ares
wtla
Ares
2
12
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,806
Damage
22,919
41,052
Taken
48,746
19,356
Mitigated
19,608
10,095
Healing
8,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Alexjara811
Thanatos
3,684
940
0
5,786
10,634
3,181
0
1,460
9,100
0
27,257
L
3,069
1,827
0
10
4,384
1,160
0
943
3,421
0
10,514
L
Mercury
KissLand96
Mercury
7,069
3,372
0
0
10,675
3,283
0
2,496
7,877
0
23,981
W
Arachne
Natiba
Arachne
9,624
6,998
0
3,953
8,763
3,822
0
2,912
5,851
0
48,683
L
Baba Yaga
NomaKi²
Baba Yaga
5,541
528
0
2,551
7,421
2,753
604
0
7,421
36,864
0
W
5,353
1,219
0
833
8,413
3,133
1,542
2,342
6,071
0
39,495
W
Bacchus
babuindi
Bacchus
4,462
697
0
2,703
10,379
7,445
245
2,165
8,214
12,668
0
W
Raijin
bryanpe
Raijin
6,387
799
0
511
4,903
1,736
1,652
284
4,619
32,901
0
W
7,980
5,535
0
2,095
8,594
3,220
2,370
1,394
7,200
0
47,658
L
Ares
wtla
Ares
3,556
709
0
264
15,632
9,231
168
5,440
10,078
21,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,628
Gold Earned
33,227
333
Minions Killed
208
0
Camps Cleared
0
1,323,476
Distance Traveled
1,260,152
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,144
476
65
4
0
293,213
0
L
Rama
5,043
336
10
1
0
195,095
1
L
Mercury
7,157
477
36
2
0
306,303
1
W
Arachne
9,040
603
86
6
0
298,266
0
L
Baba Yaga
7,467
498
63
4
0
239,957
0
W
Pele
7,649
510
77
5
0
312,890
0
W
Bacchus
7,920
528
15
1
0
279,789
0
W
Raijin
7,707
514
74
5
0
203,233
2
W
Neith
8,312
554
81
5
0
229,298
1
L
Ares
6,416
428
34
2
0
225,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role