Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
GigioX10
Da Ji
Level 43
God Stats
0W - 3L
1,206 SR
Queue Stats
4W - 27L
1,137 Elo+
Party 2
Janus
Janus
Luca_Street
Janus
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 27L
1,177 Elo+
Party 2
Danzaburou
Danzaburou
YAYOMESSI97
Danzaburou
Level 60
God Stats
1W - 13L
1,149 SR
Queue Stats
7W - 35L
1,186 Elo+
Party 2
Sobek
Sobek
xCallMeRed
Sobek
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 27L
1,137 Elo+
Party 2
Team Averages
Level 50
1,371 SR
1,227 Elo+

VS

Team Averages
Level 123
1,490 SR
1,403 Elo+
Ganesha
Ganesha
 
Ganesha
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
WameGame
Baron Samedi
Level 107
God Stats
5W - 7L
1,545 SR
Queue Stats
418W - 475L
1,384 Elo+
Party 1
Chaac
Chaac
curufhinwe
Chaac
Level 154
God Stats
35W - 28L
1,469 SR
Queue Stats
676W - 837L
1,386 Elo+
Party 1
Neith
Neith
estrellaxs
Neith
Level 102
God Stats
23W - 33L
1,395 SR
Queue Stats
352W - 405L
1,377 Elo+
Party 1
Vamana
Vamana
matt1990hew
Vamana
Level 129
God Stats
11W - 12L
1,543 SR
Queue Stats
49W - 72L
1,370 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
5
0 / 3 / 0
3,977
398
558
4,224
2,703
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
GigioX10
Da Ji
9
1 / 3 / 1
4,954
495
2,786
6,990
2,204
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 3 / 1
5,302
530
2,313
4,760
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Danzaburou
YAYOMESSI97
Danzaburou
8
0 / 3 / 0
4,358
436
2,937
6,003
1,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
6
0 / 5 / 0
4,119
412
690
7,192
2,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 0 / 6
6,290
629
2,293
4,327
1,870
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
WameGame
Baron Samedi
11
5 / 1 / 0
6,375
638
4,537
4,089
1,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
12
3 / 0 / 2
6,789
679
4,260
5,654
2,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
10
7 / 0 / 0
6,224
622
4,775
3,570
1,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vamana
10
2 / 1 / 0
6,105
611
1,833
4,501
1,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
17
17
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
3
0
0
W
Ganesha
 
Ganesha
0
0
6
3
L
Da Ji
GigioX10
Da Ji
1
3
1
0.5
L
1
3
1
0.5
W
Baron Samedi
WameGame
Baron Samedi
5
1
0
5
L
Danzaburou
YAYOMESSI97
Danzaburou
0
3
0
0
W
Chaac
3
0
2
4
W
Neith
7
0
0
7
W
Vamana
2
1
0
2
L
Sobek
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,284
Damage
17,698
29,169
Taken
22,141
10,463
Mitigated
9,386
8,666
Healing
10,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
558
42
0
1,305
4,224
2,703
0
0
4,224
0
9,943
W
Ganesha
 
Ganesha
2,293
36
208
2,211
4,327
1,870
110
165
4,162
17,080
0
L
Da Ji
GigioX10
Da Ji
2,786
862
0
2,728
6,990
2,204
0
0
6,990
0
18,377
L
2,313
133
0
988
4,760
1,424
0
3,244
1,124
25,183
0
W
Baron Samedi
WameGame
Baron Samedi
4,537
143
83
1,353
4,089
1,652
102
2,197
1,635
26,862
0
L
Danzaburou
YAYOMESSI97
Danzaburou
2,937
938
135
2,214
6,003
1,314
0
1,277
4,726
0
23,611
W
Chaac
4,260
983
0
3,943
5,654
2,881
1,826
0
5,654
0
38,051
W
Neith
4,775
1,651
0
1,786
3,570
1,027
224
319
3,251
0
32,075
W
Vamana
1,833
1,128
0
682
4,501
1,956
0
65
4,436
0
32,902
L
Sobek
690
0
0
1,296
7,192
2,818
0
1,841
5,275
3,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,710
Gold Earned
31,783
148
Minions Killed
286
0
Camps Cleared
0
727,038
Distance Traveled
941,480
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
3,977
398
17
2
0
101,977
1
W
Ganesha
6,290
629
1
0
0
202,549
2
L
Da Ji
4,954
495
43
4
0
160,915
2
L
Janus
5,302
530
47
5
0
152,181
0
W
Baron Samedi
6,375
638
55
6
0
174,741
2
L
Danzaburou
4,358
436
31
3
0
153,639
3
W
Chaac
6,789
679
76
8
0
188,271
2
W
Neith
6,224
622
94
9
0
163,564
2
W
Vamana
6,105
611
60
6
0
212,355
0
L
Sobek
4,119
412
10
1
0
158,326
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role