Player Matchup

Odin
Odin
Real Asta
Odin
Level 28
God Stats
20W - 13L
1,617 SR
Queue Stats
26W - 24L
1,465 Elo+
Party 1
Merlin
Merlin
Real Itadori
Merlin
Level 52
God Stats
13W - 13L
1,556 SR
Queue Stats
39W - 43L
1,393 Elo+
Party 1
Zeus
Zeus
Real Satoru
Zeus
Level 29
God Stats
10W - 6L
1,683 SR
Queue Stats
29W - 33L
1,386 Elo+
Party 1
Team Averages
Level 36
1,619 SR
1,415 Elo+

VS

Team Averages
Level 41
1,396 SR
1,279 Elo+
Ne Zha
Ne Zha
ruimtenost
Ne Zha
Level 36
God Stats
0W - 2L
1,290 SR
Queue Stats
33W - 38L
1,292 Elo+
Party 2
Anhur
Anhur
sigravig
Anhur
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 46L
1,289 Elo+
Party 2
Sol
Sol
vodraxia
Sol
Level 26
God Stats
25W - 31L
1,398 SR
Queue Stats
27W - 34L
1,257 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
0 / 2 / 12
9,214
658
5,823
8,177
4,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
14
9 / 3 / 9
10,817
773
14,438
7,864
2,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
12 / 3 / 5
10,902
779
17,376
8,222
1,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ruimtenost
Ne Zha
11
2 / 5 / 3
8,807
629
5,289
15,610
5,021
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anhur
sigravig
Anhur
12
4 / 9 / 1
9,849
704
5,548
15,604
5,322
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 7 / 4
8,177
584
3,953
16,671
4,954
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
21
Kills
6
8
Deaths
21
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Odin
0
2
12
3
W
Merlin
9
3
9
4.5
W
12
3
5
4.83
L
Ne Zha
ruimtenost
Ne Zha
2
5
3
0.7
L
Anhur
sigravig
Anhur
4
9
1
0.5
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,637
Damage
14,790
24,263
Taken
47,885
8,879
Mitigated
15,297
1,735
Healing
11,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
5,823
1,022
0
755
8,177
4,514
810
1,525
6,652
0
23,713
W
Merlin
14,438
1,341
0
242
7,864
2,416
600
2,131
5,733
42,950
0
W
17,376
890
0
738
8,222
1,949
1,030
331
7,891
45,746
0
L
Ne Zha
ruimtenost
Ne Zha
5,289
3,152
0
4,280
15,610
5,021
0
9,034
6,166
0
25,295
L
Anhur
sigravig
Anhur
5,548
2,273
337
3,068
15,604
5,322
200
10,152
4,970
0
22,646
L
3,953
762
0
4,027
16,671
4,954
128
11,652
4,610
19,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,933
Gold Earned
26,833
135
Minions Killed
94
0
Camps Cleared
0
718,539
Distance Traveled
635,514
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,214
658
39
3
0
252,914
0
W
Merlin
10,817
773
47
3
0
221,890
0
W
Zeus
10,902
779
49
4
0
243,735
3
L
Ne Zha
8,807
629
31
2
0
276,987
2
L
Anhur
9,849
704
38
3
0
183,935
0
L
Sol
8,177
584
25
2
0
174,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role