Player Matchup

Scylla
Scylla
CHEESEBOII
Scylla
Level 18
God Stats
4W - 3L
1,411 SR
Queue Stats
160W - 92L
1,629 Elo+
Party 1
Fenrir
Fenrir
FrostyFirebird
Fenrir
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
194W - 114L
1,694 Elo+
Party 1
Khepri
Khepri
datCABS
Khepri
Level 29
God Stats
1W - 1L
1,352 SR
Queue Stats
10W - 12L
1,458 Elo+
Solo
Team Averages
Level 58
1,421 SR
1,593 Elo+

VS

Team Averages
Level 97
1,536 SR
1,602 Elo+
Anhur
Anhur
InfernoPanda5
Anhur
Level 120
God Stats
1W - 0L
1,585 SR
Queue Stats
27W - 12L
1,781 Elo+
Party 2
Ah Puch
Ah Puch
Woohoo06
Ah Puch
Level 66
God Stats
2W - 2L
1,523 SR
Queue Stats
89W - 54L
1,626 Elo+
Party 2
Cthulhu
Cthulhu
ZoTiC_Fiery
Cthulhu
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CHEESEBOII
Scylla
9
0 / 4 / 2
6,077
608
3,989
6,911
2,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 6 / 0
6,573
657
5,773
14,957
9,919
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Khepri
datCABS
Khepri
9
0 / 0 / 2
6,684
668
2,249
4,429
2,793
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 0 / 1
8,727
873
13,265
9,057
3,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ah Puch
Woohoo06
Ah Puch
10
1 / 2 / 6
7,083
708
4,903
3,676
1,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
ZoTiC_Fiery
Cthulhu
10
1 / 0 / 6
7,636
764
5,488
6,077
3,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
2
Kills
10
10
Deaths
2
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Scylla
CHEESEBOII
Scylla
0
4
2
0.25
L
2
6
0
0.33
W
8
0
1
8.5
W
Ah Puch
Woohoo06
Ah Puch
1
2
6
2
W
Cthulhu
ZoTiC_Fiery
Cthulhu
1
0
6
4
L
Khepri
datCABS
Khepri
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,011
Damage
23,656
26,297
Taken
18,810
14,804
Mitigated
8,335
2,313
Healing
7,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
CHEESEBOII
Scylla
3,989
642
0
518
6,911
2,092
0
3,604
3,175
18,146
0
L
5,773
1,759
273
943
14,957
9,919
0
4,486
10,273
0
15,259
W
13,265
8,826
0
5,209
9,057
3,314
1,001
2,513
6,444
0
51,487
W
Ah Puch
Woohoo06
Ah Puch
4,903
234
0
1,396
3,676
1,146
264
1,097
2,505
19,398
0
W
Cthulhu
ZoTiC_Fiery
Cthulhu
5,488
108
132
772
6,077
3,875
352
2,328
3,537
20,185
0
L
Khepri
datCABS
Khepri
2,249
39
0
579
4,429
2,793
0
1,779
2,458
11,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,334
Gold Earned
23,446
84
Minions Killed
140
0
Camps Cleared
0
609,554
Distance Traveled
576,087
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,077
608
42
4
0
187,024
2
L
Fenrir
6,573
657
21
2
0
209,747
2
W
Anhur
8,727
873
79
8
0
171,684
2
W
Ah Puch
7,083
708
39
4
0
185,303
2
W
Cthulhu
7,636
764
22
2
0
219,100
1
L
Khepri
6,684
668
21
2
0
212,783
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role